Critical Reflection (INF533-ASS4-PARTC)

Before commencing my studies, I knew there were many arguments about the benefits and downfalls of digital literature, including its tendency to distract (Clarke, 2019a). Over time, I discovered both sides of the debate were accurate; good digital stories can enhance the reading experience, whereas unnecessary, complicated or irrelevant texts can be detrimental. Quality digitisations utilise all the capabilities of our computerised world to allow access, support meaning, provide contemporary opportunities and reflect students’ personal worlds. The online world also enables individuals to use a plethora of tools to express their thoughts and ideas. Digital literacy isn’t just about reading and responding, it’s also about creating. Therefore, I have learnt the role of the education professional is to expose students to this world through targeted lessons and resources.

After I read a variety of digital texts, I was surprised to discover that some of my favourite stories were simple and straightforward (Clarke, 2019b). More complex multimodal combinations and layouts were distracting and hard to read if the visual, audio and interactive elements were extraneous. Distractions and disrupted reading can occur when hyperlinks and similar features are embedded in texts (Ross, Pechenkina, Aeschliman & Chase, 2017). It can also be difficult to adjust to the different pages of a text if various layouts, design elements and interactive features are utilised (Mascone, 2014). This is why education professionals need to teach students the language of digital texts and how they can navigate these types of stories (Simpson and Walsh, 2015). When used to support meaning, images and other multimodal elements can lead to critical understanding (Simpson and Walsh, 2015). I have learnt the most important part of a digital text should always be the story (Hardwick, 2018) and technology should be used to support or enhance the narrative.

Additionally, I have discovered teachers should introduce students to lessons and digital texts that reflect the broader worlds of students (Ng & Nicholas, 2016) because our pupils need to be able to read various text types in order to function in modern society. Incorporating students’ prior knowledge is also important because engagement and deeper comprehension is prompted when students are provided with opportunities to interact in familiar digital environments (Ng & Nicholas, 2016), such as those that mimic social media landscapes (McDonald and Danino, 2018). These types of texts provide students with a sense of community and a chance to collaborate with others (McDonald and Danino, 2018).

After reading the literature associated with this subject, it became evident that students need to create and experiment in order to learn the skills necessary to produce texts for a 21st Century audience. Initially I was focused on the benefits of reading digital texts, not the creation of digital texts. In particular, these types of activities enable students from diverse backgrounds to express themselves without the language barriers imposed by traditional forms of composition. For example, Johnson and Kendrick (2016) completed a study where teenagers from immigrant and refugee backgrounds were given a chance to share their stories in a digital format. The students involved were able to use images and music to tell traumatic stories they were unable to put into words. Another study (Laing, Moules, Estefan & Lang, 2017) explored the therapeutic benefits of digital storytelling in the case of adolescent cancer patients, demonstrating the flexibility and relevancy of multimodal texts. Education professionals must provide students with activities where they are able to express themselves digitally.

Reading digital narratives helped me understand why it is often better for teachers and librarians to create texts specifically for their school context. A lot of the literature does not cater to the specific needs of local school communities or it is out-of-date. However, after creating my own text, I realised this isn’t as easy it seems! When I posted my proposal to the INF533 discussion forum, the response was positive (Fawkes, 2019) and I felt optimistic about creating my website. I planned thoroughly and thought about it often, but my limited technical skills slowed the process. Therefore, this experience has showed me that it is important for educational professionals to collaborate because everyone has different technological skills and knowledge.

Through this subject (INF533), I was able to participate in valuable experiences that reflect the ways high school students interact with contemporary literature. In classrooms, we expect students to navigate and create digital texts, but we often haven’t completed these tasks ourselves. My eyes have been opened to the different ways students might respond to the activities I set, and I will endeavour to consider my own struggles with digital texts when I devise future lessons.

References:
Clarke, J. (2019a, July 28). INF533 assessment 1 [Blog post]. Retrieved from https://thinkspace.csu.edu.au/conanthelibrarian/2019/07/28/inf533-assessment-1/

Clarke, J. (2019b, August 26). Critical reflection of digital literature experience [Blog post]. Retrieved from https://thinkspace.csu.edu.au/conanthelibrarian/2019/08/26/critical-reflection-of-digital-literature-experience/

Fawkes, A. (2019, September 8). RE: Assessment 3 digital storytelling proposal [Forum comment]. Retrieved from https://interact2.csu.edu.au/webapps/discussionboard/do/message?action=list_messages&course_id=_39502_1&nav=discussion_board_entry&conf_id=_76005_1&forum_id=_159416_1&message_id=_2470085_1

Hardwick. L. (2018). Digital storytelling: media that makes a difference. In G. Brewer & R. Hogarth (Eds.), Creative education, teaching and learning [Palgrave Macmillan]. DOI: https://doi-org.ezproxy.csu.edu.au/10.1057/9781137402141

Johnson, L., & Kendrick, M. (2016). “Impossible is nothing”: expressing difficult knowledge through digital storytelling. Journal of Adolescent & Adult Literacy, 60(6), 667-675. DOI: 10.1002/jaal.624

Laing, C., Moules, N., Estefan, A., & Lang, M. (2017). Stories that heal: understanding the effects of creating digital stories with pediatric and adolescent/young adult oncology patients. Journal of Pediatric Oncology Nursing, 34(4), 272-282. DOI: 10.1177%2F1043454216688639

Mascone, C. (2014). Print it or forget it. Chemical Engineering Progress, 110(11), 3. Retrieved from https://www.aiche.org/resources/publications/cep

McDonald, R., & Danino, N. (2018). Social media in education and the community. In G. Brewer & R. Hogarth (Eds.), Creative education, teaching and learning [Palgrave Macmillan]. DOI: https://doi-org.ezproxy.csu.edu.au/10.1057/9781137402141

Ng, W., & Nicholas, H. (2016). Understanding mobile digital worlds: how do Australian adolescents relate to mobile technology?. Technology, Pedagogy and Education, 27(4), 513-528. DOI: 10.1080/1475939X.2018.1523067

