Assessment 4 Part C Critical Reflection

Current and emerging trends in digital literature are supporting students learning and engagement through social media platforms with features that support the needs of all learners and integrates curriculum using technology. Literature in digital environments has increased access to books and the ability to collaborate and interact with authors. Social media platforms facilitate users sharing and creation of text. Interactive features beyond the pages of a traditional book have enriched the reader’s experience through engaging graphics, music, narration, gamification and accessibility functions to support the needs of all learners (Combes, 2016). The growth and expansion of digital text have transformed the way educators engage with the curriculum and implement effective pedagogy into the classroom. These trends support digital natives learning in the classroom and beyond the school through interactions on Web 2.0. As technology continues to evolve, reading and creating open-source literature will support student’s storytelling experiences.

Social media platforms facilitate how students are able to share and organize a story. Platforms such as Twitter, YouTube and Snapchat can be used to communicate to a real-world authentic audience. Social media enables online discussion between students and educators from all over the world (Clowes, 2019).  Students have the power to share their perspectives and to collaborate, building on others’ ideas. Students are able to communicate with authors through author websites to share ideas for future books, write comments and recommend alternative endings (Clowes, 2019). Social media platforms enable students to connect with authors and comment on stories. However, teachers must educate students on how to interact online with Web 2.0 and practice responsible digital citizenship. Educators need to be diligent to teach students how to responsibly engage using social media (Clowes, 2019). Students must learn through explicit instruction and practice how to engage online using social media platforms.

Digital literature increases access to text that supports all learners. Digital literature includes additional features that amplify content (James & De Kock, 2013). Students have options such as narration, hyperlinks, music, bookmark, highlight, annotation, word tagging, changing font and backlighting. These options allow readers to tailor their reading experience to meet their individual needs (Clowes, 2019). All these interactive features allow the reader to adopt the text to suit their individual needs. According to Prensky (2001) students today are called digital natives and have grown up with technology in their hands, as a result, their learning style and needs align with the use of technology. There are many reading applications that engage students through graphics, animation and variable multimedia (Clowes, 2019). Students in classrooms today learn differently, technology meets their learning needs and motivates them (Prensky, 2001). Beyond technology, digital literacy creates equity through universal design, each student gets what they need to learn (Ministry of Education, 2013). Students can demonstrate their learning beyond pencil and paper using digital literacy creation tools. Students are able to deeply construct meaning from a text, by tailoring their digital literacy reading experience according to their needs. The functionality, accessibility options and multimedia features support the learning needs of all students.

Digital literature can be introduced into the classroom through online reading apps and programs such as Sora, Raz Kids and Bookflix to support instruction across the curriculum. There are a variety of e-books, interactive and enhanced books to support student learning for all content areas. Additionally, students can create digital stories to demonstrate their learning. Programs such as WeVideo, Stop Motion Animation, DoInk and Book Creator are tools that have been used to support the creation of digital literacy in the classroom (Clowes, 2019). Students are engaged in their learning while using and creating digital literature. The Ontario curriculum has not evolved to include the use of digital tools as a recommended method for students to demonstrate learning. Students are engaged and excited about using technology (Clowes, 2019). Students can demonstrate their learning for drama, oral language and social studies curriculum through the creation of a stop motion animation video. Many curriculum connections can be integrated to effectively and efficiently cover curriculum content. Educators are encouraged to teach the curriculum, through the use of digital literacy and technology.

This critical reflection is evidence of the value of social media, integrating digital literacy in the classroom to support all learners and a method to deliver the curriculum using engaging resources. Student collaboration through online social media platforms allows students to learn from others across the globe expanding their perspectives. Prensky’s (2001) research informs educators to utilize technology to support students. Digital literacy is a method for educators to deliver curriculum and engage learners.

References

Clowes, S. (2019, July 26). Assessment task 1 – blog task [Online blog post]. Retrieved from Charles Sturt University Thinkspace website: https://thinkspace.csu.edu.au/sclowe01/2019/07/26/assessment-task-1-blog-task/

Clowes, S. (2019, August 16). Module 1 trends and developments [Online blog post]. Retrieved from Charles Sturt University Thinkspace website: https://thinkspace.csu.edu.au/sclowe01/2019/08/16/module-1-trends-and-developments/ 

Clowes, S. (2019, August 16). Module 2 learning and teaching [Online blog post]. Retrieved from Charles Sturt University Thinkspace website: https://thinkspace.csu.edu.au/sclowe01/2019/08/16/module-2-learning-and-teaching/

Clowes, S. (2019, September 7). Module 3 interactive text and interfaces [Online blog post]. Retrieved from Charles Sturt University Thinkspace website: https://thinkspace.csu.edu.au/sclowe01/2019/09/07/module-3-interactive-text-and-interfaces/

Clowes, S. (2019, September 15). Module 4 digital storytelling [Online blog post]. Retrieved from Charles Sturt University Thinkspace website: https://thinkspace.csu.edu.au/sclowe01/2019/09/15/module-4-digital-storytelling/

