For Assessment 3, I am creating an original “born digital” story that will incorporate text, sound, audio, and video features (Allan, 2017, p. 21). The story’s working title is ‘Head to the Treehouse’ and it will be aimed at middle grade readers aged 8-12.
Storyline
My original story is inspired by Inanimate Alice Episode 1 where the protagonist, 8-year-old Alice, finds out that her father is missing, and she tries to locate him.
In my story, the protagonist Flo awakens to find that her older sister Juniper is missing. Juniper has left her a series of clues that Flo must decode to, ultimately, reunite with her and find out why she has gone into hiding. It is not as eerie as Inanimate Alice, it is more adventurous and light-hearted, and the journey takes Flo to settings such as the local library, botanic gardens, and the zoo.
Digital Platform
I will be using the online digital platform Canva to create my story and have been playing around with some features already to learn what’s possible. I have launched a month-long free trial of Canva Premium so that I can access premium features, such as audio sounds and the expanded visual content libraries.
If I was a technical wizard, I would love for the story to be ‘choose your own adventure’ style and more like an interactive game, with different clickable options… but I think that I will end up exporting the linear story as a video file, and I will add my narration of the typed text as the final layer.

Rationale
I am excited to make this story as a work of digital literature, as I hope to enhance the experience of Flo’s journey of puzzle-decoding through technology. For example, I want to bring the settings to life – so that as Flo is wandering through the library, readers can hear background chatter and search for visual clues with her. I am wary of digital stories where technology distracts the reader, so want to make a conscious effort to use technology to complement the narrative (Javorsky, 2014).
Reference List
Allan, C. (2017). Digital fiction: ‘Unruly object’ or literary artefact? English in Australia, 52(2), 21-27.
Canva. (2022). https://www.canva.com/
Javorsky, K., & Trainin, G. (2014). Teaching Young Readers to Navigate a Digital Story When Rules Keep Changing. The Reading Teacher, 67(8), 606–618.
Pullinger, K., Joseph, C., & Harper, I. (2005). Inanimate Alice (Episode 1) [Computer software]. The BradField Company.
Image Source: Original design created by the author using Canva.