It was not a surprise to find out that I am an entrepreneurial learner, a tinkerer and a maker. I like to explore new concepts and resources with and work out new ways of using these in my work. Seely Brown, stated “We tend to underplay how important this is”, which is so very true, especially in the creative job role I have compared to others in the Government agency where I work. I want to help VET facilitators/trainers to become entrepreneurial learners as well so they can pass the traits onto their students.
The internet has become mainstream, no longer the domain for the higher education professional or researches, which allows people to connect and communicate, to share and impact on like minded individuals. Education, business and Government agencies all have to create policies around the use of digital technologies because of its prevalence in our everyday lives and as a learning mentor it is imperative that I can showcase digital technologies both at a senior management level and at trainer level for effective industry implementation.
However, I see the more critical issue being digital preservation of content. For the VET sector Registered Training Organisations (RTO) need to maintain records for up to 20 years, which is extremely problematic given both hardware and software obsolescence. This area is one that I am keen to explore further as currently it is not on the National agenda as a critical item but one that I can see will impact the VET sector in the coming years. Government funded VET colleges (TAFEs) in all likelihood do have some digital preservation strategy, my focus is the smaller private RTOs who do not have access the robust infrastructure for data recovery.
What I do find exciting is the changing dynamic of the traditional VET trainer away from being the ‘sage on the stage to a more guide on the side or meddler in the middle’ (Lukin et al., 2009). With this move away from ‘traditional’ classroom teaching means that new pedagogical styles can be explored such as ‘flipped learning’. This philosophy fits in well with the authentic learning tasks that have real world relevance (Reeves, Herrington & Oliver, 2002) that incorporate active learning experiences (Day & Kumar, 2010) which is important to VET delivery, but most importantly it helps students become lifelong learners. Marc Prensky summed this up nicely in this tweet:
This space is exciting and challenging and personally I revel in the chance to change the stoic long term trainers who have been training a specific way for the past 20+ years to seeing a more flexible approach that fits both them and the students. If you think about it we need to train students in new ways for them to become successful workers in the future.
Change is something that moves slowly in the VET sector, just like any education area. The Web 3.0 is an exciting time and especially the ‘collaborative commons’ and Internet of Things. I am most excited to discover how these will impact on teaching and schools into the future.
Davies, R., Dean, D., & Ball, N. (2013). Flipping the classroom and instructional technology integration in a college-level information systems spreadsheet course. Educational Technology Research & Development, 61(4), 563-580. doi:10.1007/s11423-013-9305-6
Day, J., & Kumar, M. (2010). Using SMS Text Messaging to Create Individualized and Interactive Experiences in Large Classes: A Beer Game Example. Decision Sciences Journal of Innovative Education, 8(1), 129-136. doi:10.1111/j.1540-4609.2009.00247.x
Lage, M., Platt, G., & Treglia, M. (2000). Inverting the Classroom: A Gateway to Creating an Inclusive Learning Environment. The Journal of Economic Education, 31(1), 30-43. doi:10.1080/00220480009596759
Lukin, R., Clark, W., Logan, K., Graber, R., Oliver, M., & Mee, A. (2009). Do Web 2.0 tools really open the door to learning: practices, perceptions and profiles of 11-16 year old learners?. Learning, Media and Technology, 34(2). Retrieved from http://ezproxy.csu.edu.au/login?url=http://dx.doi.org/10.1080/17439880902921949
Puentedura, R. (2014). SAMR and Bloom’s Taxonomy: Assembling the Puzzle. Common Sense Graphite. Retrieved from https://www.graphite.org/blog/samr-and-blooms-taxonomy-assembling-the-puzzle
Reeves, T. C., Herrington, J., & Oliver, R. (2002). Authentic activities and online learning. In A.Goody, J. Herrington, & M. Northcote (Eds.), Proceedings of the 2002 Annual International Conference of the Higher Education Research and Development Society of Australasia (HERDSA), Perth, Australia. Retrieved from: http://www.herdsa.org.au/wp-content/uploads/conference/2002/papers/Reeves.pdf
The Global One Room Schoolhouse: John Seely Brown (Highlights from JSB’s Keynote at DML2012). (2012, September 18). Retrieved March 5, 2015, from http://www.youtube.com/watch?v=fiGabUBQEnM&feature=youtu.be