Assessment Task, ETL533, Master of Education (Teacher Librarianship)

ETL533 Assessment Item 4 – Digital Storytelling Project and Reflection: Part A and Part B

PART A: Context for Digital Storytelling Project

(Foyel, L. 2022).

Little Red Meets the Wolf is a digital narrative that focuses on folklore and its origins. It was created in the style of a digital graphic novel and intertwines ICT and the NSW Stage 3 English Syllabus outcomes.  As the Teacher Librarian, series like Amulet, Wings of Fire, Mythic and Raina Telgemeier’s books have soared in popularity. Year 6 has sourced the Heartstopper series outside of school too.  The graphic novel style has been chosen to connect with Stage 3 students,  because of the current popularity of this genre and the new experiences it is providing with reading in the 21st Century (Moorefield-Lang & Gavigan, 2012).

Little Red Meets the Wolf has been designed using Canva and can be shared with students via this platform and/or Google Classroom. It is intended for use nearer to the end of a unit about Folklore and Fairytales. Students will be familiar with the traditional versions of the story Little Red Riding Hood and its structural elements prior to being introduced to this resource, accessed via www.gutenberg.org, books in which copyright has now expired.

The protagonist in Little Red meets the Wolf is featured as a coloured image, as are other “good” characters. The rest of the narrative’s images are in black and white to show the contrast between “good” and “bad”. The music was added to create an atmosphere and emotional impact (Serafini et al., 2015) and the animations were added to provide the opportunity to interact with the text (McGeehan et al., 2018). 

Image 1 (Foyel, L. 2022)

When engaging with this resource, students will:

  1. read through the given narrative in presentation mode (accessed via Google Classroom).
  2. engage in the comprehension tasks on each page. Part A (Image 2) is accessed via a clickable image. Answers are submitted via Google Classroom. 
  3. open the Canva link (accessed via Google Classroom) and plan, compose and publish their own ending to the narrative (see Image 1, p6 and Image 3). Students are not required to make a copy as Google Classroom creates a copy for each student when shared as an assignment from Canva.  Students must be aware of copyright (Image 1, p15).

 

Little Red Meets the Wolf Part A:

Page 3 Comprehension Task

Page 4 Comprehension Task

Page 5 Comprehension Task

    Image 2 (Foyel, L. 2022). Click on each image to enlarge.

 

Little Red Meets the Wolf Part B:

Image 3 (Foyel, L. 2022).

Students will share Part A comprehension tasks with their teacher and their peers of Stage 3. Likewise, students’ Part B digital stories will be shared with the same audiences. 

As part of this development process, I road-tested this resource with Stage 3 students. Their feedback lead to some development changes to ensure that my target audience was well catered for. This included changing or adding dialogue, ensuring students could find the activities by adding the light bulb element and introducing the resource after reading the traditional Grimms tale and two other shorter adaptions for context. 

Learning to manipulate the digital platform is one area for students to develop their ICT skills and support the digital narrative process (Fisher & Hitchcock, 2022).  Students in Stage 3 at my current setting have one-to-one access to laptops and access to Canva via their student portal to engage with this resource. 

Pages 7 – 11 (Image 1) of the resource are storyboard templates for students to use, ensuring the digital graphic novel style is incorporated and students learn about the new content format (Moorefield-Lang & Gavigan, 2012). These pages can be rearranged, duplicated or removed. Pages 12 – 14 (Image 1) are story elements such as background pictures, exclamation symbols, speech bubbles, and character elements to help with the design process and enhance consistency with students’ story conclusion. Students should understand that the graphic novel style intertwines both images and dialogue, and the two must coexist to create a comprehensible narrative (LaFille, 2022).

As part of the English curriculum, Stage 3 completes a writing unit on Folklore, Myths and Legends. This unit develops student knowledge, understanding and skills using the NSW English Syllabus (NESA, 2012) outcomes, particularly objective A outcome EN3-2A,  objective B outcome EN3-6B, and objective C outcome EN3-7C. Combined with the NSW curriculum’s general capabilities, that “deepen students engagement” (NESA, 2022) through critical and creative thinking and digital literacy.  

Teachers explore various traditional tales and the style that they use. Stage 3 teachers could use this resource to assess student learning. Assessing learner-generated digital stories can be a challenge, though having a generic design as this resource provides, helps to generate an appropriate marking rubric (Kearney, 2011). Alternatively, this resource could be used in library lessons to support learning in the classroom and allow for collaborative writing and content sharing (Malinta & Martin, 2010). Part A comprehension tasks extend student thinking and learning about this folktale, the origins of the tale and a 21st Century viewpoint. Part B task challenges them to think beyond the traditional tale and construct an alternative viewpoint. Ultimately, Little Red Meets the Wolf is a resource to engage and enthuse students and teachers and deepen their understanding of digital narratives (Dobler, 2013).


References (Part A)

Dobler, E. (2013). Looking beyond the screen: evaluating the quality of digital books. Reading Today, 30(5), 20 – 21. 

