INF 533 – Task 4 – Part C – The Reflecting

PART C – THE REFLECTING

The shift in the reading paradigm has impacted the definition of reading and the parameters of a text  (ACARA, 2018; Lamb, 2011).  Literacy is now defined as the ability to effectively engage with and communicate with a range of modalities (ACARA, 2018). Even though ACARA (2018) has mandated the incorporation of print, digital and hybrid literature, the inclusion of hybrid and digital literature in educational practice does have an impact on student learning, teacher confidence, and the nature of copyright when sharing digital works.

Digital storytelling (DST) is the modern adaptation of the ancient art of storytelling, in which visual, audio and textual elements are interwoven together to convey information and develop critical thinking (Ciccorico, 2012; Ohler, 2013, p.94; Maneti, Lipscombe & Kervin, 2018).   DST is also an effective conduit of knowledge, and traditions but its primary purpose is to develop language, literacy, and learning (Moran et al., 2020; Ross Johnston, 2014).   From an education perspective, DST can improve multimodal literacies, digital competencies and critical thinking, as it requires the reader to interact with the content rather than just passively view it (Hashim & Vongkulluksn, 2018).  The issue with utilising DST is that not all DL is transformative, and not all recipients possess the necessary skills to access and engage with the medium (Ross et al., 2017; Jeon, 2012).  DST that have minimal gestural manipulation, contradictory modalities, poor layout, and a lack of visual permanence have lower comprehension compared to print texts  (Lamb, 2011; Hashim & Vongkulluksn, 2018).

The issues with students:

The ability to process information is known as cognitive load.  Mayer and Moreno (2005) point out that cognitive overload occurs the amount of information received supersedes the brain’s processing capacity and any excess of stimuli can lead to diminished transfer of knowledge and reduced learning outcomes (CESE, 2017, p.3).   Cognitive load is minimised when skeuomorphic features are curtailed, modalities are complementary and when students have appropriate digital literacy skills (Ibrahim, 2012; Mangen et al., 2013).   Other factors that increase cognitive load are visual permanence, layout, colour scheme, length of digital text and an appropriate level of content (Mayer & Moreno, 2005; Mangen et al., 2013).  The review of my own DST shows how I attempted to meet the needs of my students. 

The issues with practitioners:

ACARA (2018) and ATSIL (2017) both require the inclusion of digital literature into classroom practice, but this mandate can cause feelings of inadequacy and can be exacerbated by the volume and variety of technology available (Hyndman, 2018).   However, Watson (2019) points out that teachers do not have to become experts in all forms of technology, just the platform they are choosing to use.  This resonates as in the first assessment task for INF533, I pointed out that teachers were unlikely to include creation of DST in their practice due to concerns of their own digital competencies (Templeton, 2020).   McGarr & McDonagh (2019) suggest that teacher competence should be framed around technology, cognition and ethics, so that professional development can have a focus.   Read about my DST journey here.

The issue with copyright:

The integration and implementation of DL has legal ramifications, and whilst educators are familiar with the “10% or one chapter rule”, there is a significant proportion who are unsure of the legalities when it comes to digital resources, Creative Commons and copyright law (Suzor, 2017). Literacy Toolkit (2019) points out that modelling correct academic writing for students with appropriate citations, is an effective way of explicitly teaching academic honesty.  An added benefit of using the Office suite is that Creative Commons images can be utilised with ease.   It was also fascinating to learn that images from historical and current events do not require permission for reporting purposes, and that transformed resources do not breach copyright law as it is unlikely to affect the creator or harm the market (ALRC report, 2013, p.319; Suzor, 2017).  Therefore teachers that create and or transform media to suit the needs of their students, are less likely to breach copyright than educators that just copy resources.  I certainly wish I had known this prior to starting and finishing my digital narrative, but that is for another blog on another day.

This semester expanded my knowledge of digital literature as indicated by my EVIDENCE of LEARNING hierarchal chart.  

In creating this Sway narrative, I was able to build upon understanding gained from previous subjects and solidify new knowledge upon it.  I learned about :

  1. Debunking the digital native myth.
  2. Understanding the relationship between teens, trends and technology
  3. Understanding the classroom divide, the evolving nature of literature and how digital literature increases motivation.
  4. Determining collection parameters for digital literature
  5. Creating a rubric for evaluating digital resources
  6. Determining the curriculum outcomes using the Backwards by design process.
  7. Understanding the dynamics of a flipped classroom
  8. Understanding the relationship between multimedia and cognitive load.
  9. Exploring the legalities of copyright law in the classroom (Blog yet to be written) and the need to explicitly teach copyright ethics.
  10. Evaluating the process of creating a DST.
  11. Lastly, evaluating my own DST using the same parameters I designed for Assessment task 2.

Remember Bloom??

This Photo by Unknown Author is licensed under CC BY-SA-NC

Remember Bloom?  That’s why.

 

REFERENCES

Australian Curriculum, Assessment and Reporting Authority. (2018). Literacy. In Australian Curriculum – General Capabilities. Retrieved from https://www.australiancurriculum.edu.au/f-10-curriculum/general-capabilities/literacy/

Australian Government. (2013). Copyright and the digital economy (ALRC Report 122). Australhttps://www.alrc.gov.au/wp-content/uploads/2019/08/final_report_alrc_122_2nd_december_2013_.pdfian Law Reform Commission.

AITSL. (2017). Standards for Teachers. Australian Institute for Teaching and School Leadership. Retrieved from https://www.aitsl.edu.au/teach/standards

Brown, C., & Czerniewicz, L. (2010). Debunking the ‘digital native’: beyond digital apartheid, towards digital democracy.  Journal of Computer Assisted Learning 26(5). DOI: https://doi.org/10.1111/j.1365-2729.2010.00369.x

Centre for Education Statistics and Evaluation. (2017). Cognitive load theory: Research that teachers really need to understand. NSW Department of Education. Retrieved from https://www.cese.nsw.gov.au//images/stories/PDF/cognitive-load-theory-VR_AA3.pdf

Ciccoricco, D. (2012). Chapter 34 – Digital fiction – networked narratives. In Bray, J., Gibbons, A., & McHale, B. (2012). The Routledge Companion to Experimental Literature. Taylor & Francis eBooks. Retrieved from CSU Library.

David, L. (2020). Cognitive theory of multimedia learning (Mayer). Learning Theories. Retrieved from https://www.learning-theories.com/cognitive-theory-of-multimedia-learning-mayer.html

Department of Industry, Innovation and Science. (2016). Australia’s digital economy update. Retrieved from https://apo.org.au/sites/default/files/resource-files/2016/05/apo-nid66202-1210631.pdf

Fuglei M. (2020). Begin at the end: How backwards design enriches lesson planning. The Resilient Educator.  Retrieved from https://resilienteducator.com/classroom-resources/backwards-design-lesson-planning

Hashim, A & VongKulluskn, V. (2018). E reader apps and reading engagement: A descriptive case study. Computers and Education, 125, pp.358-375. Retrieved from https://www.journals.elsevier.com/computers-and-education/

Hughes-Hassell, S., & Mancall, J. C. (2005). Collection management for youth : Responding to the needs of learners. Retrieved from https://ebookcentral.proquest.com

Hyndman, B. (2018). Ten reasons teachers can struggle to use technology in the classroom. The Conversation [Blog]. Retrieved from https://theconversation.com/ten-reasons-teachers-can-struggle-to-use-technology-in-the-classroom-101114

Ibrahim, M. (2012). Implications of designing instructional video using cognitive theory of multimedia learning. Critical Questions in Education 3(2), p.83-104. Retrieved from https://eric.ed.gov/?id=EJ1047003

Jeon, H. (2012). A comparison of the influence of electronic books and paper books on reading comprehension, eye fatigue, and perception. The Electronic Library, 30(3), 390-408. doi: 10.1108/02640471211241663

Johnson, P. (2018). Chapter 4 – Developing Collections. Fundamentals of Collection Development 4th Edition. ALA Editions. Chicago. Retrieved from EBSCOhost Books.   

Korthagen, F. (2017). Inconvenient truths about teacher learning: towards professional development 3.0. Teachers and Teaching, 23(4), p.387-405. Retrieved from https://www.tandfonline.com/doi/pdf/10.1080/13540602.2016.1211523?needAccess=true

Kurt, S. (2018). What is backward design. Educational Technology. Teaching and Learning Resources.  Retrieved from https://educationaltechnology.net/backward-design-understanding-by-design/

Lamb, A. (2011). Reading redefined for a transmedia universe. Learning and leading with technology, 39(3), 12-17. Retrieved from CSU Library

Mangen, A., Walgermo, B. R. & Bronnick, K.A. (2013). Reading linear texts on paper versus computer screen: Effects on reading comprehension. International Journal of Educational Research, 58, 61-68.doi:10.1016/j.ijer.2012.12.002

Mantei, J., Kipscombe, K., & Kervin, L. (2018). Literature in a digital environment (Ch. 13). In L. McDonald (Ed.), A literature companion for teachers. Marrickville, NSW: Primary English Teaching Association Australia (PETAA).

McGarr, O., & McDonagh, A. (2019). Digital competence in teacher education.  Output 1 of the Erasmus+ funded Developing Student Teachers’ Digital Competence (DICTE) project.  Retrieved from https://www.researchgate.net/publication/331487411_Digital_Competence_in_Teacher_Education

Moore, J., & Cahill, M. (2016). Audiobooks; Legitimate ‘reading’ material for adolescents? Research Journal of the American Association of School Librarians. Retrieved from www.ala.org/aasl/slr/volume19/moore-cah

Moran, R., Lamie, C., Robertson, L., & Tai, C. (2020). Narrative writing, digital storytelling, and coding: Increasing motivation with young readers and writers. Australian Literacy Educators Association, 25 (2), p.6-10. Retrieved from https://primo.csu.edu.au/permalink/61CSU_INST/15aovd3/cdi_gale_infotracacademiconefile_A627277934

Ohler, J.B. (2013). Digital storytelling in the classroom: New media pathways to literacy, learning, and creativity (2nd ed.). Thousand Oaks, CA: Corwin. Retrieved from https://primo.csu.edu.au/permalink/61CSU_INST/1hkg98a/alma991012780180302357

Ross, B., Pechenkina, E., Aeschliman, C., & Chase, AM. (2017). Print versus digital texts: understanding the experimental research and challenging the dichotomies. Research in Learning Technology 25. Retrieved from https://files.eric.ed.gov/fulltext/EJ1163201.pdf

Ross Johnston, R. (2014a). Chapter 23 – Literature, the curriculum and 21st-century literacy. In G. Winch, R. Ross Johnston, P. March, L. Ljungdahl & M. Holliday (Eds.), Literacy: Reading, writing and children’s literature (5th ed., pp. 472-489). Melbourne: Oxford University Press.

