Name: | Kanishka Niroshan Adikari Arachchilage | ||
Project Title: | Manipulation of Augmented Reality for Child’s Energy Expenditure | ||
Week No: | 08 | Date: 29th April 2020 | |
Planning: | |||
MILESTONE: | PLANNED: | ACTUAL: | COMMENT: |
1. Read articles about energy expenditure
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Completed by end of the week
|
Successfully Completed | |
2. Search about currently available exergame devices | Completed by end of week | Success | |
ISSUES | Some research materials request payment for read. | ||
DESCRIPTION: | DATE: | ACTION/RESULTS: | FINISHED (Y/N): |
Complete blog creation and start posting |
By end of 29th April 2020 |
Y |
Month: April 2020
Motion Tracking
As explained in Ashish S, Mukesh A, Anima S, Pankhuri D motion capturing and using motions to video games changed the gaming industry to a new era. Motion capturing can be done in several methods and using several tools. Motion capturing process can be classify into two major categories, Marker based and Marker less.
1. Marker based motion capture
Figure 1: Marker based motion capture. (LambSoft: Production Work)
To capture actor’s motions various types of markers are placed and record the body movements of actor. Figure 4 shows the steps of motion capturing process. Once placed on marker on actor’s body then the performer’s skeleton is identified and according to performer skeleton then create the character skeleton. Finally, the skinned character will create based on the identified character.
Below points were identified during the Marker based motion capturing process
- External devices needed to mark the actor’s body and capture the movements
- Cost is high
- Accuracy is high
- Time require to setup the device is also high
2. Marker less motion capture
Wearing of special equipment, special devices avoid in marker less motion capturing process. Then actor can do the activity in a freely manner. In this method actor’s movements is recorded in multiple video streams. Recorded video streams will analyze from a special computer vision algorithm. This method motion capturing part done from specific software and this will help to decrease the cost. These days available various kind of marker less devices and Microsoft Kinect is an example for that.
Below points were identified during the Marker less motion capturing process.
- External devices no needed to mark the actor’s body and capture the movements
- Cost is low
- Accuracy is low
- Time require to setup the device is also low
Week 7 – Progress Report
Name: | Kanishka Niroshan Adikari Arachchilage | ||
Project Title: | Manipulation of Augmented Reality for Child’s Energy Expenditure | ||
Week No: | 07 | Date: 22nd April 2020 | |
Planning: | |||
MILESTONE: | PLANNED: | ACTUAL: | COMMENT: |
1. Find out the difference between Virtual reality and Augmented reality
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Work on two days
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Success | |
2. Augmented reality based video games | Completed by end of week | Successfully gathered information | |
ISSUES | Some research materials request payment for read. | ||
DESCRIPTION: | DATE: | ACTION/RESULTS: | FINISHED (Y/N): |
Complete blog creation and start posting |
By end of 22nd April 2020 |
Y |
Week 6 – Progress Report
Name: | Kanishka Niroshan Adikari Arachchilage | ||
Project Title: | Manipulation of Augmented Reality for Child’s Energy Expenditure | ||
Week No: | 06 | Date: 15th April 2020 | |
Planning: | |||
MILESTONE: | PLANNED: | ACTUAL: | COMMENT: |
1. Read more research papers about the topic
|
Continue for two weeks
|
Successfully selected | |
2. Study about child obesity. | Completed by end of week | Successfully studied | |
ISSUES | Some research materials request payment for read. | ||
DESCRIPTION: | DATE: | ACTION/RESULTS: | FINISHED (Y/N): |
Complete blog creation and start posting |
By end of 15th April 2020 |
Y |
Energy in Physical Activity
Energy in Physical Activity
Human or animal body convert consumed food into energy. The amount of energy that food consists and food providing to the body measured in calories or joules. Energy expenditure can measure in two different methods. International unit of energy expenditure is kJ per Hour.