Fisher, C. M., & Hitchcock, L. I. (2022). Enhancing Student Learning and Engagement Using Digital Stories. Journal of Teaching in Social Work, 42(4), 371–391. https://doi.org/10.1080/08841233.2022.2113492 

Kearney, M. (2011). A learning design for student-generated digital storytelling. Learning, media and technology, 36(2), 169-188. https://doi.org/10.1080/17439884.2011.553623  

LaFille, R (2022, February 26). Visual writing in graphic novels. Kids Comic Unite. [Blog post]. https://kidscomicsunite.com/visual-writing-in-graphic-novels/

McGeehan, C., Chambers, S., & Nowakowski, J. (2018). Just because it’s digital, doesn’t mean it’s good: Evaluating digital picture books. Journal of Digital Learning in Teacher Education, 34(2), 58-70. https://doi.org/10.1080/21532974.2017.139948  

Moorefield-Lang, H. and Gavigan, K. (2012) These aren’t your father’s funny papers: The new world of digital graphic novels. Knowledge Quest,  40(3), 30-42. 

NSW Education Standards Authority (NESA). (2012). English K-10 syllabus. https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/english-year-10/english-k-10/outcomes/table-of-objectives-and-outcomes

NSW Education Standards Authority (NESA). (2022). Learning across the curriculum: general capabilities. NSW Curriculum. https://curriculum.nsw.edu.au/teaching-and-learning/learning-across-the-curriculum#general-capabilities 

Project Gutenberg. (n.d). Books: Little Red Riding Hood. https://www.gutenberg.org/ebooks/search/?query=Little+Red+Riding+hood&submit_search=Go%21 

Serafini, F., Kachorsky, D. and Aguilera, E. (2015). Picturebooks 2.0: Transmedial features across narrative platforms. Journal of children’s literature, 41(2), 16-24.

 


 

PART B: Digital Storytelling Project

This resource has been created in its entirety using Canva. Canva allows a variety of ways to share this resource.

The link provided below is the presentation version, where you can advance at your own pace and click all links embedded in the presentation. All embedded links will open in a new window. Please note that music does not play automatically with all computers for this version and you may have to click a purple box in the top left corner to hear it.

There is also an embedded version, which would be used as the first play-through and advances automatically. This is not the version shared with students as the clickable links to the comprehension tasks do not work. 

 

Little Red meets the Wolf : Presentation Link

 

Little Red Meets the Wolf by Louise Foyel


References (PART B)

Foyel, L. (2022).  Little Red meets the Wolf. https://www.canva.com/design/DAFKUiigPvc/JsyCibvVdnTRHmCLyF4c2Q/view?utm_content=DAFKUiigPvc&utm_campaign=designshare&utm_medium=link&utm_source=publishpresent

Grimm, J. and Grimm, W. 1823 (2021). Grimms’ Fairy Tales. [eBook]. Project Gutenberg. https://www.gutenberg.org/files/2591/2591-h/2591-h.htm#link2H_4_0023 

Lang, A. (Ed.). 1889. (2016). The Blue Fairy Book. [eBook]. Project Gutenberg. https://www.gutenberg.org/files/503/503-h/503-h.htm#link2H_4_0005 

Perrault, C., 1889 (2010). Old-Time stories. [eBook]. Project Gutenberg. https://www.gutenberg.org/files/31431/31431-h/31431-h.htm#page92 

Assessment Task, ETL533, Master of Education (Teacher Librarianship)

Digital Storytelling Proposal

ETL533 – Assessment 3: Digital Storytelling Topic Proposal

Image created in Canva by Louise Foyel

Topic: Building literacy connections with folktales and graphic novels through digital storytelling.

Stage 3 students have always had a keen interest in learning about folklore and its origins. This resource aims to use a common folktale, Little Red Riding Hood, and intertwine it with a genre that I have seen rapidly growing in popularity, graphic novels. Then integrating these two genres with the use of ICT to create a digital graphic novel. This resource is in line with the NSW Stage 3 English outcomes (NESA, 2012). 

Platform/Tool: Google Drive and Canva

This digital storytelling resource is aimed at Stage 3 students. They are familiar with using the Google apps and Canva. The students in our diocese are able to access Canva through their portal. Canva is a free resource and the Education Creator is available free to all teachers, which includes Pro level access to premium content. Students can share their designs with teachers within our diocese, teachers can also create collaborative classes and include their students in a team. 

Rationale

Prior to using this digital storytelling tool, students will engage in learning experiences to enhance their understanding of a folktale. By investigating some of the common classic folktales, students will learn about common structural elements of a folktale and other key features, such as the power of 3 or 7, good vs bad characters, complication and resolution, and coda.

Students will also engage in reading graphic novels and look at the style and content of how they were created.  

I aim to create the beginning of a familiar folktale, Little Red Riding Hood. I will use the design tool, Canva, in the style of a digital graphic novel and combine the use of animations and sound. The beginning and the complication will be provided and the students will engage with the resource to complete the story. Their interpretation may follow the traditional ending or an alternate ending. The good characters are the only elements of colour to show the contrast between good and bad. The last few pages will provide blank storyboard pages, speech bubble elements, character pictures, and background pictures to build their own ending appropriate for their audience (their peers). 

This task will work toward building student understanding of digital graphic novels and will address the following outcomes:

  • Through the use of Canva, explore the digital graphic novel, Little Red meets the Wolf By Louise Foyel and its elements.
  • Using Canva, generate ideas, plan and complete a given digital story, Little Red meets the Wolf, combining the structure of a folktale with the elements of a digital graphic novel.

 

Resources

Canva. (2022).  https://www.canva.com/ 

NSW Education Standards Authority (NESA). (2012). English K-10 Syllabus. https://www.educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/english-year-10/english-k-10