Russell, D. (2019). An introduction to cognitive load theory [Features]. Teacher Magazine.  Retrieved from https://www.teachermagazine.com.au/articles/an-introduction-to-cognitive-load-theory

Suzor, N. (2017). Explainer: what is ‘fair dealing’ and when can you copy without permission? [Blog]. The Conversation. Retrieved from https://theconversation.com/explainer-what-is-fair-dealing-and-when-can-you-copy-without-permission-80745

Templeton, T. (2020). Task 1 – INF533 – Reading, literacy and digital literature in the classroom [Blog].  Trish’s Trek into BookSpace. Retrieved from https://thinkspace.csu.edu.au/trish/2020/07/26/task-1-inf533-reading-literacy-and-digital-literature-in-the-classroom/

Victorian Department of Education. (2020). Intellectual Property and Copyright. Retrieved from https://www2.education.vic.gov.au/pal/intellectual-property-and-copyright/policy

Victorian Government. (2020). Using third party copyright material – Fact sheet for agencies. Department of Treasury and Finance. Retrieved from https://www.dtf.vic.gov.au/sites/default/files/document/Fact%20Sheet%20-%20using%20third%20party%20copyright%20material.pdf

Vidales-Bolanos, M., & Sadaba-Chalezquer, C. (2017). Connected Teens: Measuring the Impact of Mobile Phones on Social Relationships through Social Capital. Media Education Research Journal 53(25). Retrieved by https://files.eric.ed.gov/fulltext/EJ1171085.pdf

Walsh, M. (2013). Literature in a digital environment (Ch. 13). In L. McDonald (Ed.), A literature companion for teachers. Marrickville, NSW: Primary English Teaching Association Australia (PETAA).

Watson, A. (2019). 10 tips to avoiding technology overwhelm. The Cornerstone for Teachers [podcast]. Retrieved from https://thecornerstoneforteachers.com/truth-for-teachers-podcast/10-tips-avoiding-technology-overwhelm/

 

INF 533 – Task 4 – Part A – The thinking

THE THINKING

Citation:  

Templeton, T. (2020). White Australia Policy [Sway]. Daramalan College Teacher Resources. Daramalan College Library. Canberra.

 The Immigration Restriction Act of 1901 was one of the first pieces of legislation created by the newly formed Australian Federal Government and is the main focus of this digital narrative (DN).  Commonly referred to as the White Australia Policy (WAP), the Act was designed to maintain racial homogeneity and the economic value of the Australian man (Fong, 2018).   Whilst the Act is addressed in Year 10 History and Senior Modern History, the cognitive and curriculum focus of this DST is aimed at the 9/10 History Unit of work – Australia – From Federation to the Bicentennial  (ACARA, 2014a; ACARA; 2014b).  The utilisation of a multimodal DN in a  flipped classroom (FC) dynamic was a strategic ploy to encourage student ownership of learning, approach sensitive content suitably, promote collegial discussion, and allow the teacher to meet the needs of a diverse classroom (Gonzales, 2016; Schmidt and Ralph, 2016, p.1).    

Pedagogy 

Digital storytelling (DST) is an emerging pedagogical practice that effectively combines technology and literary work for use in recreational, personal or educational endeavours (Ciccorico, 2012; Ohler, 2013, p.94).  It is the modern adaptation of oral traditions, and the use of the narrative structure promotes reflective processes whilst communicating content in a manner that meets the cognitive, behavioural and developmental needs of students (Vidales-Bolanos and Sadaba-Chalezquer, 2017).  DST promotes Information Communication Technology (ICT) acuity, competency in digital literacies and a participatory culture, as it encourages students to move beyond passive consumption and into interacting and creating with it (Leu et al., 2011; Hashim and Vongkulluksn, 2018).  

 A DN created with Microsoft Sway allows students to interact with the different literacies and interactive elements, furthering valuable 21st century skills and improving the quality of transactions between the narrative and the reader (Ciccorico, 2012; Moran et al., 2020).   The format allows for the successful integration of visual and audio resources, and the use of personal devices increases teen engagement because technology is intrinsically linked to a teen’s social capital  (Moran et al., 2020, p.6; Vidales-Bolanos and Sadaba-Chalezquer, 2017).    

 Classroom Context 

Flipped classrooms (FC) are a transformative student centred teaching strategy with two distinct components, an external technology-based component followed by an interactive section (Ozdamli and Asiksoy, 2016, p.99; Schmidt and Ralph, 2016, p1.).   This inverted learning sequence allows students to gain access to the content prior to the lesson, which then allows for the teacher to facilitate discussion and meet the varying needs of the students (Basal, 2015; Schmidt and Ralph, 2016, p.1).  Implementing FC also allows student learning and engagement to be observed, documented and any misconceptions clarified (Leask, 2014).   As Schmidt & Ralph (2006, p.1) point out, guided discussion is essential for all students but especially for low literacy and ability students.  FC are constructivist in nature, self-paced, promote student ownership of learning and build critical study skills which are essential for lifelong learning (Basal, 2015).  

  Digital Technologies 

Digital technologies and multimodal resources (MR) are an integral aspect of DN and other modern classroom pedagogies (Ibrahim, 2020).  MR can be static, such as picture books and graphic novels, or dynamic such as SwayPowerpointThinglinkdigital textbooks, and interactive websites (Ibrahim, 2020).  This DN utilises Sway and Thinglink because the software programs embed together well, and their combined interactivity promotes engagement as well as encourage gestural manipulation to access information (Ibrahim, 2012; Heick, 2017).  

 The resources themselves do not espouse learning.  Instead it is the juxtaposition of media which conveys information at the correct level and the subsequent class discussion that has the greatest impact on student learning (Mayer and Morena, 2005; Ibrahim, 2012).  When multimodal information complement and enhance each other, the brain is able to decode, deduce, categorise and construct this new information efficiently upon prior knowledge and thereby reducing the cognitive load (Mayer and Morena, 2005; Ibrahim 2012; David, 2020).  But when the varying forms of media have less than optimum layout and delivery, the brain becomes overloaded and processing time increases leading to an increased cognitive load leading to lower comprehension and failure to make meaning (David, 2020).  Therefore, it is important that DN created for use in a classroom setting utilise the multimedia principles to ensure cognitive load is maintained for optimum intellectual performance (Ibrahim, 2012; Heick, 2017). 

 School Context – Students 

Daramalan College is a culturally diverse co-educational high school with many students’ descendants of the post war immigration schemes (ABS, 2016).  Therefore, discretion and finesse are required when addressing outdated perceptions of race and ethnic diversity.  The utilisation of a DST in a FC allows the student to process the information privately and then engage in discussion to develop further understanding.  

 School Context – Technology: 

Sway was selected due to its inclusion in the school’s subscription to Microsoft Office and that it can be successfully catalogued into the library management system.  This meets the requirements dictated by the school’s Collection Management and Development Policy.  Other benefits include its intuitiveness, ease of use and ability to integrate multimodal resources.   

REFERENCES: 

ACARA. (2014)a. HASS – History Curriculum. F-10 Curriculum. Educational Services Australia. Retrieved from https://www.australiancurriculum.edu.au/f-10-curriculum/humanities-and-social-sciences/history/ 

ACARA. (2014b). Modern History Unit 4 – HASS. Senior Secondary Curriculum. Educational Services Australia. Retrieved from https://www.australiancurriculum.edu.au/senior-secondary-curriculum/humanities-and-social-sciences/modern-history/ 

Australian Bureau of Statistics. (2016). 2016 Census Quick Stats – Australia Capital Territory (No. 8ACTE). Retrieved from https://quickstats.censusdata.abs.gov.au/census_services/getproduct/census/2016/quickstat/8ACTE?opendocument. 

Basal, A. (2015). The implementation of a flipped classroom in foreign language teaching. Turkish Online Journal of Distance Education 16 (4). DOI:: 10.17718/tojde.72185 

Ciccoricco, D. (2012). Chapter 34 – Digital fiction – networked narratives. In Bray, J., Gibbons, A., & McHale, B. (2012). The Routledge Companion to Experimental Literature. Taylor & Francis eBooks. Retrieved from CSU Library. 

Cornet, C. E. (2014). Integrating the literary arts throughout the curriculum. In Creating meaning through literature and the arts: arts integration for Classroom teachers (5th ed,) pp144-193. USA 

David, L. (2020). Cognitive theory of multimedia learning (Mayer). Learning Theories. Retrieved from https://www.learning-theories.com/cognitive-theory-of-multimedia-learning-mayer.html 

 Fong, N. (2018). The significance of the Northern Territory in the formulation of ‘White Australia’s Policies’ 1880-1901. Australian Historical Studies, 49 (4), p.527-545. Retrieved from https://www.tandfonline.com/doi/abs/10.1080/1031461X.2018.1515963 

Gonzalez, J. (2016). Graphic novels in the classroom. [Blog] Cult of Pedagogy. Retrieved from https://www.cultofpedagogy.com/teaching-graphic-novels/ 

Hashim, A., & VongKulluskn, V. (2018). E reader apps and reading engagement: A descriptive case study. Computers and Education 125, pp.358-375. Retrieved from https://www.journals.elsevier.com/computers-and-education/ 

Heick, T. (2017). What is cognitive load theory? A definition for teachers. TeachThought. Retrieved from https://www.teachthought.com/learning/cognitive-load-theory–definition-teachers/ 

Ibrahim, M. (2012). Implications of designing instructional video using cognitive theory of multimedia learning. Critical Questions in Education 3(2), p.83-104. Retrieved from https://eric.ed.gov/?id=EJ1047003 

Leask, A. (2014). 5 reasons why the flipped classroom benefits educators. Enable Education – Online learning solutions. Retrieved from https://www.enableeducation.com/5-reasons-why-the-flipped-classroom-benefits-educators/ 

Leu, D.J., Forzani, E., Timbrell, N., & Maykel, C. (2015). Seeing the forest, not the trees: Essential technologies for literacy in primary grade and upper elementary grade classroom. Reading Teacher 69: (2), p.139-145. Retrieved from https://eric.ed.gov/?id=EJ1073399. 

Mannheim, M. (2020). Canberra is expanding Australia’s biggest free public WiFi network but how many people use it? ABC News Canberra. Retrieved from https://www.abc.net.au/news/2020-08-13/canberra-expands-free-wifi-but-fewer-people-are-using-it/12551266 

Mayer, R., & Moreno, R. (1998). A Cognitive Theory of Multimedia Learning: Implications for Design Principles. CHI 1998. DOI:10.1177/1463499606066892 

Mayer, R., & Moreno, R. (2005). A cognitive theory of multimedia learning; Implications for design principles. Retrieved from https://www.researchgate.net/publication/248528255_A_Cognitive_Theory_of_Multimedia_Learning_Implications_for_Design_Principles 

Moran, R., Lamie, C., Robertson, L., & Tai, C. (2020). Narrative writing, digital storytelling, and coding: Increasing motivation with young readers and writers. Australian Literacy Educators Association, 25 (2), p.6-10. Retrieved from https://primo.csu.edu.au/permalink/61CSU_INST/15aovd3/cdi_gale_infotracacademiconefile_A627277934 

NSW Migration Heritage Centre. (2010). Australian migration history timeline – 1945-1965. Powerhouse Museum Collections. Retrieved from http://www.migrationheritage.nsw.gov.au/exhibition/objectsthroughtime-history/1945-1965/index.html 

Ohler, J.B. (2013). Digital storytelling in the classroom. New media pathways to literacy, learning, and creativity (2nd ed.). Thousand Oaks, CA: Corwin. Retrieved from https://primo.csu.edu.au/permalink/61CSU_INST/1hkg98a/alma991012780180302357 

Ozdamli, F., & Asiksoy, G. (2016). Flipped classroom approach. World Journal on Educational TechnologyCurrent Issues. 8(2), p98-105. Retrieved from https://files.eric.ed.gov/fulltext/EJ1141886.pdf 

Schmidt, S. & Ralph, D. (2016). The flipped classroom: a twist on teaching. Contemporary Issues in Education Research. 9(1). Retrieved from https://files.eric.ed.gov/fulltext/EJ1087603.pdf 

Vidales-Bolanos, M., & Sadaba-Chalezquer, C. (2017). Connected Teens: Measuring the Impact of Mobile Phones on Social Relationships through Social Capital. Media Education Research Journal 53(25). Retrieved by https://files.eric.ed.gov/fulltext/EJ1171085.pdf 

Reviewing Digital Literature – White Australia Policy [Sway].

