Review #1: The Boat – an interactive graphic novel

(Huynh, The Boat, 2015) Literature in a digital environment can be both enriching and supportive of teaching and learning.  However, in the plethora of options can be difficult to find the right one fit for purpose.  When selecting digital, or multimodal, literature consideration that will maximise reader engagement creating synergy between test and technology, rather […]

Review # 2: 3:15 Things That Go Bump In the Night

(SkeletonCreekNews, 2011) Transmedia storytelling a concept raised by Lamb & Johnson (2010, p 77), noting that teens of this Digital Age easily move between devices and communication platforms.  This equates to reading books, exploring fan-fic websites, videogames to the follow up movie, TicTok and any variant thereof.  Transmedia is described by its cross technology platforms […]

Review #3: Muscle System Pro III App

Transmedia text goes beyond fiction narratives.  Application for tablets are becoming more relevant to education and support teaching and learning beyond fiction.  Muscle System Pro III (MSP3) is an example of an interactive text that supports biomechanics teaching and learning as well as self-motivated study.  Zammit (2016, p8) lead a study into students responding to […]

Theory to Practice (activity)

In contemplating applying theory to practice, a module activity, I chose to explore the 2019 Fiji Study Visit.  I have been to Fiji, an eon ago, and remember the children’s faces as we drove through small villages.  The joy they exude reminds me when I read a story to children throughout my career. Story-telling was […]

Making Your Collection More Graphic

Abstract Graphic novels are making their mark in the hands of school aged readers, in school libraries and on the desks of teachers.  Why? Aren’t they a glorified comic book? What value do they have? These are all valid questions which will be explored throughout this paper.  Graphic novels have great potential to engage reluctant […]