Reviewing Digital Literature for a High School Library.
A teacher librarian (TL) is tasked with ensuring the collection development and management policy (CDMP) suits the needs of the curriculum and the school community (Johnson, 2018).
Whilst the curation of the physical collection is well established, the rapidly evolving nature of digital resources makes the selection of digital literature (DL) more challenging. This complexity arises from the variety of emerging DL trends and their integration into the library management system (LMS) (Johnson, 2018, p.128; Hughes-Hassell & Mancall, 2005).
There has been much controversy regarding the efficacy of digital literature (DL) in education. Jeon (2012) suggests that DL has lower rates of comprehension in comparison to print, but Ross et al., (2017) believes that there is no notable difference between print, screen and tablet. The discrepancy is based upon the role digitisation plays in comprehension. Keen (2016) believes that digitisation increases engagement, improves learning outcomes and addresses the behavioural, cognitive and developmental needs of teenagers. Whereas Mitchell (2011) points out that not all digital texts are superior to print texts, and that DL needs to be evaluated against a set criteria to ensure that the enhancements promote the learning of literacy and language.
A printed text requires:
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a single literacy to gain access to the information.
However, DL needs the reader to be:
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masterful with multiliteracies,
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competent with computation and
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dexterous with devices (Rettberg, 2012).
These skill requirements indicate that poor traditional literacy will translate to poor digital literacy because technology virtuosity and digital aptitude are not intuitive (Moore & Cahill, 2016, p.5; Brown & Czerniewicz, 2011). This necessity of explicit instruction has thoroughly debunked the myth of the digital native.
ACARA (2018) has included DL in the Australian Curriculum in an effort to address the multimodal and multiliteracy needs of the 21st century. The embedding of DL allows students to use these new technologies to connect to the curriculum, develop multiliteracies and competencies, which are essential for active citizenship in a digital society (MCEETYA, 2008; Cullen; 2015). Importantly, DL acknowledges students’ learning needs, the shift in the reading paradigm as well as the presence of participatory culture in modern society (O’Connell, Bates & Mitchell, 2015; Moore & Cahill, 2016, p.6).
There are several pedagogical implications of utilising DL in teaching practice. Visual ergonomics and information overload have significant impacts on the reader (Mangen, Walgermo & Bronnick., 2013). Print texts have strong visual permanence which aids comprehension, but in nonlinear hypertext narratives such as After 6/4, the inability to ‘flip back’ is a hindrance. However, both Schreuder’s digital novel and the Bible app provide linearity and a sequential storyline which facilitates text comprehension for low ability and literacy students (Gonzales, 2016; Botzakis, 2018).
Information overload is an issue in After 6/4 and Land of the Magic Flute. The multimodality of these resources require readers to critically evaluate the images, text and audio simultaneously, and this can overwhelm some students. But in Schreuder’s digital graphic novel, the arias give the reader time to process the multimodal information, whereas in After 6/4, the format enables the reader to navigate at their own pace.
Peggy_Marco / PixabayFrom a pedagogical perspective, app based learning such as the YouVersion Bible app are ideal for teenagers in a Catholic High school as it promotes engagement, increases motivation, provides access to online communities, allows for text anonymity and acknowledges the importance of a personal devices to a teenager’s social capital (Cullen, 2015; Vidales-Bolanos & Sadaba-Chalezquer, 2017; Yokota & Teale, 2014; Dickenson, 2014; Hashim & Vongkulluksn, 2018). This app also satisfies the requirement of enhancing the learning of language, and the supplementary videos assist in decoding and comprehension for EAL/D and learning needs students (Gonzales, 2016).
The major hurdle to implementing this app across the school is that it is an app. My school has a strong mobile phone policy due to persistent disciplinary issues (Selwyn, 2019). The current criteria does not permit its inclusion even though this app meets the educational, behavioural and behavioural needs of the students, as well as addressing the content requirements. This exclusion of this resource should question the validity of the CDMP and its selection criteria in this digital age (Johnson, 2018).