This resources was assessed using the guidelines set out by this RUBRIC

Citation: 

Templeton, T. (2020). White Australia Policy [Sway]. 

 

General Selection Criteria: Digital Literature Selection Criteria:
Teaching and Learning Needs 50/50 Learning, literacy and language development: 45/50
Curriculum Needs 20/20 Format enhances the learning: 15/20
School Needs: 20/20 Features enhance the learning: 20/20
C/W School Ethos. 8/10 Price: Free  10/10

Summary: 

The White Australia Policy [sway] is an internally created teacher resource for use in conjunction with a flipped classroom setting. Designed as the pre-lesson task for the Year 9/10 History – “From Federation to Bicentennial”, this digital narrative contains a variety of primary sources, news clippings, videos, radio interviews and infographics about the different local and global perspectives surrounding the White Australia Policy.  The resource is a valuable teaching tool but needs to be accompanied by a teacher facilitated class discussion in order to gain optimum values. 

Curriculum links:
9/10 History –

 (ACDSEH092)

 (ACDSEE 145)

Senior History –

ACHMH123 & ACHMH125 (Senior Modern History – Unit 3)

 ACHMH194 & ACHMH195 (Senior Modern History – Unit 4)

 

Learning, Literacy and Language:

The White Australia Policy [Sway] is a linear interactive digital narrative that has two main purposes.  The overt purpose is to assist students through the various perspectives of Australian and world history to understand the reasoning behind the legislation and implementation of this Policy.   The variance in viewpoints allow the students to develop their own conclusion about this historical event using the range of primary and secondary sources (Lamb, 2011).  The covert purpose of this narrative is to facilitate literacy development by promoting literacy, academic writing and critical thinking. 

The narrative facilitates literacy development by the use of complementing images, audio and textual elements, and the integration of the teacher as narrator is a direct attempt to use prior rapport to connect the students to the content (Ibrahim, 2012; Mangen et al., 2013).  This congruence of information is more effective at promoting knowledge and comprehension as the complementing audio and textual elements allow the student to experience the benefits of a read aloud in the privacy of their own home (Rhodes, 2019; Ibrahim, 2012).   Whilst the language used within the resource is diverse and subject specific, it may be difficult for students with learning or developmental needs to process, and thus it would have been beneficial to have hyperlinks available to assist with comprehension (Fitzsimmons, Weal & Drieghe, 2019). 

 The Sway’s textual elements with its formal tone, in text citations and use of subject specific vocabulary were designed to provide an archetype of academic writing (Cutler, 2019).   Literacy Toolkit (2019) recommends the use of modelled writing as an explicit teaching strategy to address elements of writing such as sequence, linking ideas and vocabulary choice.  It allows students who lack confidence in their writing to learn strategies and techniques that they can use in their own writing (Literacy Toolkit, 2019).  It also allows those students who lack familiarity with in text citations to experience how citations are intext and referenced.  

 Digital narratives like this Sway combines emerging technology and literary works in a manner that improves critical thinking and 21st century literacies (Moran et al., 2020; Ciccorico, 2012).  As students navigate through the various modalities, they experience a variety of primary sources that would be viewed as discriminatory in modern Australia.  The blatant racial stereotyping evident in some of the primary sources may cause some students distress.  This transmedia resource will challenge student’s perceptions of Australian history, as well as develop their critical thinking and digital literacies (Kopka, 2014). 

Technology trends.

Ross Johnston (2014) and Leu et al., (2015) point out that the inclusion of interactive digital literature into educational practices meets the modern societal paradigm and allows students to develop valuable 21st century skills.  The use of transmedia sources such as this Sway would benefit students by developing their critical thinking, experiential learning and their digital literacy (Cullen, 2015; Pietschmann, Volker & Ohler, 2014; Kopka, 2014; Leu et al., 2015).

Resource Integration:

The White Australia Policy [sway] is a teacher created digital narrative and is freely available on the school intranet with no licensing limitations making it a very thrifty resource.  It can be integrated into the library management system, class intranet pages and into any of the Microsoft office suite. It is also accessible from all personal devices and can be exported to Word and printed out for students who are disadvantaged by the digital divide (DIIS, 2016).  

 

Recommendation:

The White Australia Policy [sway] would be a valuable addition to the school collection. 

References:

Cullen, M. (2015, December 21). How is interactive media changing the way children learn. In EducationTechnology. Retrieved from https://educationtechnologysolutions.com.au/2015/12/how-is-interactive-media-changing-the-way-children-learn/

Cutler, D. (2019). Modeling writing and revising for students. Edutopia. Retrieved from https://www.edutopia.org/article/modeling-writing-and-revising-students

Department of Industry, Innovation and Science. (2016). Australia’s digital economy update. Retrieved from https://apo.org.au/sites/default/files/resource-files/2016/05/apo-nid66202-1210631.pdf

Fitzsimmons, G., Weal, M., & Drieghe, D. (2019). The impact of hyperlinks on reading text. PLOS ONE. Retrieved from https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0210900

Ibrahim, M. (2012). Implications of designing instructional video using cognitive theory of multimedia learning. Critical Questions in Education 3(2), p.83-104. Retrieved from https://eric.ed.gov/?id=EJ1047003

Kopka, S. & Hobbs, R., (2014). Transmedia & Education: Using Transmedia in the Classroom with a Focus on Interactive Literature [Blog]. SeKopka. Retrieved from https://sekopka.wordpress.com/2014/05/07/transmedia-education-using-transmedia-in-the-classroom-with-a-focus-on-interactive-literature/

Lamb, A. (2011). Reading re-defined for a transmedia universe. Learning & Leading with Technology 39(3), p.12-17. Retrieved from https://eric.ed.gov/?id=EJ954320

Leu, D.J, Forzani, E., Timbrell, N., & Maykel., C. (2015) . Seeing the forest, not the trees: Essential technologies for literacy in primary grade and upper elementary grade classroom. Reading Teacher 69: (2), p.139-145. Retrieved from https://eric.ed.gov/?id=EJ1073399

Literacy Teaching Toolkit. (2019). Modelled writing. Victorian Department of Education. Retrieved from https://www.education.vic.gov.au/school/teachers/teachingresources/discipline/english/literacy/writing/Pages/teachingpracmodelled.aspx

Mangen, A., Walgermo, B. R. & Bronnick, K.A. (2013). Reading linear texts on paper versus computer screen: Effects on reading comprehension. International Journal of Educational Research, 58, 61-68.doi:10.1016/j.ijer.2012.12.002 

Pietschmann, D., Volkel, S., & Ohler, P. (2014). Limitations of transmedia storytelling for children: A cognitive development analysis. International Journal of Communication 8, p.2259-2282. Retrieved from https://www.researchgate.net/publication/279323387_Limitations_of_Transmedia_Storytelling_for_Children_A_Cognitive_Developmental_Analysis

Rhodes, G. (2019). Why I read aloud to my teenagers. The Guardian. Retrieved from https://www.theguardian.com/lifeandstyle/2019/feb/09/why-i-read-aloud-to-my-teenagers

Ross Johnston, R. (2014a). Chapter 23 – Literature, the curriculum and 21st-century literacy. In G. Winch, R. Ross Johnston, P. March, L. Ljungdahl & M. Holliday (Eds.), Literacy: Reading, writing and children’s literature (5th ed., pp. 472-489). Melbourne: Oxford University Press. 

 

 

Reflection – Reviewing Digital Literature for a High School Library.

Reviewing Digital Literature for a High School Library.

congerdesign / Pixabay

 

A teacher librarian (TL) is tasked with ensuring the collection development and management policy (CDMP) suits the needs of the curriculum and the school community (Johnson, 2018).  

Whilst the curation of the physical collection is well established, the rapidly evolving nature of digital resources makes the selection of digital literature (DL) more challenging.  This complexity arises from the variety of emerging DL trends and their integration into the library management system (LMS) (Johnson, 2018, p.128; Hughes-Hassell & Mancall, 2005).   

geralt / Pixabay

There has been much controversy regarding the efficacy of digital literature (DL) in education.  Jeon (2012) suggests that DL has lower rates of comprehension in comparison to print, but Ross et al., (2017) believes that there is no notable difference between print, screen and tablet.  The discrepancy is based upon the role digitisation plays in comprehension.  Keen (2016) believes that digitisation increases engagement, improves learning outcomes and addresses the behavioural, cognitive and developmental needs of teenagers.  Whereas Mitchell (2011) points out that not all digital texts are superior to print texts, and that DL needs to be evaluated  against a set criteria to ensure that the enhancements promote the learning of literacy and language.  

A printed text requires:

  •  a single literacy to gain access to the information.   

However, DL needs the reader to be:

  • masterful with multiliteracies,
  •  competent with computation and 
  • dexterous with devices (Rettberg, 2012).  

These skill requirements indicate that poor traditional literacy will translate to poor digital literacy because technology virtuosity and digital aptitude are not intuitive  (Moore & Cahill, 2016, p.5; Brown & Czerniewicz, 2011).  This necessity of explicit instruction has thoroughly debunked the myth of the digital native.  

 

ACARA (2018) has included DL in the Australian Curriculum in an effort to address the multimodal and multiliteracy needs of the 21st century.  The embedding of DL allows students to use these new technologies to connect to the curriculum, develop multiliteracies and competencies, which are essential for active citizenship in a digital society (MCEETYA, 2008; Cullen; 2015).  Importantly, DL acknowledges students’ learning needs, the shift in the reading paradigm as well as the presence of participatory culture in modern society (O’Connell, Bates & Mitchell, 2015; Moore & Cahill, 2016, p.6). 

There are several pedagogical implications of utilising DL in teaching practice.  Visual ergonomics and information overload have significant impacts on the reader (Mangen, Walgermo & Bronnick., 2013).  Print texts have strong visual permanence which aids comprehension, but in nonlinear hypertext narratives such as After 6/4, the inability to ‘flip back’ is a hindrance.  However, both Schreuder’s digital novel and the Bible app provide linearity and a sequential storyline which facilitates text comprehension for low ability and literacy students (Gonzales, 2016; Botzakis, 2018).   

Information overload is an issue in After 6/4 and Land of the Magic Flute.  The multimodality of these resources require readers to critically evaluate the images, text and audio simultaneously, and this can overwhelm some students.   But in Schreuder’s digital graphic novel, the arias give the reader time to process the multimodal information, whereas in After 6/4, the format enables the reader to navigate at their own pace.

Peggy_Marco / PixabayFrom a pedagogical perspective, app based learning such as the YouVersion Bible app are ideal for teenagers in a Catholic High school  as it promotes engagement, increases motivation, provides access to online communities, allows for text anonymity and acknowledges the importance of a personal devices to a teenager’s social capital (Cullen, 2015; Vidales-Bolanos & Sadaba-Chalezquer, 2017; Yokota & Teale, 2014; Dickenson, 2014; Hashim & Vongkulluksn, 2018).  This app also satisfies the requirement of enhancing the learning of language, and the supplementary videos assist in decoding and comprehension for EAL/D and learning needs students  (Gonzales, 2016).  

The major hurdle to implementing this app across the school is that it is an app.  My school has a strong mobile phone policy due to persistent disciplinary issues (Selwyn, 2019).  The current criteria does not permit its inclusion even though this app meets the educational, behavioural and behavioural needs of the students, as well as addressing the content requirements.  This exclusion of this resource should question the validity of the CDMP and its selection criteria in this digital age (Johnson, 2018).