Ross, B., Pechenkina, E., Aeschliman, C., & Chase, A-M. (2017). Print versus digital texts: understanding the experimental research and challenging the dichotomies. Research in Learning Technology, 25. DOI: https://doi.org/10.25304/rlt.v25.1976

Simpson, A., & Walsh, M. (2015). Children’s literature in the digital world: how does multimodality support affective, aesthetic and critical response to narrative?. English Teaching: Practice and Critique, 14(1), 28-43. DOI: 10.1108/ETPC-12-2014-0005

Context for Digital Storytelling Project (INF533-ASS4-PARTA)

‘Home’, a digital story in the form of a website, was created for a Stage 4 English class within New South Wales, although it could be used as a resource in other subjects such as Geography and Science as it focuses on environmental issues. Through the text, students will learn about the Cross-Curriculum Priority of sustainability (Australian Curriculum, Assessment and Reporting Authority, 2016) and explore English devices (figurative language, symbolism, visual techniques). The text is a cautionary metaphor for the destruction of the planet. Eventually, the teen narrator is no longer able to live in her house due to her unsustainable actions.

The website is intended to be read and studied as a class and does not provide students with a stand-alone lesson. It creates flexibility for teachers as they can use reading strategies that are appropriate for their students; irrelevant activities and questions do not interrupt the story. Students will use the website as a model when they create websites about their own personal experiences with the planet we call our home. Through creatively and collaboratively creating digital texts, individuals can develop a greater understanding of the complex issues associated with sustainability (Daskolia, Kynigos & Makri, 2015). Furthermore, students are able to immediately respond to the text and a guiding question in the ‘comments’ section of the website. This helps them consolidate their thoughts and opinions about the text and sustainability.

‘Home’ is a valuable resource for the junior English curriculum because multimodal texts are an essential part of the NSW syllabus. Students are expected to ‘effectively use a widening range of processes, skills, strategies and knowledge for responding to and composing texts in different media and technologies’ (NSW Education Standards Authority, 2012). These types of texts are also prevalent in today’s society, so it is important for students to explore a variety of multimodal texts in order to become contemporarily literate (Abrams & Gerber, 2014). During a study of ‘Home’, readers encounter interactive elements, text, images and videos. These features contribute to the meaning rather than just being superfluous. For example, the title (‘Home’) provides a hyperlink to the home page but it becomes unfunctional or ‘broken’ at the end of the story when the house is ruined. The poll encourages readers to think about the length of their showers and how much water they are using.

This website targets and supports a younger audience through its use of social-media style textual features (hashtags, emoticons, references to popular culture, filtered images, first person language, comment section, external links). Students and adults alike are already telling their stories via social media (Alexander, 2011), so it is important to utilise these known formats (Wilber, 2010). The ability to comment on the story provides a social element, which promotes engagement and supports the reading experience (Huang, 2011; Valenza & Stephens, 2012). Some of these elements, specifically the comment section and the website links, are positioned at the end of the story so as to reduce distractions and create clear reading paths.

Easy accessibility is a distinct benefit of ‘Home’. Websites can be used by anyone with an internet connection and students do not need to buy extra devices or download additional applications. It is also free and won’t cost students or schools money like many other digital stories. Most importantly, the short chunks of text and the visual nature of the website allow struggling readers to develop a deeper understanding of the content. The combination of words and images in texts results in increased retention because the visuals make the story more memorable (Botzakis, DeHart & Connors, 2016). It has been proven that these types of texts cater for a wide variety of students by motivating disengaged readers, creating connections for ESL students and providing alternate information paths for deaf students (Botzakis, DeHart & Connors, 2016).

Finally, the website format allows for continuous changes and updates, ensuring ‘Home’ remains contemporary and relevant. Too often, texts become unusable or obsolete because they are not updated to correspond with newer operating systems, software or hardware. For example, educational CD-ROMs were prevalent during the early 2000s, with many academics lauding their benefits in the classroom (Jongsma, 2001; Witham & Krockover, 2001). Now, these are mostly unusable because newer computers do not have CD drives and/or the current operating systems do not support the software. The website is online, so isn’t affected by the physical limitations imposed by changing devices.
Overall, ‘Home’ is a contemporary digital story that provides flexible learning opportunities for Stage 4 English and HSIE students. It is intended to be a springboard for students’ own explorations of sustainability through reflection, discussion and the creation of similar websites.

References:
Abrams, S., & Gerber, H. (2014). Cross-literate digital connections: contemporary frames for meaning making. English Journal, 103(4), 18-24. Retrieved from https://www2.ncte.org/resources/journals/english-journal/

Australian Curriculum, Assessment and Reporting Authority. (2016). Sustainability. Retrieved from
https://www.australiancurriculum.edu.au/f-10-curriculum/cross-curriculum-priorities/sustainability/

Alexander, B. (2011). The new digital storytelling [ABC-CLIO]. Retrieved from ProQuest Ebook Central.

Botzakis, S., DeHart, J., & Connors, S. (2016). Graphic text and visual literacies in reading comprehension. In S. Israel G. Duffy (eds.), Handbook of Research on Reading Comprehension [Guilford Publications]. Retrieved from ProQuest Ebook Central.

Daskolia, M., Kynigos, C., & Makri, K. (2015). Learning about urban sustainability with digital stories. Constructivist Foundations, 10(3), 388-396). Retrieved from https://constructivist.info

Huang, H-C. (2012). E-reading and e-discussion: EFL learners’ perceptions of an e-book reading program. Computer assisted language learning, 26(3), 258-281. DOI: 10.1080/09588221.2012.656313

Jongsma, K. (2001). Instructional materials: using CD-ROMS to support the development of literacy processes. The Reading Teacher, 54(6). Retrieved from http://www.jstor.org/stable/20204959

NSW Educations Standards Authority. (2012). English K-10 Syllabus. https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/english-year-10/english-k-10

Valenza, J. K., & Stephens, W. (2012). Reading Remixed. Educational Leadership, 69(6), 75-78. Retrieved from http://www.ascd.org/publications/educational-leadership.aspx

Wilber, D. (2010). iWrite: using blogs, wikis, and digital stories in the English classroom [Heinemann]. Retrieved from Proquest Ebook Central.

