Digital Storytelling Project Part C: Critical Reflection

Digital storytelling is undoubtedly gaining a respected position in the bastion of literature with multiple modes available for enjoyment. While digital literature encompasses everything from ebooks and enhanced ebooks to born digital environments with multimodal experiences (Larson, 2009 & Hovious, Shinas & Harper, 2020) that deliver rich narrative experiences, true electronic literature is inextricably bound […]

Digital Storytelling Project Part A: Proposal

Melba Copland Secondary School is the only 7 – 12 Public School in Canberra. The dual camps school became an International Baccalaureate (IB) candidate school delivering the Middle Years Program (MYP) in 2014. In 2020, to maintain IB accreditation and MYP curriculum development goals, Melba Copland Secondary School (MCSS) is required to develop and deliver […]

The Baby-Sitters club new, re-imagined, and in your hands: Mary Anne Saves the Day by Raina Telgemeier

The popular series, The Baby-Sitters Club by Anne M. Martin, published in the 1980’s and ‘90’s, has been re-imagined for a new generation.  Adapted by Raina Telgemeier, the new offering is a series of graphic novels exploring the lives of Martin’s original characters. The graphic novels are available as eBooks and for this review, Mary […]

The Enhanced Waste Land: Upgrading T.S. Eliot’s classic poem

T. S. Eliot’s poem, The Waste Land, is widely considered to be one of his most important works. Studied broadly in senior secondary schools and universities, it is considered by many to be a seminal work of the English language. This did not necessarily make it accessible; filled with obscurities and switching voices, the poem […]

The Walking Dead: Season 1 as Interactive Fiction – When is a game, literature?

Tales of the people returning from the dead to seek out human brains have taken a firm foothold in popular culture with an increasing range of offerings across a variety of entertainment forms. Released in April 2012, The Walking Dead: Season 1, by Telltale Games is an off shoot of the popular comic and television […]

Critical Reflection of Digital Literature Experiences

Digital literature enjoys a broad definition and use in the general public; however, after experiencing a range of offerings and engaging deeply with a variety of digital literature, I am not sure that some truly deserve the title. It would appear that computers, tablets, and smartphones have become a literature delivery tool for the traditional […]

Eye’s Wide Open! The shock of learning the scope of digital literature

Beginning the readings in this subject gave me my own Game of Thrones (2012) moment, feeling like I’m Jon Snow as Ygritte announces, “You know nothing, Jon Snow” (2012).  I thought I had a handle on this space.  I read…I listen…I’m in my public library digital space 3-4 times a week. But I know nothing. It’s easy […]

Digital Learning Spaces (Critical Reflection INF536)

Academics such as Prensky (2001) and Gee, (2003) have spent almost two decades arguing for the attention of educational professionals to understand and incorporate digital environments and the lessons we gain about learning in them, into their practices in order to both maximise the learning of ‘digital natives’ and best use digital environments to meet […]

National Library of Australia Central Foyer and Oral History Display

In recent years, the National Library of Australia (NLA) has seen renovation to its exhibition space, located immediately before the entrance to the main reading room. In the central foyer that joins the exhibition space to the reading room, the inclusion of an ‘oral history’ exhibition space is designed to both enhance the current exhibition […]

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