The reality is that teachers are very confused about young people and their literary preferences.  Dickenson (2014) and Earp (2017) both agree that teens favour print, whereas Twenge et al., (2019) suggests that the internet and interactive media are the preferred medium due to the prevalence of participatory culture.  But this preference does not always translate to successful classroom practice.  Whilst students may have a strong inclination for DL, not all formats aid the learning of literacy and language.   It would be poor professional practice to promote DL that impedes learning, just like its poor practice to exclude excellent resources due to an impediment in the CDMP.  

But then… I did just that. 

But then… I did just that. 

Sometimes our practice is as only good as the policies that frame it. 

References: 

Australian Curriculum, Assessment and Reporting Authority. (2018). Literacy. In Australian Curriculum. Retrieved from http://www.australiancurriculum.edu.au/generalcapabilities/literacy/introduction/introduction

Brown, C., & Czerniewicz, L. (2010). Debunking the ‘digital native’: beyond digital apartheid, towards digital democracy.  Journal of Computer Assisted Learning 26(5). DOI: https://doi.org/10.1111/j.1365-2729.2010.00369.x

Dickenson, D. (2014). Children and reading: Literature review. Australia Council 2014. Retrieved from https://www.australiacouncil.gov.au/workspace/uploads/files/research/children-and-reading-literatur-5432557e418db.pdf.

Earp, J. (2017). Infographic – Teen reading habits. Teacher Magazine. Australian Council for Educational Research.  Retrieved from https://www.teachermagazine.com.au/articles/infographic-teen-reading-habits

Botzakis, S. (2018). Comics in the classroom: Using graphic novels for content learning. In D. Wooten, B. Cullinan, L. Liang & R. Allington (Eds).  Children’s literature in the reading program: Engaging young readers in the 21st century, (5th ed., pp. 140-152). Retrieved from Proquest Ebook Central.

Cullen, M. (2015, December 21). How is interactive media changing the way children learn. In EducationTechnology. Retrieved from https://educationtechnologysolutions.com.au/2015/12/how-is-interactive-media-changing-the-way-children-learn/

Gonzalez, J. (2016, October 9). Graphic novels in the classroom: A teacher roundtable. Cult of Pedagogy. Retrieved from https://www.cultofpedagogy.com/teaching-graphic-novels/

Hashim, A & VongKulluskn, V. (2018). E reader apps and reading engagement: A descriptive case study. Computers and Education, 125, pp.358-375. Retrieved from https://www.journals.elsevier.com/computers-and-education

Hughes-Hassell, S., & Mancall, J. C. (2005). Collection management for youth : Responding to the needs of learners. Retrieved from https://ebookcentral.proquest.com

Jabr, F. (2013). The reading brain in the digital age: The science of paper versus screens. Scientific American. Retrieved from https://www.scientificamerican.com/article/reading-paper-screens/

Jeon, H. (2012). A comparison of the influence of electronic books and paper books on reading comprehension, eye fatigue, and perception. The Electronic Library, 30(3), 390-408. doi: 10.1108/02640471211241663 

Johnson, P. (2018). Chapter 4 – Developing Collections. Fundamentals of Collection Development 4th Edition. ALA Editions. Chicago. Retrieved from EBSCOhost Books.   

Keen, N. (2016). Stopping the slide: improving reading rates in the middle school. Connections, 99. Retrieved from https://www.scisdata.com/connections/issue-99/stopping-the-slide-improving-reading-rates-in-the-middle-school/

Mangen, A., Walgermo, B. R., & Bronnick, K.A. (2013). Reading linear texts on paper versus computer screen: Effects on reading comprehension. International Journal of Educational Research, 58, 61-68.doi:10.1016/j.ijer.2012.12.002 

Mantei, J., Kipscombe, K., & Kervin, L. (2018). Literature in a digital environment (Ch. 13). In L. McDonald (Ed.), A literature companion for teachers. Marrickville, NSW: Primary English Teaching Association Australia (PETAA).

MCEETYA. (2008). Melbourne Declaration on Educational Goals for Young Australians. Curriculum Corporation. Australia. Retrieved from http://www.curriculum.edu.au/verve/_resources/national_declaration_on_the_educational_goals_for_young_australians.pdf

Mitchell, P. (2011). Resourcing 21st century online Australian Curriculum: the role of school libraries. FYI: The Journal for School Information Professionals 15(2). Retrieved from CSU Library. 

Moore, J., & Cahill, M. (2016). Audiobooks; Legitimate ‘reading’ material for adolescents? Research Journal of the American Association of School Librarians. Retrieved from www.ala.org/aasl/slr/volume19/moore-cah

Moorefield-Lang, H., & Gavigan, K. (2012). These aren’t your father’s: the new world of digital graphic novels. Knowledge Quest, 40(3), 30-35. Retrieved from http://web.b.ebscohost.com.ezproxy.csu.edu.au/ehost/detail/detail?vid=0&sid=b349502e-3dd2-48d3-9d9a-6beed7db31cc%40pdc-v-sessmgr05&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#AN=82563984&db=lih

O’Connell, J., Bales, J., Mitchell, P. (2015). [R]Evolution in reading cultures: 2020 vision for school libraries. The Australian Library Journal, 63(3), 194-208. DOI: 10.1080/00049670.2015.1048043

Rettberg, J.W. (2012). Electronic literature seen from a distance: the beginnings of a field. Retrieved from http://www.dichtung-digital.org/2012/41/walker-rettberg.ht

Ross, B., Pechenkina, E., Aeschliman, C., & Chase, A. (2017).  Print versus digital texts: understanding the experimental research and challenging the dichotomies. Research in Learning Technology 25. DOI: https://doi.org/10.25304/rlt.v25.1976. Retrieved from https://journal.alt.ac.uk/index.php/rlt/article/view/1976/pdf_1

Selwyn, N. (2019). Banning mobile phones in schools: Beneficial or risky? SBS News. Retrieved from https://www.sbs.com.au/news/banning-mobile-phones-in-schools-beneficial-or-risky-here-s-what-the-evidence-says

Teen Reading In a Digital Era. (2017). Report at a glance – Teen Reading in a digital era. Murdoch University & Deakin University.  Retrieved from https://teenreadingdotnet.files.wordpress.com/2017/04/teen-reading-folio-report_email.pdf

Twenge, J., Martin, G., & Spitzberg, B. (2019). Trends in U.S. adolescents’ media use, 1976-2016: the rise of media, the decline of tv, and the (near) demise of print. Psychology of Popular Media Culture 8(4). p.329-345. Retrieved from https://www.apa.org/pubs/journals/releases/ppm-ppm0000203.pdf

Vidales-Bolanos, M., & Sadaba-Chalezquer, C. (2017). Connected Teens: Measuring the Impact of Mobile Phones on Social Relationships through Social Capital. Media Education Research Journal 53(25). Retrieved by https://files.eric.ed.gov/fulltext/EJ1171085.pdf

Yokota, J., & Teale, W. (2014). Picture books and the digital world. The Reading Teacher 67(8), pp.577-585.    DOI:  10.1002/trtr.1262   

 

 

Reviewing Digital Literature – YouVersion Bible Mobile Application

 

Resource 2 – YouVersion Bible Mobile Application 

Summary:

The YouVersion Bible mobile application (Bible app) contains a range of Bible versions, which make it a suitable resource for aspects of the national curriculum and in all schools that teach Religious Education.   In the ACT, RE is taught at Catholic and independent schools, and is a BSSS certified senior course (ACT BSSS, 2020).   All these courses require a Bible, but many students refrain from reading traditional Bibles due to the associated stigma and peer pressure (Lipsett, 2008).  Therefore this digital option allows students to access the Catholic Good News bible and gain access to both the Old and New Testaments, highlight and take notes electronically, as well as participate in associated online communities such as sharing verses online via social media whilst maintaining their social capital.  

Curriculum Links: 

  1. Religious Education Yrs 7-12
  2. World Religions Yrs 11-12
  3. Study of Religion Yrs 11-12
  4. Year 7 Curriculum:
    1. Civics and Citizenship (HASS) – ACHCK051, ACHCK053, ACHASSK196
  5. Year 8 Curriculum:
    1. Civics and Citizenship (HASS) –  ACHCK065 
  6. Senior Ancient History curriculum 
  7. Unit 1 – ACHAH084, ACHAH085.
  8. General Capabilities – 
    1. Literacy –
    2. ICT – 

 

Learning, Literacy and Language:

The inclusion of a Bible mobile application (Bible app) into schooling engages disinterested students, promotes new literacies, social reading, online communities and assists students that desire text anonymity (Li & Wu, 2017, Dickenson, 2014; Singleton et al., 2018).  This app has immense capacity to promote literacy through text enhancement, narration and videos, which supports language disorders, as well as a lack of skeuomorphic features which reduces the cognitive load (James & DeKnock, 2013).  An important point to make is that this Bible app’s format is consistent to the traditional text, and this symmetry allows teachers to scaffold learning to improve both online and offline reading (Leu et. al, 2015).   The only unfortunate issue is that the narrator’s voice is more appropriate to Adams’ Hitchhiker’s Guide to the Galaxy than a sacred text.  

There are other benefits of including this app, such as the promotion of social reading, online communities and development of digital literacy (Hashim & Vongkulluksn).  The  social strategies are underpinned by Vygotsky’s sociocultural development theory and work towards increasing motivation, shaping reading behaviour and improving text comprehension (Hashim & Vongkulluksn, 2018; Li & Wu, 2017, p.257).  Mobile apps require gestural manipulation for navigation and this physical operation is essential to digital literacy  (Hashim & Vongkulluksn, 2018; Heckman & Bouchardson, 2012).  Students that use this app for personal or educational purposes, are able to gain access to content, participate in collaborative reading, online communities as well as develop their language and literacy skills (Leu et al., 2011; Hashim & Vongkulluksn, 2018).   

Technology:

The inclusion of mobile apps in schools is often fraught by disagreement (Selwyn, 2019).  James and DeKnock (2013) point out that smartphones and tablets have a greater capacity for the amplification and presentation of literary works, but many schools restrict the use of personal devices citing issues with discipline, distraction and cyberbullying (Selwyn, 2019).   Unfortunately, the refusal to include smartphones in schooling inhibits students from learning how to regulate their metacognitive processes, and further promotes the dichotomy between classroom instruction and the real world (Hashim & Vongkulluksn, 2018; Edwards, 2013).  

Trends:

Literacy is dependent on language, technology and the cultural practices of society (Sargeant, 2015).  It is clearly apparent that mobile phones are an essential aspect of a teen’s social capital, and need to be a stronger presence in education (Leu et al., 2011; Vidales-Bolanos & Sadaba-Chalezquer, 2017; Yokota & Teale, 2014).   The implementation of this app as part of pedagogical practices means educators are meeting the needs of their students, the current reading paradigm, as well as providing access to learning in a social environment and extending literature to beyond the school perimeter (Combes, 2016; Edwards, 2013; Valenza & Stephens, 2012).  Educators who fail to integrate mobile technology into pedagogy limit the development of new literacies that are essential for citizenship in a digital world.  

Resource Integration: 

Mobile applications cannot be curated and catalogued in the same manner as other digital resources, and this impacts how a resource can be managed and utilised (ASLA & VCTL, 2018).   This Bible app is available from Google and Apple play stores and can be downloaded on most newer devices without any cost to the user which minimises any impact from the digital divide (DIIS, 2016).   Unfortunately there is a slight difference between the Apple and android versions of this text, and this may cause some difficulty for schools that have a BYOD program.  

