Week 4 – Project Proposal and Plan

Manipulation of Augmented Reality for Child’s Energy Expenditure

Childhood obesity becoming a major problem to the world because its repercussions effect to the future adulthood and many illnesses during the lifetime. The intention of the research is to find out solutions for childhood obesity in a medically approach and scale of applicability of augmented reality based exergame solutions to decrease the child obesity. Children’s exercise methods in present era, their daily routine will be identified and will plan to proceed this research by considering those factors. In this study, plan to identify and discuss currently available solutions to solve this phenomenon, and also plan to propose appropriate suggestions available solutions will explain along with their pros and cons.

1.    Rationale

       I.        Problem Domain

Good health and happiness are every people’s expectation. To keep good health nutritious foods and exercise is the major parts. Since the industrial revolution people’s lifestyle started to change. Last few decades individuals has been changing rapidly. As a result of that, food consumption and physical activities also changed. Furthermore, with the competitive lifestyle people started to consume more fast foods and less exercise. So, peoples tend to consume more calories, but they have no time to expend that earned energy. Finally, the redundant energy will reserve in the body as fat.

In addition to that, now a day’s children are not interested in sports because of their tight schedule with competitive education structure. Because of that, most of youngers are suffer from obesity. As a result of that, most of them are suffer from diabetics. Over the past three decades child diffusion of overweight has increased significantly. Globally an estimated 170 million children (aged less than 18 years) are now estimated to be overweight [1].

With the new technology comes individuals addict to computer related activities more than sports. The prevalence of that quantity is increasing year by year. Video gaming is main of computer related activity which is now a day people and specially children addicted. So, if any methodology available video gaming with sports (Exercise) then it will be a significant solution for above problem. Other than video gaming with exercise if people can identify their burned calories, heartbeat rate at the same time then it will be a great opportunity to everybody.

     II.         Purpose and justification

 

There is a big gap between present human’s day to day life activities and exercising. So, students, employees can’t find adequate time to think about their healthy life. According to the world health organization not doing exercises (Physical inactivity) can be effect for 21–25% of breast and colon cancers 27% of diabetes and approximately 30% of heart disease [2]. Exercise gives lot of benefits to humans such as control weight, combats health conditions and diseases, Exercise helps to improve our psychic health, exercise helps to keep our body shape etc. So, above factors showed us, exercise is a major part to maintain good health.

Sometimes exercise can be monotonous activity to persons. So, people’s interest to doing exercise can be abating. Past few decades individual’s entertainment method change in rapidly. Films, Television, Computer activities and Internet effect to decrease people’s sporting and exercise.

Exergame (Exercise base video games) is a good solution to use as an exercise methodology as well as entertainment methodology.

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