Whilst libraries and librarians are increasingly embracing technological developments and advancements, there remains a struggle in fully implementing these cutting-edge technologies for learning. Nonetheless, the potential for future directions within library services is incredibly vast and until recent years seemed like something out of a science fiction novel! Continue reading
Tag: VR
OLJ Task 11: A whole new (virtual) world
Virtual and augmented reality (VR/AR) technology is steadily increasing in popularity and adoption within a variety of settings. There are a number of VR/AR tools and devices available with varying levels of advancement and pricing. Some of these include HTC VIVE, the Oculus Rift by Facebook, and Google Cardboard that are used with apps such as Tiltbrush by Google and Google Earth (Frost et al., 2020). Both VR and AR technologies offer an immersive experience, through a combination of video and computer-generated imaging (Craig & Georgieva, 2018), allowing users to be transported to a whole new world! The implications for adopting such technologies within information agency settings are incredibly vast, with immeasurable potential uses, particularly in educational settings. Continue reading