Clowes, S. (2019, September 25). Module 5 interactive authoring tools [Online blog post]. Retrieved from Charles Sturt University Thinkspace website: https://thinkspace.csu.edu.au/sclowe01/wp-admin/post.php?post=580&action=edit

James, R. & De Kock, L. (2013). The digital David and the Gutenberg Goliath: the rise of the ‘enhanced’ e-book. English Academy Review, 30(1), pp. 107-123. http://dx.doi.org/10.1080/10131752.2013.783394

Ontario Ministry of Education. (2013). Learning for All: A Guide for Effective Assessment and Instruction for all students from Kindergarten to Grade 12. Queens’ Printer for Ontario. Retrieved from http://www.edu.gov.on.ca/eng/general/elemsec/speced/learningforall2013.pdf

Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon. 9(5), Retrieved from http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf

Interactive Book Review Stick and Stone

What makes a good interactive book?
A good interactive book includes extensive digital features, embeds games, puzzles and media to reinforce or extend the digital story. The digital book may be presented as a video, include animation and full narration of the book (Guernsey, 2011). Traditional books have static images and illustrations; interactive books have animated video clips to support the text of the book (Bourchardon, Heckman, 2012). A good interactive book offers the reader a rich digital experience over and above the adaptability features contained with an enhanced book and E-Book. Similar to E-Books and enhanced books, a good interactive book should be widely accessible to all readers and include features that support all learners to engage with the digital text (Bowler et al., 2012). It should also be compatible with many different devices similar to that of an E-Book and enhanced book. Interactive books provide rich participation opportunities whereby students are able to engage with authors (Skaines, 2010).

What purpose do interactive books serve?
Interactive books link games, puzzles, quizzes, author interactions and hyperlinks to extend the text beyond the covers of the book. The features of an interactive book will motivate students to deeply engage with the content, extend connections and explore alternatives meanings of the text (Bowler et al., 2012) The interactive features are beyond simple games that can be played in isolation of the text, but rather they will foster critical thinking, collaboration and creativity (Ministry of Education, 2016). Young readers thrive in online, multitasking digital environments. Interactive books create a medium for students to engage in literature in a meaningful way. Young readers today are called digital natives, meaning they have grown up with a screen or device in their hands. Digital natives learn differently than previous generations, learning from a static book may be a struggle for digital natives (Siemens, 2005). The features and extensions of interactive books meet the learning needs of students in classrooms today. The functionality and adaptability of interactive books lend itself to meet the needs of all learners (Serafini, 2013).

Analysis of the Interactive Book Stick and Stone
Content
The content of the book is a great resource to support primary students learning about friendship and empathy. The interactive book is about friends that work together to solve problems. The simplicity of text and rhyme supports early readers. To extend the book beyond the pages there are three interactive activities for students to complete a word match game, fact or fiction game or a sequencing activity. Early reader’s comprehension and engagement of the book is supported by the extension activities. Students or educators can search the web through hyperlinks linked to the book to learn more about the topic covered in the book, this facilitates classroom discussions, provides an opportunity to meet student’s interests and explore connections. The interactive book includes an option to learn more about the author by providing a link to the authors’ websites. The online community of the authors’ website connects the reader to the author creating an authentic connection (Valenza & Stephens, 2012).

Features and Adaptability
Interactive books contain similar adaptability features associated with those of enhanced books. The continuum of interactivity in this form of the digital text supports all learner’s engagement and facilitates independence as each readers’ experience can be customized and tailored to meet their interests and learning needs (Kearney, 2011). The interactive book has three tiers of engagement and support. The book can be presented as a traditional print book projected on an interactive whiteboard, similar to an E-Book, there is a read-to-me feature that includes music throughout the book, engaging narration and fully animated illustrations or a video without text on the screen. Educators or students can select their reading experience based on their instructional goals, learning styles or needs.

A difference between interactive books and enhanced books that interactive books provide readers with hyperlinked opportunities to engage with the text and participate beyond the book. For example, the interactive book provides additional links to learn about empathy, thereby expanding the online borders of the interactive book. Essentially the digital content is adaptable based on student interest and class discussions.

Access
The interactive book is available through a web platform Bookflix. A subscription, user name and password is required to access the interactive book. The Province of Ontario provides all publicly funded schools with access to the program, however, students will have access to the digital literature resources at home. Bookflix can be used on many different devices, allowing teachers or students to use the program as a whole group or independently. The subscription requirement creates a barrier to access, prohibiting many readers from accessing the rich content of interactive books. Interactive books do provide wide access to the text in comparison to a physical book. For example, a library may have one copy of a particular book, whereas the interactive book, E-Book or enhanced book can be viewed by all students in the school simultaneously. The readership of digital text is broader than that of a single print traditional book on the library shelf.

