Week 8 – Progress Report

Name: Kanishka Niroshan Adikari Arachchilage
Project Title: Manipulation of Augmented Reality for Child’s Energy Expenditure
Week No: 08 Date: 29th April 2020  
Planning:  
MILESTONE: PLANNED: ACTUAL: COMMENT:
1. Read articles about energy expenditure

 

Completed by end of the week

 

Successfully Completed
2. Search about currently available exergame devices Completed by end of week Success
ISSUES Some research materials request payment for read.
DESCRIPTION: DATE: ACTION/RESULTS: FINISHED (Y/N):
 

Complete blog creation and start posting

 

By end of 29th April 2020

 

Y

Motion Tracking

As explained in Ashish S, Mukesh A, Anima S, Pankhuri D motion capturing and using motions to video games changed the gaming industry to a new era. Motion capturing can be done in several methods and using several tools. Motion capturing process can be classify into two major categories, Marker based and Marker less.

1. Marker based motion capture

Figure 1: Marker based motion capture. (LambSoft: Production Work)

To capture actor’s motions various types of markers are placed and record the body movements of actor. Figure 4 shows the steps of motion capturing process. Once placed on marker on actor’s body then the performer’s skeleton is identified and according to performer skeleton then create the character skeleton. Finally, the skinned character will create based on the identified character.

 

Below points were identified during the Marker based motion capturing process

  • External devices needed to mark the actor’s body and capture the movements
  • Cost is high
  • Accuracy is high
  • Time require to setup the device is also high

2.  Marker less motion capture

 

Wearing of special equipment, special devices avoid in marker less motion capturing process. Then actor can do the activity in a freely manner. In this method actor’s movements is recorded in multiple video streams. Recorded video streams will analyze from a special computer vision algorithm. This method motion capturing part done from specific software and this will help to decrease the cost.   These days available various kind of marker less devices and Microsoft Kinect is an example for that.

 

Below points were identified during the Marker less motion capturing process.

  • External devices no needed to mark the actor’s body and capture the movements
  • Cost is low
  • Accuracy is low
  • Time require to setup the device is also low

 

Week 7 – Progress Report

Name: Kanishka Niroshan Adikari Arachchilage
Project Title: Manipulation of Augmented Reality for Child’s Energy Expenditure
Week No: 07 Date: 22nd April 2020  
Planning:  
MILESTONE: PLANNED: ACTUAL: COMMENT:
1. Find out the difference between Virtual reality and Augmented reality

 

 

Work on two days

 

Success
2. Augmented reality based video games Completed by end of week Successfully gathered information
ISSUES Some research materials request payment for read.
DESCRIPTION: DATE: ACTION/RESULTS: FINISHED (Y/N):
 

Complete blog creation and start posting

 

By end of 22nd April 2020

 

Y

Week 6 – Progress Report

Name: Kanishka Niroshan Adikari Arachchilage
Project Title: Manipulation of Augmented Reality for Child’s Energy Expenditure
Week No: 06 Date: 15th April 2020  
Planning:  
MILESTONE: PLANNED: ACTUAL: COMMENT:
1. Read more research papers about the topic

 

 

Continue for two weeks

 

Successfully selected
2. Study about child obesity. Completed by end of week Successfully studied
ISSUES Some research materials request payment for read.
DESCRIPTION: DATE: ACTION/RESULTS: FINISHED (Y/N):
 

Complete blog creation and start posting

 

By end of 15th April 2020

 

Y

Energy in Physical Activity

Energy in Physical Activity

Human or animal body convert consumed food into energy. The amount of energy that food consists and food providing to the body measured in calories or joules. Energy expenditure can measure in two different methods. International unit of energy expenditure is kJ per Hour.

