What makes a good digital text, what counts as one, and what purpose do digital texts serve? As new technologies are changing how we read, write, publish, interact, and create, literacy’s social and physical aspects are also changing (Albrechtslund, 2019, p. 553). Before Web 2.0, digital texts were mainly of print-born origin, digitised for convenience […]
Tag: Australian curriculum
Review 2 – Seeking refuge in an online graphic novel
A digital adaptation of Nam Le’s (2008) print-born collection, The Boat is an interactive graphic novel created by Vietnamese-Australian artist Matt Huynh (2015), with both the written and visual narratives exploring the journey of a Vietnamese refugee (Mai) fleeing to Australia via a boat. Shared as a resource through SBS Learn (2021), The Boat hosts […]
Review 1 – Exploring the Blue Mountains through an educational game
‘Would you be a good explorer?’ (WYBAGE) is an interactive, browser-based game created by the National Museum of Australia (NMA, 2020) as part of their digital learning collection on Australian history. Adopting the role of an explorer crossing the Blue Mountains in 1813, readers must utilise comprehension skills, critical thinking, and problem-solving skills to […]
Module 2.3 – Challenges of using digital literature in the classroom – Discussion
Small ways in which a TL could alter their pedagogy and practice to ensure technology and digital literature are embedded into core aspects of learning Viewing digital literacy both as a resource and as an avenue for student production. Embedding a mixture of narratological, stylistic, semiotic, and ludological methods towards digital literacy (Allan, 2017, p. […]