After reading the articles above, write a post of 400 words that considers one advantage of the use of either virtual or augmented reality, and one disadvantage. Discuss in relation to a library or information organisation that you are familiar with.
As a modern information and communication tool, the application of virtual reality (VR) is expanding rapidly. The public libraries which are at the frontlines of the providing information and social environment, create various opportunities for young people to use VR technologies (Dahya et al., 2021, p. 619). In contrast, there is a long road for academic libraries to build their VR collection, because there are both advantages and obstacles.
As Hannah et al. (2019) illustrated, documentations that used in VR and augmented reality (AR) are very helpful in improving students’ engagement and interaction of their learning activities (p. 277-278). For example, the traditional academic library would only present a map or a video recording to show what the physical place looks like. With the VR technology, the learning experience will be immersive and impressive. There will be no requirement on time, physical condition and expenses, because students do not really need to travel to that place to do their research. Students will find it more interests in a VR tour than reading it a book. As a result, they will have a better understanding with the heritage and culture.
However, the disadvantage is also obvious. Although the price of the VR equipment has dropped so that more information institution could afford, it is still very expensive (Hannah et al, 2019, p. 278). The budget restriction is one of the main obstacles in providing the VR devices in an academic library. The management need to consider and compare the usage with the cost. Although it is fun and incentive to improve learning experiences, is it really necessary to pay such amount of expenses for the VR equipment and softwares? That could be the key reason why many academic libraries do not include VR in their collections. Academic libraries need to evaluate the learning outcome with the investment they spend on VR devices, because they have their objectives to support the teaching, learning and researching outcome of their parent institutions. Thus, they need to balance the usage with the cost.
To sum up, using VR in academic libraries is beneficial to students in improving their understanding. However, in comparison with its usage and effectiveness, one disadvantage of the VR devices is its cost. It is still very high. So it is expected that the VR will be innovated to include more learning functions and reduce their purchase price, so that more and more academic institutions will accept it as a common collection.
Reference:
Dahya, N., King, W. E., Lee, K. J., & Lee, J. H. (2021). Perceptions and experiences of virtual reality in public libraries. Journal of Documentation, 77(3), 617-637. https://doi.org/10.1108/JD-04-2020-0051
Hannah, M., Huber, S. & Matei, S. A. (2019). Collecting virtual and augmented reality in the twenty-first century library. Collection Management, 44(2-4), 277-295. doi: 10.1080/01462679.2019.1587673