Witham, S., & Krockover, G. (2001). CD-ROMS in the classroom. The Science Teacher, 68(8), 72-74). Retrieved from https://search-proquest-com.ezproxy.csu.edu.au/docview/214625725?accountid=10344

Critical Reflection of Digital Literature Experience

Throughout my study of digital literature, I have reassessed my knowledge of books and reconsidered what it means to read. In particular, I found discussions of transmedia texts (Carman, 2011; Gutierrez, 2012; Lamb, 2011) interesting because I realised we no longer read texts in isolation; we explore additional online material, play, research information, watch film versions and discuss our thoughts with others (Carman, 2011). Therefore, a good digital text is a text that provides opportunities for adventure and reflects the experiences we encounter on a day-to-day basis. This means that the author’s use of multimedia, interactive elements and hyperlinks should be considered when assessing the quality of a digital text.
However the content of digital texts is presented, it is important for it to be organised and logical. I found that the literature on digital texts is very accurate in that distractions are rife (Kutscher, 2017). I often found myself skipping to other sections of the digital texts before I could fully appreciate all the content. Occasionally I looked at other applications on my devices if a notification appeared or I remembered something I needed to do. The issues I experienced have been raised in various academic journals and books (Farmer, 2014; Kutscher, 2017; Takacs, Swart & Bus, 2015). If these elements are overwhelming for me, an avid reader, they would likely be a problem for young people who are at the beginning of their literacy education.
Through my readings, I discovered that it is important for a digital text to engage a reader (Carman, 2011). For me, this type of connection was developed when I was given the ability to make choices, create my own reading paths and explore a text at my own pace. Although engagement is often discussed in conjunction with the individual’s ability to make choices about the books they read (Foley, 2012), this also applies to the experience of reading a book once it has been provided or chosen. If they do not feel a sense of control, teenagers will soon become disengaged from the content (Edwards, 2013). The personalised opportunities provided in some of the texts I read made me feel a stronger sense of ownership, which lead to an increased investment in the outcome of the story.
One of the biggest benefits I encountered during the process of perusing digital texts was the presence of additional items and features that supported my reading, including pop-up glossaries and dictionaries, audio narration and links to additional information. These elements, which are not features of traditional print literature, could all be used to support my students in a high school setting, especially struggling readers, because it would enable them to quickly learn about unfamiliar words, consequently expanding their vocabularies and improving comprehension (Dalton, 2014; Edwards, 2013; Serafini & Youngs, 2013). Therefore, one of the main purposes of an e-book is to provide additional opportunities readers won’t encounter if they read a physical text.
For these reasons, I believe World War II Infantrymen: An Interactive History Adventure would be the most effective text to use in the secondary curriculum. My conclusion surprised me because I have always thought reader engagement was one of the most important considerations and an effective digital text therefore needed to have a lot of content and moving parts. The simple interface and navigation options were clear and logical. Although this meant there was lack of interactive and multimodal elements, I was still able to connect with the text and personalise my experience due its choose-your-own-adventure format. It would be best used as part of a Stage 5 study of World War II because its interactive content and pictures would help students empathise with the experiences of soldiers. Students could enhance their personal connections by writing their own interactive stories and using the model as a guide.
One of the most important things I have learned from my readings is that it’s not always the content that makes a digital book great, it’s the text’s potential to prompt further activities and exploration (Carman, 2011). Therefore, e-texts shouldn’t be studied in isolation, they should be an introduction to a wider world readers can explore. Teachers should ensure students are given the opportunity to create their own digital texts in order to be able to read them more effectively and develop their digital literacy skills.

References
Carman, P. (2011). Read between the lines. School Library Journal, 57(11). Retrieved from https://www.schoollibraryjournal.com

Dalton, B. (2014). E-text and e-books are changing the literacy landscape. Phi Delta Kappan, 96(3), 38-43). doi: 10.1177/0031721714557451

Edwards, J. (2013). Reading beyond the borders: observations on digital ebook readers and adolescent reading practices. In J. Whittingham, S. Huffman, W. Rickman & C. Wiedmaier (Eds.), Technological tools for the literacy classroom (pp. 135-158). Retrieved from IGI Global.

Farmer, L. (2014). Literacy and Technology. In V. Wang (Ed.), Handbook of Research on Education and Technology in a Changing Society (pp.307-317). Hershey, PA: IGI Global

Foley, C. (2012). Ebooks for leisure and learning. Scan, 31(4), 6-14. Retrieved from https://doms.csu.edu.au/csu/file/2fc4cb65-f36a-4273-a71e-d9970c96d4e9/1/foley-c.pdf

Gutierrez, P. (2012). Every platform tells a story. School Library Journal, 58(6), 32. Retrieved from https://www.schoollibraryjournal.com

Lamb, A. (2011). Reading redefined for a transmedia universe. Learning and Leading with Technology, 39(3), 12-17. Retrieved from http://www.learningandleading-digital.com/learningandleading/Store.action

Otfinoski, S. (2013). World War II infantrymen: an interactive history adventure [Kindle edition]. Retrieved from https://www.amazon.com.au/World-War-Infantrymen-You-Choose-ebook/dp/B00E3SYFCE

Serafini, F., & Youngs, S. (2013). Reading workshop 2.0. Reading Teacher, 66(5), 401-404. doi:10.1002/TRTR.1141

Takacs, Z.K., Swart, E.K., & Bus, A.G. (2015). Benefits and Pitfalls of Multimedia and Interactive Features in Technology-Enhanced Storybooks. Review of Educational Research, 85(4), 698-739. doi: 10.3102/0034654314566989

