This collaboratively developed compendium is a shared open resource relevant to game-based learning. It represents the work of students whose essays may offer foundational concepts, examples, explanatory theories and guiding principles, coupled with a questioning of burning issues, to encourage a passion for game-based learning. It provides a stimulus for further #gbl discussion.
Part 1: Motivation
Emerging readings, research, environments & change factors that require or validate a move into game-based learning.
Part 2: Provocation
Case studies, environmental scans, situational analysis, or other activities that illustrate games-based learning in action.
Part 3: Invitation
Inviting organisations, systems or workplaces to meet, respond & adopt the challenge of game-based learning.
Master of Education (Knowledge Networks and Digital Innovation) developed by the
School of Information Studies, Charles Sturt University, 2017.
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