Recommendation:

This resource meets the curriculum, cognitive and behavioural needs of the students, however, the integration of mobile apps is contraindicatory to the school smartphone policy and it does not meet the school’s requirements of LMS integration.  The recommendation is to find an alternative resource. 

 

REFERENCES:

ACARA. (2014a). Literacy Learning Continuum. General Capabilities. Educational Services Australia. Retrieved from https://www.australiancurriculum.edu.au/media/3596/general-capabilities-literacy-learning-continuum.pd

ACARA. (2014b). Information & Communication Technology. General Capabilities. Educational Services Australia. Retrieved from https://www.australiancurriculum.edu.au/media/1074/general-capabilities-information-and-communication-ict-capability-learning-continuum.pdf

ACARA. (2014c). Civics and Citizenship. F-10 Curriculum – HASS. Educational Services Australia. Educational Services Australia. Retrieved from https://www.australiancurriculum.edu.au/f-10-curriculum/humanities-and-social-sciences/civics-and-citizenship/

ACARA. (2014d). Ancient History. Senior Secondary Curriculum. Educational Services Australia. Retrieved from https://www.australiancurriculum.edu.au/senior-secondary-curriculum/humanities-and-social-sciences/ancient-history/?

ACT Board of Secondary School Studies. (2020). BSSS A/T/M/C/V Courses. ACT Senior Secondary Curriculum. Retrieved from http://www.bsss.act.edu.au/curriculum/courses

ASLA & VCTL (2018). A manual for developing policies and procedures in Australian school library resources centres 2nd Edition.  ALIA. Retrieved from https://asla.org.au/resources/Documents/Website%20Documents/Policies/policies-procedures-manual_ed2.pdf

Combes, B. (2016). Digital literacy: A new flavour of literacy or something different? Synergy, 14(1). Retrieved from https://www.researchgate.net/publication/303663805_Digital_literacy_A_new_flavour_of_literacy_or_something_different

Department of Industry, Innovation and Science. (2016). Australia’s digital economy update. Retrieved from https://apo.org.au/sites/default/files/resource-files/2016/05/apo-nid66202-1210631.pdf

Dickenson, D. (2014). Children and reading: Literature review. Australia Council Research. Retrieved from https://www.australiacouncil.gov.au/workspace/uploads/files/research/children-and-reading-literatur-5432557e418db.pdf

Edwards, J. (2013). Chapter 9 – Reading beyond the borders: Observations on digital ebook readers and adolescent reading practices. In Whittingham, J., Huffman, S., Rickman, W., & Wiedmaier, C. (2013). Technology tools for the Literacy Classroom. SCOPUS. DOI: 10.4018/978-1-4666-3974-4.ch009

Hashim, A & VongKulluskn, V. (2018). E reader apps and reading engagement: A descriptive case study. Computers and Education, 125, pp.358-375. Retrieved from https://www.journals.elsevier.com/computers-and-education/

Heckman, D., & Bouchardson, S. (2012). Digital manipulation and digital literature. Electronic Book Review. Retrieved from http://electronicbookreview.com/essay/digital-manipulability-and-digital-literature/

Ibacache, K. (2019). Use of language learning apps as a tool for foreign language acquisition by academic libraries employees.  Information Technology and Libraries 38(3):22-33. Retrieved from DOI: 10.6017/ital.v38i3.11077

James, R., & de Knock, L. (2013). The digital David and the Gutenberg Goliath: The rise of the enhanced e-book. English Academy Review 30(1), p.107-123. DOI: 10.1080/10131752.2013.783394

Leu, D.J, Forzani, E.,Timbrell, N., & Maykel., C. (2015) . Seeing the forest, not the trees: Essential technologies for literacy in primary grade and upper elementary grade classroom. Reading Teacher 69 (2):139-145. Retrieved from https://eric.ed.gov/?id=EJ1073399

Leu, D., McVerry, J. G., O’Byrne, W. I., Kiili, C., Zawilinski, L., Everett-Cacopardo, H., Kennedy, C., & Forzani, E. (2011). The new literacies of online reading comprehension: Expanding the literacy and learning curriculum. Journal of Adolescent & Adult Literacy, 55(1):5-14. DOI: 10.1598/JAAL.55.1.1

Li, W., & Wu, Y. (2017). Adolescents’ social reading: motivation, behaviour, and their relationship. The Electronic Library 35(2):.246-262. Emerald Publishing. DOI: 10.1108/EL-12-2015-0239. 

Lipsett, A. (2008). Children bullied because of faith. The Guardian. Retrieved from https://www.theguardian.com/education/2008/nov/17/bullying-faith

Prahani, B., Jatmiko, B., Hariadi, B., Sunarto, D., Sagirani, T., Amelia, T., & Lemantara, J. (2020). Blended web mobile learning (BWML) model to improve student’s higher order thinking skills. International Journal of Emerging Technologies 15 (11). pp. 42-55. doi:http://dx.doi.org/10.3991/ijet.v15i11.12853

Rowe, E. (2017). Religion in Australian Schools: an historical and contemporary debate [Blog]. The Conversation. Retrieved from https://theconversation.com/religion-in-australian-schools-an-historical-and-contemporary-debate-82439

Sargeant, B. (2015). What is an ebook? What is a book app? And why should we care? An analysis of contemporary picture books. Children’s Literature in education, 46, 454-466. doi: 10.1007/s10583-015-9243-5

Selwyn, N. (2019). Banning mobile phones in schools: Beneficial or risky? SBS News. Retrieved from https://www.sbs.com.au/news/banning-mobile-phones-in-schools-beneficial-or-risky-here-s-what-the-evidence-says

Singleton, A., Halafoff, A., Bouma, G., & Rasmussen, M.L. (2018). New research shows Australian teens have complex views on religion and spirituality [Blog].  The Conversation. Retrieved from https://theconversation.com/new-research-shows-australian-teens-have-complex-views-on-religion-and-spirituality-103233

Valenza, J.K., & Stephens, W. (2012).Reading Remixed. Educational Leadership, 69 (6), p.75-78. Retrieved from https://www.researchgate.net/publication/262967094_Valenza_J_K_Stephens_W_2012_Reading_Remixed_Educational_Leadership_696_75-78

Vidales-Bolanos, M., & Sadaba-Chalezquer, C. (2017). Connected Teens: Measuring the Impact of Mobile Phones on Social Relationships through Social Capital. Media Education Research Journal 53(25). Retrieved by https://files.eric.ed.gov/fulltext/EJ1171085.pdf

Yokota, J., & Teale, W. (2014). Picture books and the digital world. The Reading Teacher 67(8), pp.577-585.    DOI:  10.1002/trtr.1262  

 

Reviewing Digital Literature – After 6/4

 

RESOURCE 1 – After 6/4

Summary: 

After 6/4 is a collation of differing viewpoints of the Tiananmen Square event in Beijing 1989.  Created as an anniversary tribute, After 6/4 contains a range of primary sources, news headlines, videos and personal anecdotes using VR, animation, audio, 360 video and other archival storytelling (Chen & Heald, 2014).  This digital assemblage of  primary sources remains a valuable teaching tool about persuasive texts, multimodal media literacy, and even more so in the light of the recent Hong Kong protests.   

Curriculum Links:

  1. Asia and Australia’s Engagement with Asia:  (OI: 5 and 7)
  2. Year 8 English (ACELA1543)- Main value to collection.
  3. Year 9 Media Arts (ACAMAM073, ACAMAR078, ACAMAR079
  4. Year 9  History –  (ACDSEH146)
  5. Senior History curriculum – Unit 4.

Learning, Literacy and Language:

After 6/4 provides a vibrant learning experience as readers navigate their way through varied perspectives on a non-linear timeline.  The reader is required to assimilate the primary sources, make an evaluative decision and interact with the text.  This complex navigation requires higher-order thinking as students explore the multimodal perspectives, and correlate them to the state-sanctioned or author’s bias (Kopka, 2014).  After 6/4 clearly accentuates the power of persuasive language and its impact on the reader.  It also highlights the dichotomy of free press versus state sanctioned media, and requires the reader to develop their own conclusion about the complexity of historical and media partisanship that is pervasive in modern society (Lamb, 2011, p.15).  This transmedia resource challenges students to develop their multiliteracies, critical thinking skills, and understand essential media conventions (Kopka, 2014).  

It is popular knowledge that video and computer gaming are very popular with teenagers, and After 6/4  challenges young people to utilise their transliteracy expertise for educational needs (Kopka, 2014).  After 6/4 elicits the reader’s interest by requesting them to select their country of origin then linking to a range of multimodal media texts.  Readers are further rewarded by additional information as they ‘click’ through the timeline.  By offering language choices in both English and Mandarin, After 6/4 allows the reader to interact with the text without the need for a translator.  The resource is further supported by subtitles which promotes literacy development and helps lower literacy students engage with the content material. 

Interactive resources such as After 6/4 are useful in engaging disengaged learners and reluctant readers into subject matter than may normally be of limited interest to them (Kopka, 2014; Raja & Kumar, 2010).  The appeal arises from the rhetoric of grasping and gamification theory prevalent in many interactive websites, which has a positive correlation to motivation (Heckman & Bourchardon, 2012; Kopka, 2014). 

After 6/4 requires the reader to physically manipulate the screen making the interaction more maningful and further immersing the reader into the text.  This is because interactive and hypertext media allow the reader to encounter and practise both efferent and aesthetic reading practices,  which is essential for the development of both online and offline reading skills (Pietschmann, Volker & Ohler, 2014). Unfortunately, this immersive experience  and features such as, parallax scrolling, non linearity and lack of visual permanence require the teacher to provide  extensive scaffolding for students with learning disabilities (Raja & Kumar, 2010; Botzakis, 2018).  

 

Technology Trends:

The inclusion of interactive websites into classroom practice, advocates for the presence of technology as part of modern societal practices (Ross Johnston, 2014b, p.633).  Transmedia resources promote 21st century skills such as, experiential learning, critical thinking, as well as the development of trans-literacies (Cullen, 2015; Pietschmann, Volker & Ohler, 2014; Kopka, 2014; Leu et al., 2015).   Interactive media is a rapidly emerging digital format and needs to be part of education to ensure students develop the necessary skills for life in the 21st century (Leu et al., 2015). 

Resource Integration: 

After 6/4 is a locally produced interactive website and is freely available online with no licencing limitations, making it a very thrifty resources.  Interactive websites can be integrated into the library management systems, LibQuests and class intranet pages, as well as embedded into class documents, and accessible from a range of devices.  This makes After 6/4, a valuable teaching tool for digital and media literacy.  The only caveats are that this DL requires the internet to access and interact with, and this could be an issue for rural, remote and low income households (DIIS, 2016).  Therefore it would be recommended that After 6/4 is used in the classroom for teaching and learning rather than being tasked for homework.  Additionally, as the resource is found on the internet, there is no guarantee it will be freely available indefinitely so caution is required when unit planning.  

Recommendation: 

After 6/4  would be a suitable addition to a school collection.   