Review 3: Interactive book (Wizarding World application)

The transmedia world of J.K Rowling’s Harry Potter has existed in the form of films, games, social media pages, fan fiction and interactive websites for years, redefining the concept of books and establishing this franchise as a digital pioneer. In fact, Pottermore Limited, the online representative of the Harry Potter stories, patented the ‘interactive digital experience for a literary work’ (United States Patent and Trademark Office, 2013). Wizarding World (Wizarding World Digital, 2019), however, is a very new inclusion to the collection. In the application, articles about different aspects of the Harry Potter world, such as Diagon Alley and Platform 9 and ¾ are accompanied by interactive quizzes, polls, videos, and quotes from the original novels. All the content is presented in a visually appealing way, using recognisable logos that will help readers create links between the different media. Wizarding World is also highly interactive, so it would be a good resource for educators to use when helping students develop contemporary literacy skills because it requires individuals to listen, view, read and interact.

The main benefit of this text is that its transmedia nature provides readers with immersive opportunities that reflect our current society and prompt stronger connections with the story (Carman, 2011; Gutierrez, 2012; James & de Kock, 2013; O’Connell, Bales & Mitchell, 2015). The Wizarding World ‘feed’ replicates the structure of social media platforms, so because the information is presented in a familiar way, navigation becomes less of an issue. The experience is made personal and relevant through the inclusion of a ‘Wizarding Passport’, which displays the reader’s house, Patronus and wand after they complete sorting activities. Interactive polls enable young people to connect with others by seeing how they voted. These results can even be filtered so individuals can see how people from specific houses voted. Hidden codes challenge stronger users and turn the reading of Wizarding World into a game-like adventure. Ultimately, readers are given the chance to explore the story in an interactive way, an experience that is essential to learning in our digital world (Edwards, 2013).

Reader comprehension is supported by thematic ‘weeklies’ that connect videos from the films with original content from the novels and articles. For example, students can read about the different locations associated with Diagon Alley (an important setting in the Harry Potter world) and then watch a video clip of Harry Potter entering Diagon Alley for the first time. Disengaged readers are more likely to become motivated if they can connect with texts that develop information and storylines through different types of media (Hill, 2010). It also means that readers are better equipped to visualise written descriptions and the static nature of print texts can be avoided (James and de Kock, 2013). The ‘weeklies’, as the name implies, are distributed weekly and provide contemporary and up-to-date information, which means that users are not subjected to irrelevant information.

The extensive content, which will continue to be updated as the application is still in its infancy, provides targeted opportunities for different learners. For example, each of the quizzes is given a difficulty rating, which school teachers could use to set interactive tasks for their students and enable them to ‘work at their own pace’ (Lamb, 2011, p. 16). Unfortunately, the text’s organisation, particularly the multiple pathways to content, is a disadvantage. For example, many of the quizzes can be found in the ‘feed’, in the ‘quizzes’ section and the ‘weeklies’ section. Transmedia texts are also inherently non-linear. These multifarious elements could create confusion and be overwhelming for some students (Pope, 2010). Another negative aspect of Wizarding World is that it is an extension of the Harry Potter series, so users of the application will also need to interact with the print text or the films in order to gain complete understanding. On the other hand, the interactive features could prompt students to engage with the written text as it makes the traditional reading experience more exciting and relevant (Carman, 2011).

Due to its availability across various mobile devices and operating systems, the experience of interacting with this app would be easy to replicate in a school setting. It is also free for users to download, so it could be installed quickly without having to consider the budgetary concerns of the school and its families. Overall, it is a high-quality application that is recommended for teachers and librarians who are looking for a way to promote reading, although they would be unable to cover all of the transmedia text in the classroom due to its extensiveness.

References
Carman, P. (2011). Read between the lines. School Library Journal, 57(11). Retrieved from https://www.schoollibraryjournal.com

Edwards, J. (2013). Reading beyond the borders: observations on digital ebook readers and adolescent reading practices. In J. Whittingham, S. Huffman, W. Rickman & C. Wiedmaier (Eds.), Technological tools for the literacy classroom (pp. 135-158). Retrieved from IGI Global.

James, R. & de Kock, L. (2013). The digital David and the Gutenberg Goliath: the rise of the ‘enhanced’ e-book. English Academy Review, 30(1), 107-123. doi:10.1080/10131752.2013.783394

Kutscher, M. (2017). Digital Kids. London; Philadelphia: Jessica Kingsley Publishers.

Gutierrez, P. (2012). Every platform tells a story. School Library Journal, 58(6), 32. Retrieved from https://www.schoollibraryjournal.com

Hill, R. (2010). When technology and books collide. Book Links, 19(2), 9-10. Retrieved from https://www.booklistonline.com/booklinks

Lamb, A. (2011). Reading redefined for a transmedia universe. Learning and Leading with Technology, 39(3), 12-17. Retrieved from http://www.learningandleading-digital.com/learningandleading/Store.action

O’Connell, J., Bales, J., & Mitchell, P. (2015). [R}evolution in reading cultures: 2020 vision for school libraries. The Australian Library Journal, 64(3), 194-208. doi:10.1080/00049670.2015.1048043

Pope, J. (2010). Where do we go from here? Readers’ responses to interactive fiction. The International Journal of Research into New Media Technologies, 16(1), 75-94. doi: 10.1177/1354856509348774

United States Patent and Trademark Office. (2013). United States Patent 8806335. Retrieved from http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=8806335.PN.&OS=PN/8806335&RS=PN/8806335

Wizarding World Digital. (2019). Wizarding World [iPad application software]. Retrieved from https://apps.apple.com/au/app/wizarding-world/id1427926466

Review 2: Enhanced book (War Horse iPad application)

Touch Press Inc (2017) has created a contemporary experience for readers in their IOS version of War Horse, which was originally penned by Michael Morpurgo in 1982. The classic story of a horse’s participation in World War I remains intact in this digitised adaptation, although it is enhanced by an optional audiobook, illustrations by François Place and a video performance by Michael Morpurgo. The defining aspect of this application, however, is the inclusion of informative text, video and images about World War I. Readers can scroll through a multimodal timeline of of the war or listen to experts discuss different aspects of this period as a slideshow plays.