How to implement interactive books into classroom instruction?
Variety of Text, Reading Familiar Words and Reading Fluency
The book text contains rhyme throughout, one strategy for early readers to gain fluency and confidence is through rhyme. Rhyme is engaging and organically encourages students to participate in reading the text. The read-to-me function creates a fun interactive opportunity for students to read and rhyme along with the narrator. Teachers and students can co-create a list of rhymes that are contained in the book and extended the lists.

Comprehension, Demonstrate and Extend Understanding, Respond to Text
The interactive extension activities provide students with the opportunity to further engage with the text. The activities that can be completed as a whole group at the carpet or students can play them independently on their own device. A hands-on digital literacy extension would be to have students write their own ending. Students can create the characters with clay and use stop motion animation to recreate a new ending to the story. The new ending can be shared with the authors’ websites or emailed to the author (Kearney, 2011). Communicating with the author through the hyperlinks provided in the interactive book fosters student participation. Students can begin to see themselves as authors.

Cross-Curricular to Social Emotional Learning and Healthy Living
The content of the book supports primary students learning empathy which is a key concept of healthy living curriculum. Students can watch the interactive book as a mind on activity on an interactive whiteboard, students can then model parts of the book and discuss how Stick, Stone and Pinecone could have handled situations differently.

Conclusion
The interactive book includes extensive adaptability features and flexibility to customize a reading experience that meets the need of all students. The interactive book will engage students with multimodal features. Educators have the ability to modify the interactive book to achieve instructional goals. Stick and Stone is a rich interactive book that offers opportunities to extend the book beyond the text. The extension activities will support a student’s comprehension and facilitate classroom discussions. Hyperlinks included within the interactive book create opportunities for students to explore and discuss ideas and topics that may have sparked their interests.

References

Bourchardon, S., & Heckman, D. (2012). Digital manipulability and digital literature. Electronic Book Retrieved from http://www.electronicbookreview.com/thread/electropoetics/heuristic

Bowler, L., Morris, R., Cheng, I-L., Al-Issa, R., Romine, B., & Leiberling, L. (2012). Multimodal stories: LIS students explore reading, literacy, and library service through the lens of “The 39 Clues”. Journal of Education for Library and Information Science, 53(1), 32-48

Guernsey, L. (2011, June 7). Are ebooks any good? [Web log post]. Retrieved from http://www.slj.com/2011/06/books-media/ebooks/are-ebooks-any-good/#_

Kearney, M. (2011). A learning design for student-generated digital storytelling. Learning, Media and Technology36(2), 169-188, DOI: 10.1080/17439884.2011.553623

Ministry of Education. (2016). 21st Century Competencies: Foundation Document for Discussion. Queens’ Printer for Ontario. Retrieved from http://www.edugains.ca/resources21CL/About21stCentury/21CL_21stCenturyCompetencies.pdf

Serafini, F. (2013). Reading Workshop 2.0. Reading Teacher, 66(5), 401-404. Retrieved from http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=pbh&AN=92711892&site=ehost-live

Siemens, G. (2005). Connectivism: a learning theory for the digital age. International Journal of Instructional Technology and Distance Learning, 2(10, 3-10. Retrieved from http://www.itdl.org/journal/jan_05/article01.htm

Skaines, R.L. (2010). The shifting author-reader dynamic: online novel communities as a bridge from print to digital literature. Convergence: The International Journal of Research into New Media Technologies16(1), 95–111 DOI: 10.1177/1354856509347713

Valenza, J. K., & Stephens, W. (2012). Reading Remixed. Educational Leadership69(6), 75-78. Retrieved from http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=ulh&AN=73183267&site=ehost-live

Module 2 Learning and Teaching

Digital literacy, ebooks, interactive books and enhanced books afford classroom teachers new opportunities for instruction that were not available with traditional print books. The different types of digital literature often include huge easy to read font, beautiful graphics and illustrations, engaging narrator, word tagging, music and animation. Students are engaged with technology tools and the kinesthetic opportunities of touch screens to read. Programs, software and online platforms are now available to support these different types of books. Tumble books, Sora, Bookflix, Story Online and Raz Kids are a few that I have used to support instruction in the classroom. Additionally, digital literacy allows for students to discuss a book online outside of the walls of the classroom with students and educators from around the world. This opportunity fosters empathy and supports students awareness of various viewpoints and perspectives.

Digital literacy supports the newest learning theory connectivisim, whereby students are learning by connecting knowledge with others through active participation in Web 2.0. Teachers can support students through the following learning opportunities:

  • social networking through social media platforms
  • uploading students created videos
  • blogging
  • participate in a wiki
  • primary source documents for digital storytelling

Students in our classrooms today are digital natives. Digital media is a vital component of students lives, as they have been reading off screens since their born. It is important for educators to meet students where they are at, teach in a way that meets students learning style and interest. Technology is a tool that supports students learning and should be modelled effectively in the classroom.