INF533

Post-review reflection

The world of digital literature – a virtual ocean to wade through. Initially, I underestimated how much was out there, but my eyes have been pleasantly opened!

In simple terms, a good digital literature text is one that tells a story while engaging readers using multimodal features. Of course, it can be much more than that. Groth (2018) says that “there is no uniform approach to digital literature…this can be a strength (wow, digital literature can be almost anything) or a weakness (ugh, digital literature can be almost anything)” – I admit, at first, I was the latter. It overwhelmed me that there were minimal rules around defining digital literature (where are the rules?!); however, four weeks later I’d say I now sit firmly in the former “wow, digital literature can be almost anything!” camp.

Throughout researching and engaging with my chosen digital literature texts, I subconsciously created my own criteria – is it a form of good storytelling? Are students building empathy? Are they engaged with characters and their actions? Do they want to share the story with their friends or likeminded fans? Does it challenge and/or expand their reading skills? Does it even need to, or can it just be for pure entertainment? All these criteria can just as easily be applied when assessing a traditional book, which tells me that storytelling at its core is what readers want for themselves and teacher librarians want for their students – the format may even be irrelevant.

Digital literature texts serve the purpose of being a sign of the times. Whether we like it or not, the nature of reading is changing. If “reading is the process of constructing meaning from symbols” and “a book is a published collection of related pages or screens” (Lamb 2011), then digital literature is actually easier to define than I had thought. I think the word “digital” scares people, when really, we should be excited that our students want to engage in reading of any kind. The changing landscape of reading is upon us, and we as TLs need to keep up.

In comparison to print books, “pages aren’t just turned, they are clicked and pinched and swiped – movements that need to be learned” (Sadokierski, 2013). What this means for TLs is we need to make sure our students are digitally literate before they can engage effectively in digital literature. Even in the high school setting this is important – we assume teenagers are digital natives, but we know now that that it is entirely possible they are really just fluent in TikTok. They are not necessarily engaging with digital technologies in a meaningful way; with the introduction of multimedia and transmedia digital literature, we can change that. Then there are the students who are already a treasure-trove of digital literature recommendations, who are already one step ahead of us when it comes to the digital world and can show US where to find the “good stuff”.

Jabr (2103) asked if tactile experiences while reading matter more than we think? For me personally, yes. There’s nothing better than the smell of a new book, feeling pages turn in my fingers; I found the digital world lacked warmth I find in books. Yet none of us can discount the value of digital literature platforms in a digital age. If our job as TLs is to convince young people to read, then does it matter what platform they are reading on? If they are engaging with the beauty of stories, building empathy, embracing new vocabulary, and witnessing visually appealing content, then really we just need to assess digital literature on its merits the same way we do the content of a book.

I enjoyed exploring all three of my chosen digital literature. The Amnesty podcast was engaging, but difficult for me as I’ve never been particularly good at listening for long periods of time and their banter distracted me from the story. I could, however, see how this could be used in the classroom while looking at story structure/shared storytelling and could appreciate how it would interest some readers to feel involved in the story’s creating. I loved the fandom of the online comic Namesake and how readers engaged with each other (I only wish something like this had been around in Buffy’s hey day!). The one I enjoyed the most AND could see being easily incorporated into the classroom was The Boat – as a high school English teacher, I could immediately place this in a teaching situation across multiple subjects, even before I saw that bonus teacher resources were available. Interestingly, it was also very close to an actual book in style and structure – perhaps this is why I connected with it so much.

“The content is still the part of the reading experience that provides value for the learner” (Lamb, 2011) – this is what it comes down to. All three of the texts I reviewed have valuable content, in one way or another – how that content is used and appreciated is really up to the reader (or teacher) to decide.

 

REFERENCE LIST:

Groth, S. (2018, May 20). Still defining digital literature. The Writing Platform. http://thewritingplatform.com/2018/05/still-defining-digital-literature/

Jabr, F. (2013, April 11). The reading brain in the digital age: The science of paper versus screens. Scientific Americanhttp://www.scientificamerican.com/article/reading-paper-screens/

Lamb, A. (2011). Reading redefined for a transmedia universe. Learning and Leading with Technology39(3), 12 17. http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/ login.aspx?direct=true&db=ehh&AN=67371172&site=ehost-live

Sadokierski, Z. (2013, November 12). What is a book in the digital age? The Conversation. http://theconversation.com/what-is-a-book-in-the-digital-age-19071

INF533

Review #1 – NAMESAKE (online comic)

The first of my three reviews will focus on the online comic, Namesake. Recommended to me by a Year 12 student, this comic tells the story of Emma Crewe, a non-reader who lands in a literary world after a fire in a library. She quickly discovers she is the next in a long line of “Dorothys” and must save Oz. Mixing multiple classic storylines and characters together as Emma travels through worlds and portals, Namesake will surely appeal to lovers of fantasy as well as traditional literature classics. Written by Megan Lavey-Heaton and illustrated by Isabelle Melancon, the very fact this is a free and easily accessible text means it already has ‘pull’ for many students in the high school age group.