References:

ACARA. (2019). Cross curricular priorities – Asia and Australia’s engagement with Asia. F-10 Curriculum. Educational Services Australia.  Retrieved from https://www.australiancurriculum.edu.au/f-10-curriculum/cross-curriculum-priorities/asia-and-australia-s-engagement-with-asia/

ACARA. (2014a). English Curriculum. F-10 Curriculum. Educational Services Australia. Retrieved from https://australiancurriculum.edu.au/f-10-curriculum/english/?strand=Language&strand=Literature&strand=Literacy&capability=ignore&priority=ignore&elaborations=true

ACARA. (2014b). The Arts – Media Arts Curriculum. F-10 Curriculum. Educational Services Australia. Retrieved from https://www.australiancurriculum.edu.au/f-10-curriculum/the-arts/media-arts/

ACARA. (2014b). HASS – History Curriculum – Unit 4. F-10 Curriculum. Educational Services Australia. Retrieved from https://www.australiancurriculum.edu.au/f-10-curriculum/humanities-and-social-sciences/history/

ACARA. (2014c). Modern History – HASS. Senior Secondary Curriculum. Educational Services Australia. Retrieved from https://www.australiancurriculum.edu.au/senior-secondary-curriculum/humanities-and-social-sciences/modern-history/

Botzakis, S. (2018). Comics in the classroom: Using graphic novels for content learning. In D. Wooten, B. Cullinan, L. Liang & R. Allington (Eds).  Children’s literature in the reading program: Engaging young readers in the 21st century, (5th ed., pp. 140-152). Retrieved from Proquest Ebook Central.

Briggs, S. (2016). Using gaming principles to engage students. InformED [Blog]. Retrieved from https://www.opencolleges.edu.au/informed/features/using-gaming-principles-to-engage-students/

Cullen, M. (2015, December 21). How is interactive media changing the way children learn. In EducationTechnology. Retrieved from https://educationtechnologysolutions.com.au/2015/12/how-is-interactive-media-changing-the-way-children-learn/

Department of Industry, Innovation and Science. (2016). Australia’s digital economy update. Retrieved from https://apo.org.au/sites/default/files/resource-files/2016/05/apo-nid66202-1210631.pdf

Heckman, D., & Bouchardon, S. (2012). Digital manipulation and digital literature.  Electronic Book Review.  Retrieved from https://electronicbookreview.com/essay/digital-manipulability-and-digital-literature/

Kopka, S. & Hobbs, R., (2014). Transmedia & Education: Using Transmedia in the Classroom with a Focus on Interactive Literature [Blog]. SeKopka. Retrieved from https://sekopka.wordpress.com/2014/05/07/transmedia-education-using-transmedia-in-the-classroom-with-a-focus-on-interactive-literature/

Lamb, A. (2011). Reading re-defined for a transmedia universe. Learning & Leading with Technology 39(3), p.12-17. Retrieved from https://eric.ed.gov/?id=EJ954320

Leu, D.J, Forzani, E., Timbrell, N., & Maykel., C. (2015) . Seeing the forest, not the trees: Essential technologies for literacy in primary grade and upper elementary grade classroom. Reading Teacher 69: (2), p.139-145. Retrieved from https://eric.ed.gov/?id=EJ1073399

Pietschmann, D., Volkel, S., & Ohler, P. (2014). Limitations of transmedia storytelling for children: A cognitive development analysis. International Journal of Communication 8, p.2259-2282. Retrieved from https://www.researchgate.net/publication/279323387_Limitations_of_Transmedia_Storytelling_for_Children_A_Cognitive_Developmental_Analysis

Raja, B.W.D., & Kumar, S.P. (2010). Do multimedia applications benefit learning disabled children? Journal of Educational Technology 6 (4). Retrieved from https://eric.ed.gov/?id=EJ1098361

Ross Johnston, R. (2014a). Chapter 23 – Literature, the curriculum and 21st-century literacy. In G. Winch, R. Ross Johnston, P. March, L. Ljungdahl & M. Holliday (Eds.), Literacy: Reading, writing and children’s literature (5th ed., pp. 472-489). Melbourne: Oxford University Press. 

Ross Johnston, R. (2014b). Chapter 30 – Visual literacy: Reading the world of signs. In G. Winch, R. Ross Johnston, P. March, L. Ljungdahl & M. Holliday (Eds.), Literacy: Reading, writing and children’s literature (5th ed., pp. 618-636). Melbourne: Oxford University Press.

 

Digital Collections – Are the parameters different?

 

geralt / Pixabay

Contemporary libraries for the contemporary student

MCEETYA (2008) envisaged the modern student as an engaged learner, literate across modalities and able to critically evaluate the present pervasive overload of information.  This contemporary student needs a library that enables these abilities and meets their cognitive, behavioural and developmental needs, so that they can gain an active citizenship in a digital world.  Since the primary focus of any school library is to meet the needs of curriculum and the students, a school library Collection Development and Management Policy (CDMP) needs to address these 21st century mandates (ASLA & VCTL, 2018; MCEETYA, 2008; Mitchell, 2011; Learning for the Future, 2001; Nat Lib of NZ, n.d.b).  

The robustness of a school library collection is dependent on its CDMP, and consists of physical and electronic resources accessible by the library management system or LMS (Mitchell, 2011, p.10).  Physical resources include books, maps, atlases, CDs, DVDs, and the various technologies required to gain access to them (ASLA & VCTL, 2018, p.10).  Electronic resources include digital literature, ebooks, audiobooks, online encyclopaedias and useful websites as well as devices such as e-readers, laptops and tablets (ASLA & VCTL, 2018, p.10).  To be considered as part of the collection and included within the LMS, resources need to be curated against a set of selection criteria to ensure that they meet curriculum outcomes (ASLA & VCTL, 2018; Mitchell, 2011, p.10; Johnson, 2018).  Unfortunately the vibrant nature of school libraries is diminishing as people often view the Internet and electronic resources as a viable alternative to physical and print resources (Wood, 2017; Kachel, 2016).  But not all electronic or digital resources are automatically superior to print and physical.  Instead physical and electronic texts should be considered equally important within a reading paradigm and a school library context (Mitchell, 2011; Mantei, Lipscombe & Kervin, 2018). 

The Library Collection Development and Management Policy or CDMP, requires all resources be assessed and evaluated for function, accuracy and reliability, and this includes both physical and electronic resources.  The physical component of a library is fairly straightforward to collect, curate and catalogue, as these resources are owned by the school and can be stored in a specific location for student access.  Whereas, most electronic resources have access permitted through leases or subscriptions held by libraries.  These subscriptions often describe the licencing for a number of users and terms are often dictated by the publisher.  It must be noted that some digital resources can be owned, like purchased electronic books, but leases or subscriptions are more common within libraries. 

Electronic resources also vary in their format, require different devices for access, and can suddenly ‘disappear’, which can place additional costs on libraries and users.   Some digital resources such as websites and webpages often require close scrutiny to ensure authority. The considerations a teacher librarian has to make to determine suitability for digital and electronic resources are more exacting than for physical and print sources (Johnson, 2018). These considerations, or selection criteria are used to differentiate an electronic source’s credibility, reliability accuracy, authority and importantly, price. It’s the CRAAP test for librarians. 


Hughes- Hassell & Mancall (2005) advocates the use of a flow chart to determine suitability, whereas El Mhouti (2013) suggests the use of a tree structure that assesses academic, pedagogical, didactic and technical qualities. Whilst I have considered both these options, I do prefer the main criteria and evaluative process by El Mhouti et al., (2013) as it is methodological, and it seems foolhardy to exclude resources should they not meet each and every requirement.  Instead, resources should satisfy all the main criteria and at least one of the subsections.  

The following selection criteria was created to assess and evaluate resources for a Catholic high school library. These criteria points, whilst not exhaustive aim to cover the essential aims and priorities (Hughes- Hassell & Mancall, 2005; National Library of NZ, n.d.a; ALA OIC, 2018). I have previously covered some of this information in this blog post!

Whilst the above selection criteria are deemed suitable for physical resources, it seems apparent that digital resources require additional considerations (Johnson, 2018, p.128).  These considerations will change depending on the school, its digital capability and the needs of its community.  

Valid considerations when evaluating digital resources are:

  1. The essential point of electronic resources and digital literature is to facilitate the learning process.  From a literacy perspective, the primary purpose of texts in a digital space is to improve a student’s ability to promote transaction with the text.  Engagement, comprehension and evaluation of digital texts require online AND offline reading skills.  Offline reading skills such as word recognition, subject specific content vocabulary and meaning making are all essential for online reading (Leu et al., 2015).  Whereas online reading requires the reader to locate information, critically evaluate the information present, synthesise multiple sources of information and be able to problem solve  (Leu et al., 2015).  Resources that DO NOT ENHANCE the learning process, DO NOT BELONG in a school library collection!
  2. The National Library of New Zealand (n.d.c) points out that libraries are responsible for the curation of digital resources and that they meet the same collection development standards as set in the CDMP.  Many teacher librarians use LibGuides as a method to curate digital content, as they are a great way of drawing attention to subject specific resources teaching and learning purposes (German, 2017).  Other tools used to curate content include Diigo, Pinterest, PearlTrees, Twitter and Feedly (Nat Lib. of NZ, n.b.c).
  3. Digital and electronic sources are often used to meet the needs for diverse learners.  Students with cognitive, behavioural and developmental learning needs do require resources in different formats and it is the duty of the CDMP to ensure that their policies meet those needs (Johnson 2018).  An example is providing access to audiobooks and databases with a “read aloud” function and checking the accessibility of websites to assist with equitable access for students with visual impairments and learning disabilities.  
  4.  Leu et al. (2015) argues that instead of teaching students the intricacies of software, it is more important to teach the skills, which can then be transferred across subjects and out of the school environment.  This means that online reading and learning needs to be the main focus of digital resources (see above point).
  5. A concern from many teacher librarians about digital literature is the issue of copyright (Sahoo & Goel, 2018).  The internet has made it very easy to infringe these rights.  Therefore any resources added to the school library collection need to be sourced ethically and the author clearly sited on the source.  
  6. Digital resources need to be supported by the school’s network and LMS, and if BYOD program exists, licensing that permits multiple users (IFLA 2015).  Many online libraries such as BorrowBox and Wheelers only permit one user at a time to access their collection.  Whilst this is appropriate and acceptable for public libraries, it does not work for texts used for teaching and learning.  In these cases multiple print copies would be more financially sound.  
  7. Emerging technologies such as AR and VR are starting to appear in libraries across the world.  Their prevalence is currently limited to academic libraries and public libraries but are starting to emanate in school environments.  Mitchell (2011) argues that resources that utilise ‘high touch’ and ‘high tech’ are desirable as they meet the behavioural needs of the students.  

(Johnson, 2018; Nat Lib NZ, n.d.c; Hughes-Hassal & Mancall, 2005;  El Mhouti, 2014; Yokota & Teale, 2014; Leu et al., 2015; Mantei et al., 2018; Walker et al., 2010; Mitchell, 2011)

The Australian curriculum requires the inclusion of digital and multimodal texts to support learners in their endeavour to become active citizens in a digital world.  The integration of digital resources has a dual purpose in school collections, as it fulfills the learning requirements dictated by ACARA, as well as the contemporary skills the modern student needs (MCEETYA, 2008).  Since the focus of a school library is to support and address the curriculum, the CDMP needs to ensure that its selection criteria promotes the curation of reputable and reliable resources in both print and electronic forms.  The truth of the matter is that technology is constantly transforming, and with this constant change, the nature of digital and electronic resources available for teaching and learning is adapting at the same pace.  This rapid change means CDMP policies are often unable to keep up with technology advances, which means it’s up to the TL to use their discretion when considering the inclusion of digital resources into the school library collection.  