  • Energy expenditure at rest (this can measure in below mechanisms)
    • BMR (Basal Metabolic Rate)
    • RMR (Rest Metabolic Rate)
  • Energy expenditure at physical activity

 

 

Week 5 – Progress Report

Name: Kanishka Niroshan Adikari Arachchilage
Project Title: Manipulation of Augmented Reality for Child’s Energy Expenditure
Week No: 05 Date: 08th April 2020  
Planning:  
MILESTONE: PLANNED: ACTUAL: COMMENT:
1. Select project title

 

 

Select and confirm by end of week

 

Successfully selected
2. Gather information by reading proper resources Completed by end of week Successfully gathered information
ISSUES Some research materials request payment for read.
DESCRIPTION: DATE: ACTION/RESULTS: FINISHED (Y/N):
 

Complete blog creation and start posting

 

By end of 08th April 2020

 

Y

Week 4 – Progress Report

Name: Kanishka Niroshan Adikari Arachchilage
Project Title: Manipulation of Augmented Reality for Child’s Energy Expenditure
Week No: 04 Date: 05th April 2020  
Planning:  
MILESTONE: PLANNED: ACTUAL: COMMENT:
    1. Project  proposal

 

 

Started and confirm by end of week

 

Successfully selected
2. Gather information by reading proper resources Completed by end of week Successfully gathered information
ISSUES Some research materials request payment for read.
DESCRIPTION: DATE: ACTION/RESULTS: FINISHED (Y/N):
 

Complete blog creation and start posting

 

By end of 05th April 2020

 

Y

Week 4 – Project Proposal and Plan

Manipulation of Augmented Reality for Child’s Energy Expenditure

Childhood obesity becoming a major problem to the world because its repercussions effect to the future adulthood and many illnesses during the lifetime. The intention of the research is to find out solutions for childhood obesity in a medically approach and scale of applicability of augmented reality based exergame solutions to decrease the child obesity. Children’s exercise methods in present era, their daily routine will be identified and will plan to proceed this research by considering those factors. In this study, plan to identify and discuss currently available solutions to solve this phenomenon, and also plan to propose appropriate suggestions available solutions will explain along with their pros and cons.

1.    Rationale

       I.        Problem Domain

Good health and happiness are every people’s expectation. To keep good health nutritious foods and exercise is the major parts. Since the industrial revolution people’s lifestyle started to change. Last few decades individuals has been changing rapidly. As a result of that, food consumption and physical activities also changed. Furthermore, with the competitive lifestyle people started to consume more fast foods and less exercise. So, peoples tend to consume more calories, but they have no time to expend that earned energy. Finally, the redundant energy will reserve in the body as fat.

In addition to that, now a day’s children are not interested in sports because of their tight schedule with competitive education structure. Because of that, most of youngers are suffer from obesity. As a result of that, most of them are suffer from diabetics. Over the past three decades child diffusion of overweight has increased significantly. Globally an estimated 170 million children (aged less than 18 years) are now estimated to be overweight [1].

With the new technology comes individuals addict to computer related activities more than sports. The prevalence of that quantity is increasing year by year. Video gaming is main of computer related activity which is now a day people and specially children addicted. So, if any methodology available video gaming with sports (Exercise) then it will be a significant solution for above problem. Other than video gaming with exercise if people can identify their burned calories, heartbeat rate at the same time then it will be a great opportunity to everybody.

     II.         Purpose and justification

 

There is a big gap between present human’s day to day life activities and exercising. So, students, employees can’t find adequate time to think about their healthy life. According to the world health organization not doing exercises (Physical inactivity) can be effect for 21–25% of breast and colon cancers 27% of diabetes and approximately 30% of heart disease [2]. Exercise gives lot of benefits to humans such as control weight, combats health conditions and diseases, Exercise helps to improve our psychic health, exercise helps to keep our body shape etc. So, above factors showed us, exercise is a major part to maintain good health.

Sometimes exercise can be monotonous activity to persons. So, people’s interest to doing exercise can be abating. Past few decades individual’s entertainment method change in rapidly. Films, Television, Computer activities and Internet effect to decrease people’s sporting and exercise.

Exergame (Exercise base video games) is a good solution to use as an exercise methodology as well as entertainment methodology.

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