April 15

Good game characteristics. Reflection 3.6

Games characteristics incorporated in the WOW in school project…This project’s success is probably attributed to the characteristics of good games which have been incorporated into the learning. James Gee describes this with clarity in his keynote address.

Retrieved from https://www.youtube.com/watch?v=gauKUKfOo6w

As James Gee (2012) described at Games for Change in 2012, this WOW project has become a good “BIG G” game. A big G game is where the software is offered in an affinity space (a space where people come together with a common passion) combined with the principles of good games.

Good games…

  • have collective intelligence- a system which is smarter than the individuals playing, a system good at managing your attention
  • use good gamification- direct people and motivate them to achieve
  • include smart tools, tools which make the player smarter
  • encourage a form of crowd sourcing, encouraging as many contributions as possible
  • embrace convergence, must use multi media
  • collect copious data which they represent back to the players
  • build an assessment, not as a score but as a trajectory towards mastery
  • set standards which are indigenous
  • be about distributed intelligence, shared and networked intelligence
  • emotional and social intelligence
  • embodied intelligence, show you what it feels like, experience = tacit understanding
  • represent situated understanding- words and representations should be related
  • induce critical, design (modding mentality) and system( multiple variables) thinking
  • allow creativity and innovation
  • are about literacy- the articulation of tacit knowledge
  • teaches problem solving, where you use facts as tools
  • make people producers, it empowers them
  • push you to mastery through a cycle of expertise
  • prepare the player for future learning
  • make you see the world in a new way, new possibilities for solutions


Games for Change. (2012, July 30). Dr James Paul Gee Keynote [Video file]. Retrieved from https://www.youtube.com/watch?v=gauKUKfOo6w

Haskell, C. (2013).Isuu.com. Understanding quest based learning. Retrieved from https://issuu.com/loraevanouski/docs/qbl-whitepaper_haskell-final




Posted April 15, 2016 by moraig in category INF541

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