REFERENCES:

 ALA Office for Intellectual Freedom (2018) Selection & Reconsideration Policy Toolkit for Public, School, & Academic Libraries. American Library Association. Retrieved from http://www.ala.org/tools/challengesupport/selectionpolicytoolkit/criteria

El Mhouti, A., Nasseh, A., & Erradi, M. (2013). How to evaluate the quality of digital learning resources? International Journal of Computer Science Research and Application. Retrieved from https://www.researchgate.net/publication/260392089_How_to_evaluate_the_quality_of_digital_learning_resources

German, E. (2017). LibGuides for instruction – A service design point of view from an academic library. Reference and User Services Quarterly 56(3). Retrieved from https://www.journals.ala.org/index.php/rusq/article/download/6257/8146

Hughes-Hassell, S., & Mancall, J. C. (2005). Collection management for youth : Responding to the needs of learners. Retrieved from https://ebookcentral.proquest.com

IFLA (2015 ) IFLA School library guidelines. 2nd Edition. International Federation of Library Associations and Institutions. Retrieved from 

Kachel, D. (2015). The calamity of the disappearing school libraries. The Conversation. Retrieved from https://theconversation.com/the-calamity-of-the-disappearing-school-libraries-44498

Jong, M. (2019). Sustaining the adoption of gamified outdoor social enquiry learning in high schools through addressing teachers’ emerging concerns: A 3-year study. British Journal of Educational Technology 50(3). Pp1275-1293. DOI: 10.1111/bjet.12767

Learning for the future: developing information services in Australian schools 2nd edition (2001). Curriculum Corporation, Carlton South. Retrieved from http:// www.curriculumpress.edu.au/main/goproduct/12405.

Leu, D.J, Forzani, E.,Timbrell, N., & Maykel., C. (2015) . Seeing the forest, not the trees: Essential technologies for literacy in primary grade and upper elementarty grade classroom. Reading Teacher 69: (2), p.139-145. Retrieved from https://eric.ed.gov/?id=EJ1073399

Mantei, J., Kipscombe, K., & Kervin, L. (2018). Literature in a digital environment (Ch. 13). In L. McDonald (Ed.), A literature companion for teachers. Marrickville, NSW: Primary English Teaching Association Australia (PETAA).

MCEETYA (2008) Melbourne Declaration on Educational Goals for Young Australians. Curriculum Corporation. Australia. Retrieved from http://www.curriculum.edu.au/verve/_resources/national_declaration_on_the_educational_goals_for_young_australians.pdf

National Library of New Zealand. (n.d.a). Selecting and purchasing resources. Service to Schools. Retrieved from https://natlib.govt.nz/schools/school-libraries/collections-and-resources/selecting-resources-for-your-collection/selecting-and-purchasing-resources

National Library of New Zealand (n.d.b) Working out your library’s collection requirementsService to Schools. Retrieved from https://natlib.govt.nz/schools/school-libraries/collections-and-resources/your-collection-management-plan/working-out-your-librarys-collection-requirements

National Library of New Zealand, (n.d.c). Your library’s digital collection. Service to Schools. Retrieved from https://natlib.govt.nz/schools/digital-literacy/your-librarys-role-in-supporting-digital-literacy/your-librarys-digital-collection

Sahoo, B., Kumar, A. & Goel, S. (2018). Digital resources management: The role of the National Digital Library.  International Journal of Information Dissemination and Technology, 8(3), 143-146.

Walker, S., Jameson, J., & Ryan, M. (2010). Chapter 15 –  Skills and strategies for e-Learning in a participatory culture. In Sharpe, R., Beetham, H., & de Freitas, S. (2010). Rethinking Learning for a Digital Age. Retrieved from CSU library. 

Wood, P. (2017). School libraries disappearing as the digital age takes over. ABC News Breakfast. Retrieved from https://www.abc.net.au/news/2017-09-25/school-libraries-disappearing-as-the-digital-age-takes-over/8980464

Yokota, J., & Teale, W. (2014). Picture books and the digital world. The Reading Teacher 67(8), pp.577-585.    DOI:  10.1002/trtr.1262  

 

 

The Classroom Divide – What does it look like and what can we do about it?

 

Pexels / Pixabay – Classroom divide – How is your classroom divided?

 

For a period of time, society was of the opinion that people who grew up with technology would naturally be comfortable and confident using it as it was their native ‘language’.   These technically savvy individuals would require minimal instruction on digital literacy because as a cohort, they would approach digital technologies with intuitiveness and instinct.  

 

But that assumption was WRONG!  

 

Not just kinda wrong ..

BUT

EPICALLY WRONG!

Think

BIGGER THAN

CC BY-NC-SA 2.0

 

KIND OF WRONG.

 

But I digress… 

The myth of the digital native and digital immigrant has been thoroughly debunked (Kirschner & De Bruyckere, 2017).  They myth assumed that technology competence was inherent because of life long exposure to digital technologies (Frawley, 2020).  This bias is  based upon the common image of students permanently attached to their devices for social and personal practices, and does not translate to ICT proficiency in an educational setting (Brown & Czerniewicz, 2011).  

 

Day (2012) suggests that the theorised cause of the previous digital divide was between those with computer access and those without.  But most teachers would disagree.  Many students have access to smartphones and tablets for personal use and they are still flummoxed at using technology in their schooling.  It appears there is a clear lack of translation from social use of devices and technology to educational practices.  This is observable in the way students are familiar with keyboards for gaming purposes, but very few are highly accomplished at touch typing (onlinetyping.org, 2020).  It amazes me how some students can deftly play online games and switch their screens in milliseconds to avoid detection, but are unable to create and save a document to find at a later date.  Others can create a TikTok video, but do not understand the mechanics of boolean operators to search databases.  I have students that can surf the web for hours but are unable to read an article online in depth and the list just goes on….  All these examples clearly show that any correlations of age should not be translated to an assumption of digital literacy.   Digital literacy, as I have expounded on before, are the psychomotor, cognitive and affective skills required to use digital technologies successfully (McMahon, 2014, p.525).  Students and their parents who are technology savvy are more adept at navigating the digital world (Day, 2012). 

 

How the divide manifests: 

Educational professionals around the world have realised the impact the digital divide has had on learning outcomes (Steele, 2018).  In Australia, the divide was previously acknowledged in educational circles but has been brought to the forefront with the recent Coronavirus pandemic and corresponding school closures.  The nation wide school closures identified numerous students and their families who lacked access to personal devices and high speed internet at home (Coughlan, 2020).  Some students and families did attempt to stream online learning through mobile phone data but this method proved to be unrealistic and very costly (Coughlan, 2020).   Whilst most Educational Directorates across Australia provided their disadvantaged students with laptops and internet dongles, the process was often time consuming and bogged by red tape (Duffy, 2020).  

Students with a digital disadvantage often have a very different schooling experience than students who could be considered digitally elite.  The digitally elite are able to study from the comfort of their couch or their bedroom, in pleasant and safe surroundings (Steele, 2018).  The level of work produced by these students is higher and of better quality as they are not worrying about library opening hours, or stressed or anxious about getting home late.  Whereas students who are disadvantaged may hand in poorly conducted assignments because they were unable to research under optimal conditions (Steele, 2018).  Many teenagers are too embarrassed to be seen doing school work in the library when their friends are playing games, and some students who lack NBN, broadband internet and a desktop or laptop at home, persist in doing their assignments on their mobile phones, which leads to increased fatigue and eye strain. Many disadvantaged students would rather cite lack of interest in learning, or pretend to be apathetic than admit they do not have appropriate facilities at home and just stop trying to learn.  When you consider Maslow’s hierarchy of needs, it is clearly obvious that a student’s self actualisation is unlikely to occur if their personal safety and security is at risk (Hopper, 2020).   

Chiquo (2019) CC-BY-SA 4.0

 

Some critics would argue that personal devices such as smartphones are ubiquitous and allow anyone with a phone internet access.  Sung (2016) points out that whilst mobile phones do offer internet access, it is not conducive for conducting  research or in depth analysis of documents and as they tend to promote superficial features such as emails, social media and multimedia  (Sung, 2016).  

LoboStudioHamburg / Pixabay – Smartphones – Mostly social?

 

How to reduce the divide:  School based programs.

Education Magazine (2020) points out that the onus to reduce the divide are within the realm of federal and state government departments.  Currently, the most common method government bodies chose to address the digital gap is to supply students with a personal device such as a laptop or tablet (Jervis-Bardy, 2020).  But Steele (2018), Day (2012), and Boss (2016) all agree that bridging the divide goes beyond just supplying students with devices as simply handing each student a device does not build critical thinking and digital citizenship.  But the explicit teaching of digital literacy across all learning areas, would not only have a greater impact on bridging the gap, it would also empower students to gain further digital knowledge and understanding (Steele, 2018; Lori, 2012).  

Whilst teaching students digital literacy is an essential step, it is important to also involve their parents opportunities that build ICT competence and digital literacy (Wolohan, 2016; Hiefield, 2018).  Wolohan (2016) suggests that when schools and communities offer digital information sessions, it affords opportunities for parents who may also have low digital literacy a chance to broaden their knowledge and learning (Boss, 2016).  This then means that parents are able to assist their children with their learning at home, which improves technology integration, learning outcomes and bridges positive connections between school and home (Hiefield, 2018).  These sessions could also be used to inform families of any extra facilities and services that the school offers, such as extended library hours, homework help, as well as other local facilities such as public library and other community services (Wolohan, 2016). 

School libraries and teacher librarians are already involved with digital literacy pedagogical practices in numerous ways – as I have mentioned in this blog .  Another engaging and innovative way to boost digital literacy are digital or coding clubs.  Busteed & Sorenson (2015) suggest that lunchtime run digital clubs and programs are a fun and engaging way of teaching digital literacies and competencies at school. These clubs allow students to explore different computer programs and devices independently or in collaborative learning groups.  Lunch time clubs also open the door for many students, including digitally disadvantaged students,  a chance to explore emerging technologies that they may not normally get access to (Busteed & Sorenson, 2015).  As these clubs are predominantly social in nature, they do not have to conform to curriculum requirements, and this means students are able to explore their own interests instead of canon. Further school based options include ensuring a bank of spare devices for students who do not have access to their own, advocating for an extension of library opening hours outside school hours to allow students time to study, as well as explicitly teaching digital literacy skills as part of teaching and learning (Education Magazine, 2020). 

How to reduce the divide:  Classroom based learning.  

Teachers and educators should be encouraged to adapt their practices to reduce or minimise any unnecessary  ‘digital’ stress on their students.  Stress factors include take home assignments and feelings of overwhelm due to poor digital literacy skills.   Wolohan (2016) advises teachers to get to know their cohort and understand that whilst students may appear to be confident using their devices, it is not advisable to send large assignments home unless digital literacy and ICT facilities at home are assured.  Non submission of tasks could be due to lack of internet or even access to assistance from parents or caregivers, who may have low digital literacy skills and unable to assist their children with tasks (Wolohan, 2016). 

The other consideration classroom teachers and teacher librarians need to make is to acknowledge that each student’s ICT ability will vary and that our learning activities need to match their competencies.  This means that digital literacy needs to be differentiated the same manner as the rest of the curriculum (Wolohan, 2016).   One method is to identify students’ zone of proximal development, and create learning activities that are within that zone for optimal learning (Audley, 2018).  This method is far more efficient and beneficial than assuming capability or teaching at a fixed point.   