Reading the comic is straightforward – initial loading of the page takes the reader straight to the latest chapter, which is great for long-time fans (the most current issues are dated August 2021).  For new readers, a banner at the top allows them to access archives of the series, right back to 2010, the first year of the comic’s inception. This immediately negates the need to assess the longevity of the text – clearly it has legs if it is still going strong 11 years later. Readers can also access handbooks and “interviews” with the characters, as well as enjoy specials such as Christmas editions and extra illustrations. Additionally, readers can also head to the store and purchase hard copies of some editions and merchandise. The comic clearly caters to its long-time fans as well as new readers, which is fantastic if a teacher were to introduce this text in the classroom, or a librarian were to recommend this to students who enjoy graphic novels of the fantasy persuasion. Updates are added every Tuesday, Thursday and Saturday, giving it that “serial” feel of old-school television series. It is easy to navigate and available through any device which provides internet access.

Teenagers will enjoy the obvious world-building that has gone into the series (especially 11 years worth!). It will also appeal to students of the LGBTQ+ community, as one of the main characters is bisexual and another is asexual. The creators have even produced a one-off page where they break down the sexual orientations of specific characters. Multiple studies show that “giving young adult and teenage readers access to stories that reflect their own identities is crucial” (Fuller, 2021). The content itself, however, is innocent enough for TLs to be able recommend the text to young readers without the worry of complaints from school admin and/or parents.

Initially, the text doesn’t appear to enhance the traditional reading experience. It is very much set up like a traditional book, with arrows to change the ‘page’; however, scrolling down was necessary as the whole page didn’t fit on the screen (upon reading it on my phone I found it easier to navigate, although I still had to zoom in for each new page). I found this distracting, along with the constant pop ads interrupting the reading process (of course, a by-product of free access); however, this may not bother today’s adolescents who were “born digital” (Hovious et al., 2020, p. 217) and are likely used to navigating around and through distracting pop-ups. What I did discover is the use of ‘hovertext’ over each page/image, where little titbits of information or hidden details were revealed. This was interesting as it added to the interactive element where previously I hadn’t thought there was any, as well as giving fans further insights into the world of Namesake.

Other than the hovertext feature, the text itself is not particularly interactive and is essentially an e-book without the need for an app or particular device; however, what does set it apart is the online community that can be built through interactions with other readers. Readers can engage with the author and illustrator through their respective social media pages, and the comments section below each chapter allows readers to engage with both each other and the author/illustrator. The comments section is a lively and engaged discussion around the merit of the chapter, what they liked/enjoyed, recommendations to other editions, backstories etc. This engagement with other readers shows that young readers are not simply happy to love a book; they want to “actively celebrate what they read” (Kennedy, as cited in Valenza and Stephens, 2012, p. 78). I noted before that this text is based in the fantasy genre, and “online novel communities are more frequently based on fantasy titles than on any other genre” – perhaps because these fans enjoy interacting the fantasy world beyond the end of the novel’s (or in this case, the comic’s) story long after reading (Skaines, 2010).

Overall, a great text to kickstart my own foray into the world of digital literature, and one I will be recommending to students who love both comics and the fantasy genre.

REFERENCE LIST:

Fuller, W. (2021, February 5). Pop Cultured: The Importance of LGBTQ+ Narratives in YA Literature. The Daily Utah Chronicle. https://dailyutahchronicle.com/2021/02/05/pop-cultured-the-importance-of-lgbtq-narratives-in-ya-literature/

Hovious, A., Shinas, V. H., & Harper, I. (2021). The compelling nature of transmedia storytelling: Empowering twenty first-century readers and writers through multimodality. Technology, Knowledge and Learning, 26, 215-229. https://doi.org/10.1007/s10758-020-09437-7

Lavey-Heaton, M. & Melancon, I. (2010 – present). Namesake. https://www.namesakecomic.com/

Skaines, R. L. (2010). The shifting author-reader dynamic: Online novel communities as a bridge from print to digital literature. Convergence: The International Journal of Research into New Media Technologies16(1), 95–111. https://doi.org/10.1177/1354856509347713

Valenza, J. K., & Stephens, W. (2012). Reading remixed. Educational Leadership69(6), 75-78. http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=ulh&AN=73183267&site=ehost-live