- Energy expenditure at rest (this can measure in below mechanisms)
- BMR (Basal Metabolic Rate)
- RMR (Rest Metabolic Rate)
- Energy expenditure at physical activity
Week 5 – Progress Report
Name: | Kanishka Niroshan Adikari Arachchilage | ||
Project Title: | Manipulation of Augmented Reality for Child’s Energy Expenditure | ||
Week No: | 05 | Date: 08th April 2020 | |
Planning: | |||
MILESTONE: | PLANNED: | ACTUAL: | COMMENT: |
1. Select project title
|
Select and confirm by end of week
|
Successfully selected | |
2. Gather information by reading proper resources | Completed by end of week | Successfully gathered information | |
ISSUES | Some research materials request payment for read. | ||
DESCRIPTION: | DATE: | ACTION/RESULTS: | FINISHED (Y/N): |
Complete blog creation and start posting |
By end of 08th April 2020 |
Y |
Week 4 – Progress Report
Name: | Kanishka Niroshan Adikari Arachchilage | ||
Project Title: | Manipulation of Augmented Reality for Child’s Energy Expenditure | ||
Week No: | 04 | Date: 05th April 2020 | |
Planning: | |||
MILESTONE: | PLANNED: | ACTUAL: | COMMENT: |
|
Started and confirm by end of week
|
Successfully selected | |
2. Gather information by reading proper resources | Completed by end of week | Successfully gathered information | |
ISSUES | Some research materials request payment for read. | ||
DESCRIPTION: | DATE: | ACTION/RESULTS: | FINISHED (Y/N): |
Complete blog creation and start posting |
By end of 05th April 2020 |
Y |
Week 4 – Project Proposal and Plan
Manipulation of Augmented Reality for Child’s Energy Expenditure
Childhood obesity becoming a major problem to the world because its repercussions effect to the future adulthood and many illnesses during the lifetime. The intention of the research is to find out solutions for childhood obesity in a medically approach and scale of applicability of augmented reality based exergame solutions to decrease the child obesity. Children’s exercise methods in present era, their daily routine will be identified and will plan to proceed this research by considering those factors. In this study, plan to identify and discuss currently available solutions to solve this phenomenon, and also plan to propose appropriate suggestions available solutions will explain along with their pros and cons.
1. Rationale
I. Problem Domain
Good health and happiness are every people’s expectation. To keep good health nutritious foods and exercise is the major parts. Since the industrial revolution people’s lifestyle started to change. Last few decades individuals has been changing rapidly. As a result of that, food consumption and physical activities also changed. Furthermore, with the competitive lifestyle people started to consume more fast foods and less exercise. So, peoples tend to consume more calories, but they have no time to expend that earned energy. Finally, the redundant energy will reserve in the body as fat.
In addition to that, now a day’s children are not interested in sports because of their tight schedule with competitive education structure. Because of that, most of youngers are suffer from obesity. As a result of that, most of them are suffer from diabetics. Over the past three decades child diffusion of overweight has increased significantly. Globally an estimated 170 million children (aged less than 18 years) are now estimated to be overweight [1].
With the new technology comes individuals addict to computer related activities more than sports. The prevalence of that quantity is increasing year by year. Video gaming is main of computer related activity which is now a day people and specially children addicted. So, if any methodology available video gaming with sports (Exercise) then it will be a significant solution for above problem. Other than video gaming with exercise if people can identify their burned calories, heartbeat rate at the same time then it will be a great opportunity to everybody.
II. Purpose and justification
There is a big gap between present human’s day to day life activities and exercising. So, students, employees can’t find adequate time to think about their healthy life. According to the world health organization not doing exercises (Physical inactivity) can be effect for 21–25% of breast and colon cancers 27% of diabetes and approximately 30% of heart disease [2]. Exercise gives lot of benefits to humans such as control weight, combats health conditions and diseases, Exercise helps to improve our psychic health, exercise helps to keep our body shape etc. So, above factors showed us, exercise is a major part to maintain good health.
Sometimes exercise can be monotonous activity to persons. So, people’s interest to doing exercise can be abating. Past few decades individual’s entertainment method change in rapidly. Films, Television, Computer activities and Internet effect to decrease people’s sporting and exercise.
Exergame (Exercise base video games) is a good solution to use as an exercise methodology as well as entertainment methodology.