This text is very engaging and useful because it incorporates different types of media, including audio, images and video. It supports the current English curriculum, which dictates that students must study multimodal texts at various stages (Board of Studies, 2012). The development of multiliteracies has become a necessity because readers regularly encounter various forms of media in their daily lives (Chan, Chia & Choo, 2017). A highlight is Place’s illustrations, which form a menu readers can scroll through in order to access specific chapters. These types of images are important in an increasingly visual world (Unsworth, 2010) and should be emphasised in the classroom because they support comprehension (Cappello & Walker, 2016). In this case, each image summarises the chapter and provides readers with an easier way to find information.

The audio is another beneficial multimodal element because it can be used to help students recognise and comprehend words within the story. Narration can easily be toggled on and off during reading if the reader presses the speaker button at the top of the screen. In addition to audio, the text is highlighted as the narrator speaks. Studies have shown that this support can help improve students’ literacy skills, especially fluency and vocabulary development (Biancarosa & Griffiths, 2012; Guernsey, 2011). The narration, in conjunction with the images, would be particularly helpful to ESL readers (Biancarosa & Griffiths, 2012).

The layout of the app is effective because the additional content (information about World War II, author’s performance) is positioned at the bottom of the application’s homepage so that the focus remains on the actual novel. It is the structure of the War Horse application (Touch Press Inc, 2017) that makes it superior to other enhanced e-books, which can be confusing due to the large number of interactive elements readers are able to explore (Pope, 2010). Touch Press Inc present a cohesive narrative because the story isn’t interrupted. The additional content also means the publisher has created an open world individuals can explore, unlike the more restrictive environments of traditional print books (James & de Kock, 2013). Therefore, the enhancements support the novel rather than causing distractions, which Pope (2010) identifies as a defining feature of a good e-book.

One aspect of the text that doesn’t work as well as it should is the video element, specifically the ‘expert videos’ and the author’s performance of the novel. The presentations are not very engaging because they are static and focus on voice. In fact, the lack of children and teenagers in the filmed audience of the author’s performance demonstrates that the content is not suitable for younger viewers. In order for digital texts to be effective, they should reflect the lives of readers (O’Connell, Bales & Mitchell, 2015), and the videos in this version of War Horse do not reflect the captivating visuals youths witness in their daily lives.

Access to the application is also limited and reading this text would be more difficult in the classroom in comparison to online texts or ebooks that can be read using various devices and operating systems. Touch Press Inc’s version of War Horse is only available as an iPad application, so although the application itself is inexpensive ($7.99), the school would have to purchase iPads for student use or require students to bring their own. In some schools, sets of devices are available but many schools ask students to bring a device of their own choosing. Reading the application on the iPad could also have an impact on the body; the lights and glossiness of the iPad screens can cause eye strain and lead to headaches and other associated health issues (Jabr, 2013).

The War Horse iPad application is recommended for teachers of high school English and History who want to support students with limited reading skills. It would be more feasible for selected students to interact with the text due to the cost of supplying iPads to entire classes. The visual and aural elements would help students comprehend the original novel.

References
Biancarosa, G., & Griffiths, G. (2012). Technology tools to support reading in the digital age. The Future of Children, 22(2), 139-160. Retrieved from https://futureofchildren.princeton.edu/publications

Board of Studies. (2012). English K-10. Retrieved from https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/english-year-10/english-k-10

Cappello, M., & Walker, N. (2016). Visual thinking strategies: teachers’ reflectins on closely reading complex visual texts within the disciplines. Reading Teacher, 70(3), 317-325. doi: 10.1002/trtr.1523

Chan, C., Chia, A., & Choo, S. (2017). Understanding multiliteracies and assessing multimodal texts in the English curriculum. The English Teacher, 46(2), 73-87. Retrieved from https://journals.melta.org.my/index.php/tet/index

Guernsey, L. (2011). Are ebooks any good?. School Library Journal, 57(6). Retrieved from https://www.slj.com

Jabr, F. (2013, April 11). The reading brain in the digital age: the science of paper versus screens. Retrieved from https://www.scientificamerican.com/article/reading-paper-screens/

James, R. & De Kock, L. (2013). The digital David and the Gutenberg Goliath: the rise of the ‘enhanced’ e-book. English Academy Review, 30(1), 107-123. doi:10.1080/10131752.2013.783394

O’Connell, J., Bales, J., & Mitchell, P. (2015). [R}evolution in reading cultures: 2020 vision for school libraries. The Australian Library Journal, 64(3), 194-208. doi:10.1080/00049670.2015.1048043

Pope, J. (2010). Where do we go from here? Readers’ responses to interactive fiction. The International Journal of Research into New Media Technologies, 16(1), 75-94. doi: 10.1177/1354856509348774

Touch Press Inc. (2017). War Horse [iPad application software]. Retrieved from https://apps.apple.com/au/app/war-horse/id557865146

Unsworth, L. (2010). Multiliteracies, e-learning and English teaching. Language and Education, 22(1), 62-75. doi:10.2167/le726.0

Review 1: E-book (World War II Infantrymen: An Interactive History Adventure)

World War II Infantrymen: An Interactive History Adventure by Steven Otfinoski is available in both print and e-book (Kindle app) format and offers an engaging way to explore the role of individuals during World War II. The digital version could potentially excite readers even more; studies such as those conducted by Foley (2012) have shown that young people are keen to access digital texts. In both editions of the novel, readers can choose to be ‘an American infantryman in the Philippines, ‘a British soldier in North Africa’ or ‘an American soldier in the D-Day invasion in France’ (loc. 123). Although the text is fictional, archival images are used and various facts about the Vietnam War have been embedded. These elements mean it would be an excellent resource to use as part of the NSW History curriculum because World War II is a key area of study (Board of Studies, 2012).

