Censorship
DeFleur, M. L. (1960). Book selection and censorship: A study of school and public libraries in California Marjorie Fiske. Social Problems, 8(1), 93-94. https://doi.org/10.2307/798634
Lukenbill, W. B. (2007). Censorship : What do school library specialists really know? School library media research, 10, 1-44.
Moeller, R. A., & Becnel, K. E. (2020). “They’re so Stinkin’ popular, how could you say no?” graphic novel collection development and school librarian self-censorship. The Library Quarterly, 90(4), 515-529. https://doi.org/10.1086/710262
Oltmann, S. M. (2016). “They kind of rely on the library”: School librarians serving LGBT students. The Journal of Research on Libraries and Young Adults, 7(1), 1-21.
Rumberger, A. (2019). The elementary school library: Tensions between access and censorship. Contemporary Issues in Early Childhood, 20(4), 409-421. https://doi.org/10.1177/1463949119888491
Ryan, C. L., & Hermann-Wilmarth, J. M. (2013). Already on the shelf : Queer readings of award-winning children’s literature. Journal of Literacy Research, 45(2), 142-172. https://doi.org/10.1177/1086296×13479778
Diversity
Ashton, L. (2001). Celebrating diversity: Revaluing children’s picture books in art education. Australian art education, 24(1), 37-47. Retrieved from https://search-informit-com-au.ezproxy.csu.edu.au/documentSummary;res=IELAPA;dn=200207267
De Bruijn, Y., Emmen, R. A., & Mesman, J. (2020). Ethnic diversity in children’s books in The Netherlands. Early Childhood Education Journal. doi:10.1007/s10643-020-01080-2
Kucirkova, N. (2016). Personalisation: A theoretical possibility to reinvigorate children’s interest in storybook reading and facilitate greater book diversity. Contemporary Issues in Early Childhood, 17(3), 304-316. doi:10.1177/1463949116660950
Monoyiou, E., & Symeonidou, S. (2016). The wonderful world of children’s books? Negotiating diversity through children’s literature. International Journal of Inclusive Education, 20(6), 588-603. doi:10.1080/13603116.2015.1102338
Strick, A. (2013). Is everybody in? A look at diversity and inclusion in children’s books. School Librarian, 61(3), 131. Retrieved from https://ezproxy.csu.edu.au/login?url=https://www-proquest-com.ezproxy.csu.edu.au/scholarly-journals/is-everybody-look-at-diversity-inclusion/docview/1461371299/se-2?accountid=10344
Young People’s Book Awards
Bickmore, S. T., Xu, Y., & Sheridan, M. (2017). Where are the people of color?: Representation of cultural diversity in the national book award for young people’s literature and advocating for diverse books in a non-post racial society. Taboo: The Journal of Culture and Education, 16(1), 39. doi:10.31390/taboo.16.1.06
Joan, K. (2017). Another book award? Firing up interest in Dublin schools. School Librarian, 65(2), 68. Retrieved from https://ezproxy.csu.edu.au/login?url=https://www-proquest-com.ezproxy.csu.edu.au/scholarly-journals/another-book-award-firing-up-interest-dublin/docview/1917304500/se-2?accountid=10344
Kidd, K. B., & Thomas, J. T. (Eds.). (2017). Prizing children’s literature: The cultural politics of children’s book awards. Retrieved from https://ebookcentral.proquest.com/lib/CSUAU/detail.action?docID=4741314
Digital Materials/Resources and Emerging Technologies.
American Library Association. (n.d.). Games in libraries. https://games.ala.org/games-in-libraries/
Blumberg, F. C., Deater‐Deckard, K., Calvert, S. L., Flynn, R. M., Green, C. S., Arnold, D., & Brooks, P. J. (2019). Digital games as a context for children’s cognitive development: Research recommendations and policy considerations. Social Policy Report, 32(1), 1-33. https://doi.org/10.1002/sop2.3
Buchanan, K., & Vanden Elzen, A. M. (2017). Beyond a fad: Why video games should be part of 21st century libraries. Education Libraries, 35(1-2), 15. https://doi.org/10.26443/el.v35i1-2.342
Elzen, A. M., & Roush, J. (2013). Brawling in the library: Gaming programs for Impactful outreach and instruction at an academic library. Library Trends, 61(4), 802-813. https://doi.org/10.1353/lib.2013.0016
Werner, K. (2013). Bringing them in: Developing a gaming program for the library. Library Trends, 61(4), 790-801. https://doi.org/10.1353/lib.2013.0015