Transliteracy

Kalogeras (2014) describes media convergence as the flow of content across multiple media platforms. Transliteracy is the ability to combine information from these multiple platforms into an integrated whole. My school library has done this well in the non-fiction domain, offering platforms such as the print collection, internet access, subscriptions to World Book Online and the creation of digital pathfinders for various units of work that incorporate primary sources, video and audio content, artwork etc for use by students and class teachers in their studies, mainly within HSIE.

The same, however, can not be said for the fiction collection. The only offering, aside from the print collection, is a subscription to Storybox Library. There are currently no audiobooks, ebooks, DVDs, games or websites included in the collection. This is an area which I would like to learn more about. I need to develop my knowledge of strategies to be leveraged, resources to be sought out and the best methods of making these available to the school community. Many of our students have ereaders – I have seen them use them for silent reading activities. I think we are missing an opportunity here. I hope that this module will provide some of the answers and suggest areas for further investigation in order to pitch to the TL and the school leadership.

 

Kalogeras, S. (2014)Transmedia storytelling and the new era of media convergence in higher education. Palgrave Macmillan. https://doi-org.ezproxy.csu.edu.au/10.1057/9781137388377

Cross Platform Publishing

What is the impact on the role of the teacher librarian from cross platform publishing?

Sekeres & Watson (2011) discuss the publication of the 39 Clues series by Scholastic. They describe online communities, books, trading cards and a website that were combined in order to tell the story/play the game of the 39 Clues. It was not possible to fully participate in the narrative without participating in all of the publishing platforms offered in the series. This required readers to connect with others, collaborate, and, of course purchase, multiple elements. The readers, according the Sekeres & Watson (2011) were highly engaged with the series. They describe readers wanting to connect socially with other fans of the series through the website and online community. The multi-literacy that is required to do this assumes and at the same time teaches a high level of digital literacy and ability to integrate sources of information. This is a positive skill for students to learn and so, teacher librarians should encourage the learning of these skills. Cullen (2015) Discusses how children are seen as naturally competent and confident users of technology and find it very engaging. It is undoubtedly true that digital technology is engaging and motivating for students, however, whether they are developing the critical ability to think about what they are reading/viewing, to integrate various sources of information and come up with verified information, is less clear.  Cladis (2018) argues that, despite the proliferation of digital texts, students are not reading as attentively or thoroughly as in tiimes past, that while students may be exposed to many hundreds of thousands of words in digital environments, they are not engaging fully with them.

Teacher librarians are in a position in between. We know that students will gain more from reading in a more traditional way, but that they are more inclined to do so when there is a digital and social aspect to their reading. We, as advocates of reading, can harness the power of social and multi-media and use it to channel interest and motivation to reading in a more traditional sense. By using technological tools available, such as Biblionasium, Good Reads, Inside a Dog etc, which engage readers in a social discussion of the books they read, we can augment the traditional methods of reading, adding that engagement and motivating factor.

Reading digitally may be more engaging (Heick, 2020) and so may be a way through for reluctant readers. A “gateway drug” that allows students to gain more benefit than they otherwise would by engaging in digital texts where otherwise they may not be engaging with text at all.

References

Cladis, A. E. (2018) A shifting paradigm: An evaluation of the pervasive effects of digital technologies on language expression, creativity, critical thinking, political discourse, and interactive processes of human communications. E-learning and digital media, 2018-01-30, Vol.17 (5), p.204275301775258-364. SAGE Publications

Cullen, M. (2015, December 21). How is interactive media changing the way children learn. EducationTechnologyhttps://educationtechnologysolutions.com.au/2015/12/how-is-interactive-media-changing-the-way-children-learn/

Heick, T. (2020, July 20). Exactly how technology can make reading better. TeachThought. https://www.teachthought.com/technology/technology-makes-reading-better/
Sekeres, D. C. & Watson, C. (2011). New literacies and multimediacy: The immersive universe of the 39 Clues. Children’s Literature in Education, 42, 256-273. https://doi.org/10.1007/s10583-011-9133-4
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