A case study: using augmented reality to amplify learning in the school library program

I first came across this example of immersive augmented reality in a school library activity when I saw it’s creators down for leading a session at next week’s EduTECH  conference. Two local teacher-librarians Anne Weaver from All Hallows and  Cathy Oxley from Brisbane Boys Grammar teamed together to organise an immersive, augmented reality role play fantasy quest. This activity was set to be performed in a park, but due to the weather it happened inside the library. Working in teams and reading instructions the students participated in challenges amplified by the immersion in numerous augmented fantasy virtual worlds and scenes. As well as promoting fantasy fiction and reading, this experience integrated augmented reality in a really authentic and entertaining manner. I think its great for engaging young adult learners. Anne Weaver has a post on her blog about this innovative learning activity.

augmentedhttp://en.wikipedia.org/wiki/Immersion_(virtual_reality)