Interactive novels have existed in print form for decades, but unenhanced e-book versions of this format provide new functions for readers. Texts such as Otfinoski’s novel use the simple navigational tools found in most e-books to allow readers to make a choice and skip to the appropriate page by clicking a hyperlink. Traditionally, readers would have to manually turn to a page to discover what would happen as a result of their choice. Although this provides ease of access, a benefit of all e-books (Guernsey, 2011), this style of navigation could hinder the reader’s comprehension of the storyline as they are unable to physically flip back and forth between pages and develop connections through contextualisation (Jabr, 2013; Pope, 2010). One way the publisher has reduced these navigational issues is through the inclusion of a ‘back’ button in the body of the e-book. Children and teenage readers need to be able to go back to previous pages and sections in order to clarify information and reaffirm their understanding of the plot (Pope, 2010). A hyperlinked contents page also allows individuals to quickly navigate to specific sections of the novel.

Another effective feature is the text-specific glossary. Important terminology is underlined and presented in red, and readers can click on the word to read a footnote. They can also navigate to the glossary at the end of the book. This feature helps young adults connect with the text, expand their vocabulary and develop their comprehension skills (Dalton, 2014; Edwards, 2013; Serafini & Youngs, 2013). Interruption to the reading experience is limited as glossary terms are not prevalent and clicking on the word will quickly produce a pop-up footnote that can be easily be removed after it has been read. In addition to this feature, the e-book utilises the regular dictionary function of the Kindle, which as Serafini and Youngs (2013) have mentioned, is a key benefit to e-books. Notes and highlighting, another common aspect of e-books, reduces a problem identified by Jabr (2013): readers often prefer print books because they like to be able to annotate the text. Students can also see quotations that have been highlighted by a large number of people. These highlighted sections draw the reader’s attention to important elements of the story and add a social element to reading.

Access to the internet is useful in the case of this e-book as other online experiences are provided by Capstone Press. At the end of the story, readers can click on the FactHound website link and find other website links relevant to the topic they are studying, in this case, World War II. School students can increase their knowledge as they are able to explore the topic in more detail. The hyperlink function mimics the information retrieval processes in which teenagers participate during their daily lives. Interactivity in this form is a key aspect of effective digital texts as students’ comprehension is enhanced when they are able to explore known environments or participate in familiar practices (Edwards, 2013; O’Connell, Bales & Mitchell, 2015). By excluding external hyperlinks from the body of the text, the author ensures students are not distracted from the main story (Dalton, 2014). Unfortunately, many digital texts lack narrative consistency and students become confused (Pope, 2013).

In order to study the text, readers would need to purchase the novel and download it to their devices for $8.71. The Kindle software used to read the e-book is beneficial because it is free and works on various devices and operating systems. The low price makes this text a viable option for schools, although the short length of the text might be a deterrent for some teachers. Therefore, the text would be most useful for struggling readers, especially as its engaging interactive elements, visuals and glossary options promote comprehension. The sensory experiences offered during the use of digital devices also help increase the motivation of low-ability students (Mcclanahan, Williams, Kennedy & Tate, 2012). Overall, this is a recommended text for use in the classroom, although more sophisticated texts or extension options may be necessary for stronger readers.

References
Board of Studies. (2012). History K-10. Retrieved from https://syllabus.nesa.nsw.edu.au/hsie/history-k10/

Dalton, B. (2014). E-text and e-books are changing the literacy landscape. Phi Delta Kappan, 96(3), 38-43). doi: 10.1177/0031721714557451

Edwards, J. (2013). Reading beyond the borders: observations on digital ebook readers and adolescent reading practices. In J. Whittingham, S. Huffman, W. Rickman & C. Wiedmaier (Eds.), Technological tools for the literacy classroom (pp. 135-158). Retrieved from IGI Global.

Foley, C. (2012). Ebooks for leisure and learning. Scan, 31(4), 6-14. Retrieved from https://doms.csu.edu.au/csu/file/2fc4cb65-f36a-4273-a71e-d9970c96d4e9/1/foley-c.pdf

Guernsey, L. (2011). Are ebooks any good?. School Library Journal, 57(6). Retrieved from https://www.slj.com

Jabr, F. (2013, April 11). The reading brain in the digital age: the science of paper versus screens. Retrieved from https://www.scientificamerican.com/article/reading-paper-screens/

Mcclanahan, B., Williams, K., Kennedy, E., & Tate, S. (2012). A breakthrough for Josh: how use of an iPad facilitated reading improvement. TechTrends, 56(3), 20-28. doi:10.1007/s11528-012-0572-6

Pope, J. (2010). Where do we go from here? Readers’ responses to interactive fiction. The International Journal of Research into New Media Technologies, 16(1), 75-94. doi: 10.1177/1354856509348774

O’Connell, J., Bales, J., & Mitchell, P. (2015). [R}evolution in reading cultures: 2020 vision for school libraries. The Australian Library Journal, 64(3), 194-208. doi:10.1080/00049670.2015.1048043

Otfinoski, S. (2013). World War II infantrymen: an interactive history adventure [Kindle edition]. Retrieved from https://www.amazon.com.au/World-War-Infantrymen-You-Choose-ebook/dp/B00E3SYFCE

Serafini, F., & Youngs, S. (2013). Reading workshop 2.0. Reading Teacher, 66(5), 401-404. doi:10.1002/TRTR.1141

INF533 Assessment 1

My current understanding of literature in digital environments is that there are many divisive opinions and perspectives associated with the use of technology for educational purposes, specifically reading instruction. Some people laud the benefits, such as increased student engagement, while others cling to traditional forms of reading. As an English teacher and blossoming Teacher Librarian, these issues are significant because I need to understand how I can best teach my pupils and ensure digital texts are utilised effectively.

