In my first post for INF-533, I wrote that I interact with digital literature daily. Have I grown to interact with more digital literature?
Not really, no. However, over the course of the subject, my definition of digital literature has changed, and I certainly experience a broader spectrum of digital literature. Having engaged with and created my own piece of digital literature, my understanding and experience have broadened to the point at which I realise how limited my view of digital literature was. Furthermore, I have developed a deeper and more rounded understanding of how to engage with digital literature in the classroom.
Developing an understanding
My understanding of digital literature has expanded drastically. In my first blog post, my understanding was limited to eBooks and their various iterations (scanned book, enhanced eBook, application (app) based books or kindle specific books). I’ve come to see digital literature as a broad concept that is not limited to the various iterations of eBooks, but as discussed in my forum post for Module 3: Exploring Digital Forms, includes storytelling games and immersive journalism. My understanding developed even further when, for assignment 2, I chose to focus on interactive and augmented reality (AR) audio stories.
Content creation
Prior to engaging with the content of this subject, I have written short stories for pleasure. However, I have never thought to write a story for students in my school. Since most print stories are non-interactive, I thought to incorporate this element in my digital literature. I came across several issues when writing with Inklewriter. Firstly, as there were multiple options to select, and only one right answer, I wanted to loop the reader back to the scenario after selecting an unempathetic response. This way the story did not need to be overly complex and could follow the single path of empathetic responses. Furthermore, after creating these loops, I needed to ensure the same unempathetic response could not be selected over again (something I foresaw some students doing), thus creating an infinite loop opportunity. The next issue I discovered was an inability to randomise the order that responses appeared. Unfortunately, it seems this is a limitation of the program, and no amount of troubleshooting or Googling could solve it. The final issue was in making all options become available once again after looping the reader back (if selected) for a second read. Fortunately, I was able to resolve this and reset all the loop rules. In all, the creation of my digital story has been a rewarding experience; I utilised a program I’d never used before and believe I’ve done a good job. It’s far more than a short story in digital format and I feel confident I could use Inklewriter in the classroom.
Socially networked literature in the classroom
As stated earlier, my understanding of what is included in digital literature has broadened. Humans of New York, which I originally encountered on social media and never thought of as digital literature, is a form of socially networked literature I had previously overlooked. It combines photographs and text to share the story of different people living in New York.
In previous years, I have had students engage with social media to campaign and build awareness around key community issues. My experience with digital literature has allowed me to expand my view of what is possible. Reflecting on prior assignments, I now see how they can be modified, from a poetry portfolio to a piece of digital literature, that combines images, sound and text to bring their poetry to life.
Digital literacy: A necessary skill
Throughout the subject, I have developed an understanding of a new literacy necessary for students to navigate the digital world. As I discussed in my forum post for Module 1: Evaluating Digitally Reproduced Stories, often we – and I am guilty of it – assume that as students grew up interacting with digital devices, that they are, therefore ‘digital natives’ with expert digital skills. The reality is they do not have the expert skills we expect, and as educators, it is necessary for us to provide students with the skills in order to access the content. Leu et al. (2011) describe this skill set as a new literacy, digital literacy. In the discussion forum post for Module 2.1: Digital Environments, I discussed my realisation of this literacy and how I have amended how I teach since.
I know I can confidently take my new knowledge and experience of literature in digital environments into my twenty-first-century classroom.
References:
Bell, C. (2021). Digital literature to progress learning. Teacher Librarianship – An Australian in Saudi. https://thinkspace.csu.edu.au/thelibrarykingdom/2021/07/17/digital-literature-to-progress-learning/
Bell, C. (2021). 1.2 Digital narratives [Online discussion comment]. Interact 2.
Bell, C. (2021). 2.1 [Online discussion comment]. Interact 2.
Bell, C. (2021). Exploring digital forms [Online discussion comment]. Interact 2.
Bell, M. (2021). I am eMpathetic. [Digital artwork]. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. https://i.ibb.co/qm9WTnV/I-am-e-Mpathetic.png
Bell, M. (2021). Football?. [Digital artwork]. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. https://i.ibb.co/LhJ4N3W/Football.png
Bell, M. (2021). Hurt. [Digital artwork]. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. https://i.ibb.co/gDLS2Mw/Hurt.png
Bell, M. (2021). Lonely. [Digital artwork]. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. https://i.ibb.co/mXPbq1Q/Lonely.png
Bell, M. (2021). Overwhelmed. [Digital artwork]. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. https://i.ibb.co/dbwgBQs/Overwhelmed.png
Bell, M. (2021). Upset. [Digital artwork]. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. https://i.ibb.co/QNZgC8m/PNG-image-7-D27453-E30-BB-1.png
Felvégi, E., & Matthew, K. I. (2012). Ebooks and literacy in K-12 schools. Computers in the Schools, 29(1-2), 40-52. https://doi.org/10.1080/07380569.2012.651421
Green, M. C., & Jenkins, K. M. (2014). Interactive narratives: Processes and outcomes in user-directed stories: Interactive narratives. Journal of Communication, 64(3), 479-500. https://doi.org/10.1111/jcom.12093
Leu, D. J., McVerry, J. G., O’Byrne, W. I., Kiili, C., Zawilinski, L., Everett-Cacopardo, H., Kennedy, C., & Forzani, E. (2011). The new literacies of online reading comprehension: Expanding the literacy and learning curriculum. Journal of Adolsecent & Adult Literacy, 55(1), 5-14. https://www.researchgate.net/publication/228409747_The_New_Literacies_of_Online_Reading_Comprehension_Expanding_the_Literacy_and_Learning_Curriculum
Miller, C. H. (2009). The new frontier of web-based stories: An expert in the field offers a primer on some of the ways you can expand your storytelling horizons. The Writer (Boston), 122(8), 42.
Yokota, J. & Teale, W. H. (2014). Picture books and the digital world: Educators making informed choices. The Reading Teacher, 67(8), 577-585. https://doi.org/10.1002/trtr.1262