The reality is that teachers are very confused about young people and their literary preferences. Dickenson (2014) and Earp (2017) both agree that teens favour print, whereas Twenge et al., (2019) suggests that the internet and interactive media are the preferred medium due to the prevalence of participatory culture. But this preference does not always translate to successful classroom practice. Whilst students may have a strong inclination for DL, not all formats aid the learning of literacy and language. It would be poor professional practice to promote DL that impedes learning, just like its poor practice to exclude excellent resources due to an impediment in the CDMP.
But then… I did just that.
But then… I did just that.
Sometimes our practice is as only good as the policies that frame it.
References:
Australian Curriculum, Assessment and Reporting Authority. (2018). Literacy. In Australian Curriculum. Retrieved from http://www.australiancurriculum.edu.au/generalcapabilities/literacy/introduction/introduction
Brown, C., & Czerniewicz, L. (2010). Debunking the ‘digital native’: beyond digital apartheid, towards digital democracy. Journal of Computer Assisted Learning 26(5). DOI: https://doi.org/10.1111/j.1365-2729.2010.00369.x
Dickenson, D. (2014). Children and reading: Literature review. Australia Council 2014. Retrieved from https://www.australiacouncil.gov.au/workspace/uploads/files/research/children-and-reading-literatur-5432557e418db.pdf.
Earp, J. (2017). Infographic – Teen reading habits. Teacher Magazine. Australian Council for Educational Research. Retrieved from https://www.teachermagazine.com.au/articles/infographic-teen-reading-habits
Botzakis, S. (2018). Comics in the classroom: Using graphic novels for content learning. In D. Wooten, B. Cullinan, L. Liang & R. Allington (Eds). Children’s literature in the reading program: Engaging young readers in the 21st century, (5th ed., pp. 140-152). Retrieved from Proquest Ebook Central.
Cullen, M. (2015, December 21). How is interactive media changing the way children learn. In EducationTechnology. Retrieved from https://educationtechnologysolutions.com.au/2015/12/how-is-interactive-media-changing-the-way-children-learn/
Gonzalez, J. (2016, October 9). Graphic novels in the classroom: A teacher roundtable. Cult of Pedagogy. Retrieved from https://www.cultofpedagogy.com/teaching-graphic-novels/
Hashim, A & VongKulluskn, V. (2018). E reader apps and reading engagement: A descriptive case study. Computers and Education, 125, pp.358-375. Retrieved from https://www.journals.elsevier.com/computers-and-education
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Jeon, H. (2012). A comparison of the influence of electronic books and paper books on reading comprehension, eye fatigue, and perception. The Electronic Library, 30(3), 390-408. doi: 10.1108/02640471211241663
Johnson, P. (2018). Chapter 4 – Developing Collections. Fundamentals of Collection Development 4th Edition. ALA Editions. Chicago. Retrieved from EBSCOhost Books.
Keen, N. (2016). Stopping the slide: improving reading rates in the middle school. Connections, 99. Retrieved from https://www.scisdata.com/connections/issue-99/stopping-the-slide-improving-reading-rates-in-the-middle-school/
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Mantei, J., Kipscombe, K., & Kervin, L. (2018). Literature in a digital environment (Ch. 13). In L. McDonald (Ed.), A literature companion for teachers. Marrickville, NSW: Primary English Teaching Association Australia (PETAA).
MCEETYA. (2008). Melbourne Declaration on Educational Goals for Young Australians. Curriculum Corporation. Australia. Retrieved from http://www.curriculum.edu.au/verve/_resources/national_declaration_on_the_educational_goals_for_young_australians.pdf
Mitchell, P. (2011). Resourcing 21st century online Australian Curriculum: the role of school libraries. FYI: The Journal for School Information Professionals 15(2). Retrieved from CSU Library.
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Moorefield-Lang, H., & Gavigan, K. (2012). These aren’t your father’s: the new world of digital graphic novels. Knowledge Quest, 40(3), 30-35. Retrieved from http://web.b.ebscohost.com.ezproxy.csu.edu.au/ehost/detail/detail?vid=0&sid=b349502e-3dd2-48d3-9d9a-6beed7db31cc%40pdc-v-sessmgr05&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#AN=82563984&db=lih
O’Connell, J., Bales, J., Mitchell, P. (2015). [R]Evolution in reading cultures: 2020 vision for school libraries. The Australian Library Journal, 63(3), 194-208. DOI: 10.1080/00049670.2015.1048043
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