Part C Critical reflection
Describe
INF533 Literature in Digital Environments explored digital forms of literature. This subject required looking beyond the usual and the known, (print books and ebooks) and highlighted the new and emerging possibilities of digital storytelling. I created a digital story for the first time, using the Microsoft tool Sway. This tool allows the bringing together of narrative text, images, video, sound and hyperlinks to create a digital story.
Creating the digital story deepened skills, such as searching for images on a variety of different platforms: Creative Commons, Wikimedia Commons, Flickr and Pixabay. I also deepened my knowledge of copyright, and how to attribute and reference images.
I read a variety of articles on the emerging field of digital literature and the possibilities for its use in public library programs or in the classroom. I have a greater understanding and appreciation of the differences between digital storytelling and ebooks. I would not have been able to articulate the difference between the two prior to taking this subject
Interpret
Digital storytelling is an emerging and modern expression of the ancient art of storytelling, although it goes so much further, it is narrative, often on non-fiction subject matter, with digital content, such as images, sound, video and hyperlinks. The purpose of a digital story is the same as the ancient version,” to invoke an emotional effect or to communicate a message” (Malita & Martin, 2010, p.3061).
And as these stories are created online, they can be shared as narrowly or as broadly as desired: with one student, a whole class, school, community or beyond.
In a forum post (Hannah, 2020) I related my impressions of an excellent digital story I explored. Unlike other examples of digital literature discussed in that post, Firestorm (Henley, 2013) is still extant and is a professional and immersive journalistic account of bushfires in Tasmania in 2013. Seven years on, in 2020, Firestorm is still viewable. Whereas other examples of digital literature commented on in the forum post, appear to be unsupported, which suggests there are technological issues to overcome before this story genre truly secures its place in storytelling.
With technology an evolving reality in the lives of children, it is imperative that educators and librarians engage with and include digital versions of literature in classrooms and libraries: creating digital stories, and giving children opportunities to do so too (Croft, Nash, O’Connell & Fitzgerald, 2020). One advantage digital storytelling offers in making children eager to write, is that having access to lots of visual images provides inspiration and ignites creativity, rather than the “block” that can occur when staring at a blank piece of paper (Tackvic, 2012, p. 427). Digital storytelling means critical and creative thinking is activated, as image use and design decisions must be made.
Evaluate
Digital storytelling can be included as another element in teaching and learning in the classroom. It can be introduced in small ways, such as by using Word or Powerpoint and having children gradually become more adventurous with what they add in, such as making recordings of themselves explaining something. The digital storytelling projects can become more involved and complex and incorporate many different strands and types of media, requiring the development of skills in audio visual tools, sourcing relevant images and knowing how and when these images can be used, and how to give attribution to the original creator. Children will not only be learning from the content of the digital stories they create, but also new technology skills.
Plan
With the new found skills and knowledge of platforms and tools that I have gained from this subject I plan to explore further the possibilities of creating online and interactive digital stories, with the intention of promoting good literature, reading and the library’s collections for children. Due to the COVID-19 pandemic, public libraries cannot hold in-person programs, so creating digital stories which can be accessed via the library website or social media channels is an engaging, interesting and evolving alternative. The original stories of classic children’s authors, or myths and legends from ancient cultures around the world, would all be suitable material for the content of digital stories; these stories endure, they are often well-known by diverse groups within a community, for example, Hans Christian Andersen’s stories have been translated into 125 languages, and the creative challenge lies in making the digital story engaging, so that children and adults alike will find it enjoyable, will come away from it having learnt something, and will feel inspired to want to read. The aim is to present something pre-existing, in this case the stories of Andersen, in a new way that will hopefully ignite interest in children, who may not know of his stories.
References
Croft, T., Nash, L., O’Connell, J. & Fitzgerald, L. (2020). Gutenberg to Kindle [study notes]. INF533: Literature in digital environments. Interact 2. https://interact2.csu.edu.au/webapps/blackboard/execute/displayLearningUnit?course_id=_47762_1&content_id=_3573713_1
Hannah, J. (2020, August 30). Discussion forum Module 3: Exploring digital forms. https://interact2.csu.edu.au/webapps/discussionboard/do/message?action=list_messages&course_id=_47762_1&nav=discussion_board_entry&conf_id=_94384_1&forum_id=_198787_1&message_id=_3211885_1
Henley, J. (2013, May 23). Firestorm. The Guardian. https://www.theguardian.com/world/interactive/2013/may/26/firestorm-bushfire-dunalley-holmes-family
Malita, L. & Martin, C. (2010). Digital storytelling as web passport to success in the 21st century. Procedia social and behavioural sciences 2, 3060-3064. DOI doi:10.1016/j.sbspro.2010.03.465
Tackvic, C. (2012). Digital Storytelling: Using Technology to Spark Creativity. The educational forum, 76(4), 426–429. DOI: 10.1080/00131725.2012.707562