It is important for teachers to engage teenagers and many people believe this can be achieved through digital literature. During my career, I have discovered that young people often have negative reading experiences earlier in their lives and do not develop a love of books. Schools have provided access to Kindles, e-readers or e-book applications and various academics have conducted projects to test the efficacy of these programs. Colleen Foley’s article (2012) was interesting because many teachers, teacher librarians and parents identified increased reading enjoyment amongst students in selected Australian schools. Similar studies, such as the work completed by Haas, Lasley, Sosebee, and Cox (2017), have been conducted internationally and support Foley’s findings. Haas, Lasley, Sosebee, and Cox (2017) surmised that some young people might connect with e-books because the digital nature of the texts reflects their knowledge and interests outside of school, although other factors such as linked tutoring programs and personal choice also contributed. I have used PowerPoint presentations with internal hyperlinks and found similar benefits; students enjoy digital texts if they are given the freedom to explore and make decisions about how their learning will progress. Technology often provides this freedom.

Digital texts that promote engagement include those with interactive elements, although I have discovered that some of these features, specifically hotspots, can hinder students’ comprehension and therefore may not be as useful in a school environment. For example, Barbara Combes (2016) explained that learning to read is already a complex process and students reading digital texts may be distracted by noise or interactive elements, preventing them from ‘making meaning’. Martin Kutscher (2017), a pediatric neurologist, has discussed these issues, stating that students are more likely to understand and remember information if it is presented in a linear format free of extensive hyperlinks (pp. 24-27). He also identifies disruptive multi-tasking or ‘snacking’ (Combes 2016) as a negative feature of digital reading and I have noticed this in my own classroom. On devices, students have access to a plethora of applications, pages and information and can become distracted from their reading by other activities, most of which are leisurely and unrelated to the schoolwork.

At this point, I can see how digital texts can be used to promote interest and engagement. However, I think the possibility of decreased comprehension needs to be considered when choosing texts for the classroom or school library. In any case, digital texts are becoming increasingly present in our world and students need to be able to navigate this literature in order to function within society.

References

Combes, B. (2016). Digital Literacy: A New Flavour of Literacy or Something Different? Synergy, 14(1). Retrieved from https://www.slav.vic.edu.au/synergy/volume-14-number-1-2016/reflections-and-actions/611-digital-literacy-a-new-flavour-of-literacy-or-something-different.html

Foley, C. (2012). Ebooks for Leisure and Learning. Scan, 31(4), 6-14. Retrieved from https://www.csu.edu.au/division/library/ereserve/pdf/foley-c.pdf

Haas, L.E., Lasley, E., Sosebee, T., & Cox, D. (2017). Increasing motivation of Struggling Readers: Can e-readers, Apps, and Support Features Help?. Journal of Literacy and Technology, 18(2), 90-120. Retrieved from http://www.literacyandtechnology.org/uploads/1/3/6/8/136889/jlt_v18_2_haas_lasley_sosebee_cox.pdf

Kutscher, M. (2017). Digital Kids. London; Philadelphia: Jessica Kingsley Publishers.

Reflection on Leadership: Assessment Item 2 ETL504

When I began this subject, I dismissed servant leadership, possibly because the word ‘servant’ has negative connotations. This style also deviated from the more authoritarian management approaches I had witnessed throughout my teaching career. However, I came to realise servant leadership has many benefits and is an important element of the teacher librarian’s role.

Through team work, I experienced the productivity servant leadership can prompt. Our group members were very supportive and the comments of appreciation on our group message board reflect this. For example, after a group member published particularly useful ideas about Case Study 3, I made the following comment: ‘this is great! Succinct but comprehensive. The references are also very helpful’ (Clarke, 2019). Other group members thanked individuals for their contributions and because of this camaraderie everyone agreed we were off to a good start. Like Katopol (2015) has stated, commitment to the wellbeing of others is essential in the development of positive relationships and the creation of productive work environments. My own motivation was also increased through this leadership approach because I felt a stronger need to support others, more so than when I completed individual tasks. I volunteered to publish our first discussion post because of this reason.

Although I was reluctant to participate in the aforementioned group work, I was able to reinforce the theoretical concepts associated with collaboration. It became clear that a good leader promotes teamwork and cooperation (Donham, 2013) when individuals in my group created spaces for communication. By initiating the collaborations, these leaders ensured the process was meaningful and efficient.

My perspective of collaboration was consolidated through our exploration of the case studies for this subject. Many library team members at North-Western College struggled to maintain positive relationships and lacked motivation, partially due to isolation and a limited amount of cooperation. As mentioned in our response to the Case Study 3 (Beroukas, 2019), team members will have a greater sense of purpose and investment in the library if they work collaboratively, especially if they produce goals together (Holmes, Clement & Albright, 2013; Maxwell, 2018).
Ultimately, the theoretical and practical coursework has provided me with some of the skills I need to network and advocate. It is important for the librarian to form relationships with their colleagues (Nault, 2013), both in and out of the local school environment, due to the negativity and misconceptions that often appear in modern school contexts. In the preceding discussions that led to the final post we presented as a group (Speer, 2019), we explored the concept of advocacy. By helping others develop professionally and revealing the benefits in terms of student achievement (Levitov, 2012), the teacher librarian will be able to solidify the library’s position within the school.

In the future, I plan to develop stronger relationships with the people I work with by adopting a servant leadership style. This approach will allow me to diminish some of the fear teachers experience in response to change and ensure I am meeting the needs of my community. It will also help me develop my collaboration skills so I am better equipped to instruct others in this area.

