1

Closing the Data Gap

What Did I Learn? I learned from this article that socioeconomic status impacts education in Australia. This digital divide was exacerbated during Covid-19 lockdowns and the use of remote learning. To accommodate for these difficulties, many schools and libraries worked towards accomodating for these new needs. The Learning For Life Program, offered by The Smith…
Continue reading »

2

Spawning Education

(OMGcraft, 2020)

Topic: Digital materials/resources and emerging technologies. Activity: For this activity, I learned how to play Minecraft: Education Edition, a game-based learning platform intended for children and young adults.    What Did I Learn? ‘Minecraft: Education Edition is a game-based learning platform that builds skills, unleashes creativity, and engages students in collaboration and problem-solving (Minecraft:” Education…
Continue reading »