Explore innovative digital literature sites. What did you enjoy most? Is there anything about these types of works that really stand out for you in regard to being forms of literature? When reading digital forms, I tend to seek out poetic works, experimental novels, and other artistic forms, as I find the digital affordances enhance […]
Tag: INF533
Reflecting on digital literature and reading experiences
What makes a good digital text, what counts as one, and what purpose do digital texts serve? As new technologies are changing how we read, write, publish, interact, and create, literacy’s social and physical aspects are also changing (Albrechtslund, 2019, p. 553). Before Web 2.0, digital texts were mainly of print-born origin, digitised for convenience […]
Review 3 – Digital texts that PopOut!
Loud Crow Interactive (2017) creates premium digital books that engage readers of all ages through innovative digital adaptions of print-born texts. A retelling of the classic children’s story by Beatrix Potter (1893), Loud Crow’s PopOut! The Tale of Peter Rabbit is an award-winning enhanced picture book designed for convenient reading on smartphone and tablet platforms. […]
Review 2 – Seeking refuge in an online graphic novel
A digital adaptation of Nam Le’s (2008) print-born collection, The Boat is an interactive graphic novel created by Vietnamese-Australian artist Matt Huynh (2015), with both the written and visual narratives exploring the journey of a Vietnamese refugee (Mai) fleeing to Australia via a boat. Shared as a resource through SBS Learn (2021), The Boat hosts […]
Review 1 – Exploring the Blue Mountains through an educational game
‘Would you be a good explorer?’ (WYBAGE) is an interactive, browser-based game created by the National Museum of Australia (NMA, 2020) as part of their digital learning collection on Australian history. Adopting the role of an explorer crossing the Blue Mountains in 1813, readers must utilise comprehension skills, critical thinking, and problem-solving skills to […]
Module 2.3 – Challenges of using digital literature in the classroom – Discussion
Small ways in which a TL could alter their pedagogy and practice to ensure technology and digital literature are embedded into core aspects of learning Viewing digital literacy both as a resource and as an avenue for student production. Embedding a mixture of narratological, stylistic, semiotic, and ludological methods towards digital literacy (Allan, 2017, p. […]
Module 2.1 – Digital environments
As an educator who is still relatively early within their career, I am ashamed to say that I have tended to use more traditional approaches towards teaching literature – simply because of the demographic of the school. The school I previously worked at before the pandemic/my move, was low socio-economic, largely Indigenous, and rural (meaning […]
Module 1.3 Trends in digital literature – Extended discussion
Through my own research I discovered that recent educational digital trends have included Big Data, Machine Learning, Internet of Things (IoT), e-learning, video-assisted learning, blockchain technology, artificial intelligence, learning analytics, gamification, immersive learning, STEAM, and the integration of social media in learning (Bui, 2020). I also noted that Covid-19 has contributed to the increase of […]
Assessment 1 – From Brick to Blog
Assessment 1 – Online Reflection Task These colourful bricks were known as the iMac G3; and first appeared in my school when I was in Grade 6 (2003), upon the launch of its computer lab. Before their introduction, each classroom housed a single computer, a combinational cassette/CD player, and a television linked to a VCR. […]
Module 1.1 and 1.2
It is evident from this week’s readings (found in Module 1.1 and 1.2) that the evolution of literacy is accosting the way that education is delivered, how language and literacy skills are taught, and subsequently learnt. With this evolution of deictic literacy, we have seen an influx of terms, such as, hypertext, e-literature, interactive literature, […]