References:
Katopol, P. Everybody wins: servant-leadership. Library Leadership and Management, 29(4), 1-7. Retrieved from https://journals.tdl.org/llm/

Beroukas, K. (2019, April 26). Case Study 4, Week 8: Group 8 [forum post]. Retrieved from https://interact2.csu.edu.au/webapps/discussionboard/do/message?action=list_messages&course_id=_42384_1&nav=discussion_board_entry&conf_id=_78887_1&forum_id=_153662_1&message_id=_2257102_1

Clarke, J. (2019, March 31). RE: Case Study notes [forum post]. Retrieved from https://interact2.csu.edu.au/webapps/discussionboard/do/message?action=list_messages&course_id=_42384_1&nav=group_forum&group_id=_47105_1&conf_id=_84768_1&forum_id=_158703_1&message_id=_2221840_1

Donham, J. (2013). Enhancing teaching and learning: a leadership guide for school librarians (3rd ed.) [American Library Association. Retrieved from IG Library.

Holmes, K., Clement, J., & Albright, J. (2012). The complex task of leading educational change in schools. School Leadership & Management, 33(3), 270-283. doi: 10.1080/13632434.2013.800477

Maxwell, J. (2018). Librarian as leader. In M. Reale (Eds.), The indispensable academic librarian (pp. 103-113). Retrieved from https://search-proquest-com.ezproxy.csu.edu.au/

Nault, A.J. (2013). Weasels and honey badgers: networking for librarians. In M. Aho & E. Bennett (Eds.). Machiavellian librarian: winning allies, combatting budget cuts and influencing stakeholders [Elsevier Science and Technology] (pp. 17-28). Retrieved from Proquest Ebook Central

Speer, M (2019, May 10). Case Study 5, Week 11: Group 8. Retrieved from https://interact2.csu.edu.au/webapps/discussionboard/do/message?action=list_messages&course_id=_42384_1&nav=discussion_board_entry&conf_id=_78887_1&forum_id=_153664_1&message_id=_2282164_1

Understanding Literary Learning (Assessment Item 2: Part B)

In an early forum post about the definition of children’s literature (Clarke, 2018b), I identified basic features, but except for a brief comment about ‘moral lessons’, I didn’t consider the specific educational qualities inherent in texts for young people. After reading about the trends in literature, I did note that there has been an increase in ‘authentic cultural expression’ (Clarke, 2018a. para. 1). However, these minor comments didn’t start to develop into a clear understanding of the benefits of literature in schools until I began to read the professional literature and my peers’ forum posts. A significant moment in my educational journey was my perusal of a post by Huculak (2018) because it focused on literacy and prompted me to scrutinise the simplified arguments many schools employ. I started to see that literary texts can be used to teach curriculum subjects but also important life lessons. I began to contemplate the cultural and social implications of imbedding literature into the curriculum.

My first assignment motivated me to explore a specific literary form (graphic novel) in order to understand how young adult fiction in general provides students with a deeper understanding of society. Diverse texts can help students develop cultural understanding in multiple ways: they learn about the world, become capable of identifying and assuaging prejudicial responses, and underrepresented students can develop a voice in response to seeing themselves in the literature (Chance, 2018, p. 128). Even the stereotypes used in some contemporary texts can be used to prompt important discussions (Watts, 2015), specifically in regard to issues of discrimination and marginalisation. For this reason, I will ensure that my library contains a diverse and up-to-date range of texts so that teachers and students will be able to benefit from new perspectives. I will also engage in meaningful conversations with teachers and students about the issues in our world.

Social development was another aspect of literary learning I found interesting. In particular, I discovered the ways students can develop important skills, such as building relationships and empathy, by connecting with relevant stories within literature. I have discovered that narratives, as discussed by Harper (2016), can help young children learn more about their emotions and the emotional reactions of their peers. Through literary modelling, older students begin to understand how they can respond to situations of increasing complexity. Young adult fiction mimics the issues experienced by teenagers and provides a catalyst for self-identification (Nikolajeva, 2014). Therefore, I hope to help students learn more about themselves by promoting social interactions in response to literature and confronting content.

I identified even more ways of using literature in the classroom in a recent blog post (Clarke, 2019), including the teaching of historical events, developing personal understanding, exploring social issues, forming connections with others and promoting critical thinking skills. It is a good summary of what I have learnt about literary learning, and in the future, I hope to continue researching the benefits of young adult fiction because I know what I have found is just the beginning – more possibilities will eventuate as trends change and more diverse texts become available.

References

Chance, Rosemary. (2014). Young Adult Literature in Action: A Librarian’s Guide, 2nd Edition [Libraries unlimited]. Retrieved from http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1197828&site=ehost-live&ebv=EB&ppid=pp_142

Clarke, J. (2018a, November 14). The future of children’s literature {blog post]. Retrieved from https://thinkspace.csu.edu.au/conanthelibrarian/2018/11/14/the-future-of-childrens-literature/

Clarke, J. (2018b, November 19). Defining children’s literature [forum thread]. Retrieved from https://interact2.csu.edu.au/webapps/discussionboard/do/message?action=list_messages&course_id=_35350_1&nav=discussion_board_entry&conf_id=_61731_1&forum_id=_143056_1&message_id=_2053345_1

Clarke, J. (2019, January 21). Learning through literature [blog post]. Retrieved from https://thinkspace.csu.edu.au/conanthelibrarian/2019/01/21/learning-through-literature/

Harper, L. (2016). Using picture books to promote social-emotional literacy. YC Young Children, 71(3), 80-86. Retrieved from http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=ehh&AN=116991190&site=ehost-live

Huculak, S. (2018, November 18). Why read? [forum thread]. Retrieved from https://interact2.csu.edu.au/webapps/discussionboard/do/message?action=list_messages&course_id=_35350_1&nav=discussion_board_entry&conf_id=_61731_1&forum_id=_143057_1&message_id=_2051198_1

Nikolajeva, M. (2014). Memory of the present: empathy and identity in young adult fiction. Narrative Works, 4(2), 86-107. Retrieved from https://journals.lib.unb.ca/index.php/NW/article/view/22784/26462

Watts, P. (2015). Graphic novels offer diverse perspectives, narratives. The Education Digest, 81(2), 38-41. Retrieved from http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=ehh&AN=109031695&site=ehost-live