Part A: Context for Digital Storytelling Project

Creative writing is the main motivation of this digital storytelling project.  Throughout the curriculum students are required to write a narratives, examining different literature to understand the creative writing features.  Teaching and learning narratives requires examining and unpacking their features, exploring descriptive language, sizzling starts, character development, and so on.  At times, students can be […]

Part B: Digital Story

Home Sweet Home By Kathy Talbot References. Baracross. (2015, January 25). Misty road by a forest. [Photograph]. Wikimedia Commons. https://commons.wikimedia.org/wiki/File:Misty_road_by_a_forest_(Unsplash).jpg Blende12. (2020, April 2). Background nature moon emotion. [Photograph] Pixaby.. https://pixabay.com/photos/background-nature-moonlight-emotion-4991825/ Pixy. (n.d.). Photo of man with outstretched arm. [Photograph]. Pixy.org. https://pixy.org/6557266/ Damo-zero. (2012). Needle finished on record. [Sound File]. Freesound. https://freesound.org/people/Daimon-zero/sounds/166390/ Hoffman, D. (2010). […]

Review #1: The Boat – an interactive graphic novel

(Huynh, The Boat, 2015) Literature in a digital environment can be both enriching and supportive of teaching and learning.  However, in the plethora of options can be difficult to find the right one fit for purpose.  When selecting digital, or multimodal, literature consideration that will maximise reader engagement creating synergy between test and technology, rather […]

Review # 2: 3:15 Things That Go Bump In the Night

(SkeletonCreekNews, 2011) Transmedia storytelling a concept raised by Lamb & Johnson (2010, p 77), noting that teens of this Digital Age easily move between devices and communication platforms.  This equates to reading books, exploring fan-fic websites, videogames to the follow up movie, TicTok and any variant thereof.  Transmedia is described by its cross technology platforms […]

Review #3: Muscle System Pro III App

Transmedia text goes beyond fiction narratives.  Application for tablets are becoming more relevant to education and support teaching and learning beyond fiction.  Muscle System Pro III (MSP3) is an example of an interactive text that supports biomechanics teaching and learning as well as self-motivated study.  Zammit (2016, p8) lead a study into students responding to […]