CONCLUSION

Steele (2018) feels like the greatest social ramification of the digital divide is that disadvantaged students will not get the same opportunities to be creative and inventive with digital technologies.  This means that the future scope of these students would be limited and possibly restricted in this new information paradigm to long term prospects of minimum wage.  Whereas students on the better half of the divide have unlimited access to information in the safety and comfort of their own home, the financial stability to access emerging technologies, increased opportunities to develop interest and skills in engaging and exploring these technologies.  Their long term prospects are far removed from their disadvantaged peers who often have to travel extensively to have the same access to technology and the internet.  This in itself is very limiting for many students and reduces their future educational and economic prospects.   As teachers and educators, we need to remember that schools are supposed to be the great equaliser, and to provide equal and equitable access to knowledge and learning.  Though in reality, we all know life and education is definitely not equal.  Government policies can often get influenced by political affiliations and can take time to come into effect.  But we as teachers have influence in our classrooms, and our actions and practice in the classroom can make a difference to improve the digital literacy of our students, improve student learning and reduce the width and depth of the digital divide. 

REFERENCES:

Audley, S. (2018). Partners as scaffolds. Teaching in the zone of proximal development. Teaching and Learning Together in Higher Education. 24. Retrieved from https://repository.brynmawr.edu/cgi/viewcontent.cgi?article=1186&context=tlthe

Boss, S. (2016). Engage parents as partners to close digital divide. Edutopia – Digital Divide [Blog]. Retrieved from https://www.edutopia.org/blog/engage-parents-partners-close-digital-divide-suzie-boss

Brown, C., & Czerniewicz, L. (2010) Debunking the digital native beyond digital apartheid, towards digital democracy. Journal of Computer Assisted Learning (26) 5. p357-369. DOI: 10.1111/j.1365-2729.2010.00369.x

Busteed, B., & Sorenson, S. (2015). Many students lack access to computer science learning. Gallup Education. Retrieved from https://www.gallup.com/education/243416/students-lack-access-computer-science-learning.aspx

Coughlan, S. (2020). Digital poverty in schools where few have laptops. BBC News – Family and Education. Retrieved from https://www.bbc.com/news/education-52399589

Day, L. (2013). Bridging the new digital divide. Edutopia – Technology Integration [Blog]. Retrieved from https://www.edutopia.org/blog/bridging-the-new-digital-divide-lori-day

Duffy, C. (2020). Coronavirus opens up Australia’s digital divide with many school students left behind. ABC News. Retrieved from https://www.abc.net.au/news/2020-05-12/coronavirus-covid19-remote-learning-students-digital-divide/12234454

Education Magazine. (2020). What is the digital divide and how is it impacting the education sector? The Education Magazine [blog]. Retrieved from https://www.theeducationmagazine.com/word-art/digital-divide-impacting-education-sector/

Frawley, J. (2017). The myth of the digital native. Teaching @ Sydney [blog]. University of Sydney. Retrieved from https://educational-innovation.sydney.edu.au/teaching@sydney/digital-native-myth/

Hiefield, M. (2018). Family tech nights can narrow the digital divide. E-School News. Retrieved from https://www.eschoolnews.com/2018/11/21/family-tech-nights-can-narrow-the-digital-divide/

Hopper, E. (2020). Maslow’s hierarchy of needs. ThoughtCo. Retrieved from https://www.thoughtco.com/maslows-hierarchy-of-needs-4582571

Kirschner, P., & De Bruyckere, P. (2017). The myths of the digital native and the multitasker. Teaching and Teacher Education 67, p.135-14

McMahon, M. (2014). Ensuring the development of digital literacy in higher education curricula. ECU Publications. Edith Cowan University. Retrieved from https://ro.ecu.edu.au/cgi/viewcontent.cgi?article=1835&context=ecuworkspost2013

Online Typing.org. (2020). Average typing speed (WPM)[blog]. Retrieved from https://onlinetyping.org/blog/average-typing-speed.php

Sung, K. (2016). What’s lost when kids are under connected to the internet? KQED – Mindshift. Retrieved from https://www.kqed.org/mindshift/43601/whats-lost-when-kids-are-under-connected-to-the-internet

Steele, C. (2018). 5 ways the digital divide effects education.  Digital Divide Council. Retrieved from http://www.digitaldividecouncil.com/digital-divide-effects-on-education/

Wolohan, S. (2016). How teachers can provide equal learning in a world of unequal access. EdSurge – Diversity and Equity. Retrieved from https://www.edsurge.com/news/2016-04-13-how-teachers-can-provide-equal-learning-in-a-world-of-unequal-access

 

Teens, trends and technology.

 

congerdesign / Pixabay

 

There is no comprehensive data on the recreational reading preferences of Australian children and teenagers across print or digital formats, but a study conducted by Deakin University and Murdoch University point out that teens have a clear preference for print in comparison to reading on devices (Cull, 2011; Dickenson, 2014; Earp, 2017).    This is surprising considering over 90% of Australian children and teenagers have access to a computer or laptop, but more than 75% never used them to access digital literature (Earp, 2017).   This information seems contradictory when you consider that recent fieldwork into public libraries showed a significant shift from traditional to more digital and computer based resources to compensate for the shift in the reading paradigm  (Wyatt, McQuire & Butt, 2015, p. 6-8).   This is because libraries are anticipating the long term presence of digital literature, and are motivated to curate their collection to hold a range of physical and digital resources, as well as a repository of technology for their clientele’s personal, social or educational use (Cull, 2011; Wyatt, McQuire & Butt, 2015, p. 8).   

O’Connell, Bales & Mitchell (2015) point out that the advent of e-books and e-readers have been the biggest game changers for school libraries in the past few decades.  E-books, especially e-textbooks have become increasingly popular in schools across the country as they are able to integrate multimodal features such as interactive maps, videos and images and enhance teaching and learning practices (O’Connell, Bales & Mitchell, 2015).  E-books also meet ACARA’s mandate to include a variety of print, digital and hybrid resources as part of the ICT and Literacy components of the General Capabilities (ACARA, 2018). 

Whilst e-books address curriculum requirements and educational needs of the modern student, O’Connell, Bales & Mitchell (2015) do acquiesce that including digital literature may be cost prohibitive to many schools and students.  Many students, especially those in lower socio-economic areas lack the financial ability to purchase a personal device to access e-books, and many schools cannot afford to purchase additional e-readers or other personal devices for all their students.  The other pertinent issue is internet access.  E-library subscriptions such as Wheelers require internet access at all times to read the book which is problematic when on public transport or out of wifi, whereas Borrowbox titles can be downloaded and then used offline, which is far more beneficial.  But both e-book repositories permit only one borrower at a time to access a title.  For class texts , this can be extremely expensive for schools to purchase multiple subscriptions for the same title.  The other pecuniary issue is that many e-books are often just ‘leased’, and as they are not owned by the school, can suddenly become unavailable and or the lending parameters change without warning.  

Whilst the cost of e-books may be prohibitive, the on-going costs of maintaining digital literature subscriptions for online encyclopaedias and databases are often cheaper than  obtaining individual journal subscriptions (Cull, 2011).  Academic libraries in particular, often purchase databases with access to a variety of journal articles for a lower cost than individual subscriptions.  Smaller libraries may coalesce to purchase a subscription together.  For example, ACT local libraries offer Gale databases as part of their collection.  

When it comes to genres, recent publishing trends show an increase in young adult literature across Australia and the world (Manuel & Carter, 2015).  These trends indicate two possible reasons, the first being that young adults are reading increasingly, and the second, is that as teenagers age into adults, they are retaining their young adult reading preferences.  Manual & Carter (2015, p.122) point out that fiction is still the most popular choice for teens, followed by multimedia, non-fiction and magazines.  Genre wise,  fantasy and mystery are popular with both sexes, and romance disdained by everyone (Manuel & Carter, 2015, p.123).  Graphic novels are making a comeback but this time in a digital space, girls seem to like detective stories, action and adventure, whereas boys like science fiction, informational texts and biographies AND EVERYONE HATES POETRY (Manuel & Carter, 2015, p.123-124; Moorefield-Lang & Gavigan, 2011))!  

What is interesting about reading preferences with teenagers is that text selection and pedagogical practices in the classroom actually has an impact on students.  When inappropriate classroom texts are selected, and or the pedagogy associated with them is poor, students develop an antithesis for that particular title/genre or reading in general (Manuel & Carter, 2015, p.125).  A perfect example would be Golding’s Lord of the Flies. I studied this text many moons ago and I only have ghastly memories of the text. 

I am an avid reader and I STILL GET THE HEEBIE JEEBIES when I think about that book.  

Whereas appropriate texts and good pedagogy can bolster a love of reading.  I studied Charlotte Bronte’s Jane Eyre ain high school and I still love her to the point where I have seven copies of Jane Eyre!!!

   

 

 

*All imageswere obtained from the public domain.

YES I HAVE 7 COPIES OF JANE EYRE!!!

 

 

Digital devices have been often touted as the panacea for improving reading rates, literacy and learning for three main reasons.  Introducing digital literature into classroom practice allows teachers to bridge the digital disconnect between a teenager’s personal life in the digital world and the school’s analogue world.  By making these valuable connections, teachers are able to lure students to tasks they may normally disdain, such as reading class texts or researching online.  Combined with the fact that most teenagers are permanently glued to their personal devices means that they are very receptive to the idea of using (their phones and) digital literature for personal and educational purposes.

 

REFERENCES:

Cull, B. W. (2011). Reading revolutions: online digital text and implications for reading in academe. First Monday, 16(6). Retrieved from http://firstmonday.org/ojs/index.php/fm/article/view/3340/2985

Dickenson, D. (2014). Children and reading: Literature review. Australia Council 2014. Retrieved from https://www.australiacouncil.gov.au/workspace/uploads/files/research/children-and-reading-literatur-5432557e418db.pdf.

Earp, J. (2017). Infographic – Teen reading habits. Teacher Magazine. Australian Council for Educational Research.  Retrieved from https://www.teachermagazine.com.au/articles/infographic-teen-reading-habits

Houston, C. (2011). Digital Books for Digital Natives. Children & Libraries: The Journal of the Association for Library Service to Children, 9(3), 39–42. EBSCO 

Manuel, J., & Carter, D. (2015). Current and historical perspectives on Australian teenager’reading practices and preferences. Australian Journal of Language and Literacy, 38(2), p.115-128. Retrieved from https://www.alea.edu.au/documents/item/1175

Moorefield-Lang, H., & Gavigan, K. (2012). These aren’t your father’s: the new world of digital graphic novels. Knowledge Quest, 40(3), 30-35. Retrieved from http://web.b.ebscohost.com.ezproxy.csu.edu.au/ehost/detail/detail?vid=0&sid=b349502e-3dd2-48d3-9d9a-6beed7db31cc%40pdc-v-sessmgr05&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#AN=82563984&db=lih

O’Connell, J., Bales, J., & Mitchell, P. (2015). Literature in digital environments: Changes and emerging trends in Australian school libraries. In L. Das, S. Brand-Gruwel, K. Kok, & J. Walhout (Eds.), IASL 2015 Conference Proceedings: The School Library Rocks: Living it, Learning it, Loving it (pp. 356-369). International Association of School Librarianship. http://www.meles.nl/_clientfiles/SMD/IASL2015_Proceedings_Vol2_2ndEd_ResearchPapers.pdf

Teen Reading In a Digital Era. (2017). Report at a glance – Teen Reading in a digital era. Murdoch University & Deakin University.  Retrieved from https://teenreadingdotnet.files.wordpress.com/2017/04/teen-reading-folio-report_email.pdf

Wyatt, D., McQuire, S., & Butt, D. (2015). Public libraries in a digital culture.  University of Melbourne & State Library of QLD. University of Melbourne Press. Melbourne Victoria. Retrieved from https://arts.unimelb.edu.au/__data/assets/pdf_file/0005/1867865/PublicLibrariesinaDigitalCulture.pdf