Virtual and augmented reality (VR/AR) technology is steadily increasing in popularity and adoption within a variety of settings. There are a number of VR/AR tools and devices available with varying levels of advancement and pricing. Some of these include HTC VIVE, the Oculus Rift by Facebook, and Google Cardboard that are used with apps such as Tiltbrush by Google and Google Earth (Frost et al., 2020). Both VR and AR technologies offer an immersive experience, through a combination of video and computer-generated imaging (Craig & Georgieva, 2018), allowing users to be transported to a whole new world! The implications for adopting such technologies within information agency settings are incredibly vast, with immeasurable potential uses, particularly in educational settings. Continue reading