Lore Olympus (Smythe, 2018-present) is an awarding winning (Financial Post, 2022; Beat Staff, 2023) and highly popular (Arrant, 2023), digital comic available on the Webtoon platform. Although ongoing, this review considers episodes 1-25 that were collected in the first printed volume.
Lore Olympus (LO) is a playful exploration and modernisation of Greek myths. For teachers, the mild swearing, depiction of alcohol consumption, and coercive and predatory sexual behaviours may give pause and suggest older cohorts. Having said that, educators would surely take the violence and transgressive acts in the source material as a guide, since, arguably, this retelling is no worse.

Regarding the presentation, the majority of the text appears as dialogue or internal monologue, as we would expect in a comic and, of course, classical drama. However, the true language of comics occurs in the interaction between the verbal and visual (Kachorsky, 2022). As a source of visual literacy study, LO is a rich and accessible text. Smythe employs an emotive neon palette, a range of panels that suggest meaning, and perspectives that use characters’ literal and figurative points of view. There are also visual metaphors that highlight themes or foreshadow events and graphic motifs such as the smoke that dissolves between scenes or the ‘tendrils’ of influence that emanate from Apollo.
Arguably webcomics are defined by scrolling, with the text read vertically and new panels appearing underneath as we interact. Smythe fully embraces this aspect: text is broken between panels, dramatic moments are represented with multiple screen ‘splash’ images, panels have broken or clouded edges suggesting incompletion and speech bubbles are separated from the image, all of which draw the eye downwards and require scrolling to appreciate.

Some may look at this linear scrolling as a weakness compared to print comics which combine both sequential and simultaneous whole page reading modes in “electric tension” (Sousanis, 2015, p. 63). However, we should resist “the temptation of reading the screen as a page” (Hayles, 2008, p. 23) and consider the unique character of online reading. Indeed, the way LO leverages scrolling both aesthetically and for narrative drama is a model for how authors “turn scrolling into a strength rather than a weakness” (Jabr, 2013).
In comparison, reading LO in print (Smythe, 2021) can feel disjointed because the direction of reading is less controlled. This isn’t always the case, Heartstopper’s reduced style arguably looks more impressive blown up in print (Oseman, 2019) than on a screen (Oseman, 2019-present). Similarly, The Tea Dragon Society’s multiple-panel page style is identical online and in print (O’Neill, 2016) and print (O’Neill, 2017), suggesting attachment to the aesthetics of the page. LO is more similar to works like Windbreaker (Jo, 2014-present) and Omniscient Reader (singNsong, 2020-present) which embrace the dramatic downward scroll. Moreover, LO appears designed for experience on a phone since, on a laptop screen, it lacks the physical borders of the device and feels less focused. As such, we could make a case that LO exemplifies the mobile webcomic and demonstrates the character of this form.

Although early access to new chapters is paid for, this lock is removed and all content becomes free, making it attractive to schools. Most webtoons work on a weekly release cycle. As a result, the chapters are short and digestible, making them perfect for students struggling to concentrate on reading. Conversely, the weekly cycle, with chapters often ending on a cliff hanger, makes the experience addictive, potentially a positive aspect for encouraging reading. Generally, Borras (2015) pointed out mobile texts create avid readers, suggesting a way to engage resistant readers.
However, we should resist solely suggesting LO and comics in general as ways to engage the so-called ‘aliterate’. Nam and Jung (2022) found webtoons readers were globally engaged and academically successful. Indeed, Cho et al. (2022) found webtoons provided many of the emotional, personal, artistic, and habit-forming benefits associated with print. The wider, social and community engagement aspects of digital literature generally have been acknowledged as a motivator for reading (Serafini & Youngs, 2013; Kachorsky, 2022) with the international appeal of webtoons leveraging cross-cultural discussions (Jeon, 2021). LO encourages social involvement by ending each episode with fan comments and links to social media. We might also note how Smythe provides episodes that feature fan questions, furthering the sense of community.
LO is a popular and highly regarded webcomic that embraces its digital and mobile nature. With its feet in the classics and its heart in modernity, LO represents a perfect starting point for exploring this form of digital literature and one that is likely to be rich for both study and entertainment.
References
Arrant. C. (2023). 2023 in webtoons: The most popular webtoons of 2023 on tapas and webtoons (so far). Popverse. https://www.thepopverse.com/webtoons-webtoon-comics-webcomics-2023
Beat Staff. (2023). SDCC ’23: The 2023 Eisner awards winners. The Beat. https://www.comicsbeat.com/sdcc-23-2023-eisner-awards-winners/
Borràs, L. (2015). The reader (in) digital. Forms of reading on screens. In Manresa, M., & Real Mercadal, N. (Eds.). Digital literature for children : texts, readers and educational practices (pp. 27-35). P.I.E. Peter Lang.
Cho, H., Adkins, D., & Pham, N. M. (2022). “I only wish that I had had that growing up”: Understanding Webtoon’s Appeals and Characteristics as an Emerging Reading Platform. Proceedings of the Association for Information Science and Technology, 59(1), 44-54.
Financial Post. (2022). Rachel Smythe’s global WEBTOON sensation lore Olympus wins 2022 Eisner award for best webcomic. https://financialpost.com/pmn/press-releases-pmn/business-wire-news-releases-pmn/rachel-smythes-global-webtoon-sensation-lore-olympus-wins-2022-eisner-award-for-best-webcomic
Hayles, N. K. (2008). Electronic literature: New horizons for the literary. University of Notre Dame Press.
Jabr, F. (2013).The reading brain in the digital age: The science of paper versus screens. Scientific American. https://www.scientificamerican.com/article/reading-paper-screens/
Jeon, A. (2021). Care as a Border‐Crossing Language: The Webtoon Reader Discussion Forum as Mediascape. Journal of Adolescent & Adult Literacy, 64(6), 657-664.
Jo, Y. (2014-present). Wind breaker. Webtoon. https://www.webtoons.com/en/sports/wind-breaker/list?title_no=372
Kachorsky, D. (2022). 21 Digital children’s literature: Current understandings and future directions. In K. Coats, D. Stevenson, & V. Yenika-Agbaw (Eds.), A companion to children’s literature (pp. 258-270). John Wiley & Sons.
Nam, J., & Jung, Y. (2022). Exploring fans’ participation in digital media: Transcreation of webtoons. Telecommunications Policy, 46(10), 102407. https://doi.org/10.1016/j.telpol.2022.102407
O’Neill, K. (2016). The tea dragon society. https://teadragonsociety.com/
O’Neill, K. (2017). The tea dragon society. Oni Press.
Oseman, A. (2019-present). Heartstopper. Webtoon. https://www.webtoons.com/en/canvas/heartstopper/list?title_no=329660&title_no=329660
Oseman, A. (2019). Heartstopper volume 1. Hachette Children’s Group.
Serafini, F., & Youngs, S. (2013). Reading Workshop 2.0: Children’s Literature in the Digital Age. The Reading Teacher, 66(5), 401–404. https://doi.org/10.1002/TRTR.01141
singNsong. (2020-present). Omniscient reader. Webtoon. https://www.webtoons.com/en/action/omniscient-reader/list?title_no=2154
Smythe. (2020-present). Lore Olympus. Webtoon. https://www.webtoons.com/en/romance/lore-olympus/list?title_no=1320&page=1
Smythe. (2021). Lore Olympus volume 1. Random House.
Sousanis, N. (2015). Unflattening. Harvard University Press.




























