PART A: Context for Digital Storytelling Project

Digital Storytelling Project: Starting School Digital Social Story

Overview and Intended Purpose

Quality literature is widely accepted as a valuable tool for learning however the evolving nature of narrative challenges teachers, and teacher librarians, to redefine reading and the processing involved in composing and responding to texts. In a project aiming to introduce digital storytelling (DS), via the Canva (Canva, 2024) platform, year 5 and 6 students will develop an interactive website that allows forthcoming Kindergarten students, and their families, to follow a character around a map of their prospective primary school (GGPS). The website will introduce preschool students to places, spaces and routines and serve as a social story to enhance student wellbeing and support the social-emotional challenges of transitioning to primary school (Raising Children Network Australia Limited, 2024).

 

Subject Area

This DS project supports learning in English and Geography for Stage 3. The English outcome of Creating Written Texts, EN3-CWT-01, will be addressed as students ‘…choose multimodal features suited to a target audience and purpose… [and create] hybrid texts for target audiences, using print or digital tools…’ (NSW Education Standards Authority [NESA], 2024). Further, students will use Geographical tools such as maps, photography, satellite images, multimedia and web tools to work towards the Stage 3 Geography Outcomes of GE3-1 and GE3-2 (NESA, 2024). Preschoolers who engage with this text as reader and viewer, will familiarise themselves with the concepts ‘Place’ and ‘Space’ which feature in the Early Stage 1 Geography syllabus. They will also interact with spatial technologies and visual representations of information, preparing them for formalised learning (NESA, 2024).

 

Audience

Given the audience will be children aged 4-6, as well as adult carers, the website will be created with Canva (Canva, 2024) to encompass multimodal text types. Canva’s (Canva, 2024) website building function is free for NSW Department of Education teachers and students and can be published for public viewing with a URL or QR code, making it a practical and accessible platform for DS. Using a visual map, overlayed with hyperlinked icons, young viewers are able to choose how to navigate the website and the areas they wish to explore. In response to peer feedback (Weibye, 2024) the website accompanies written text with recorded audio narration allowing young readers, and those with other specific learning needs, to make meaning from each page (Kingsley, 2007).

 

Needs of the community

The GGPS Strategic Improvement Plan (Gol Gol Public School, 2024) identifies students’ sense of belonging and engagement as an important focus and this DS project attends to both of these values. The DS site will be available online, as well as face-to-face in a library open day event where Year 5 buddies and preschool students will navigate the web page together, fostering a special peer connection. Additionally, the Canva (Canva, 2024) platform is configurable to both handheld devices and computer screens, maximising accessibility for families who are joining the school community and enhancing a culture of inclusion. As a learning tool, this will be the first time that Stage 3 students have engaged in a small-group, collaborative project to co-create a multimodal text, offering a valuable educative experience in DS and scope for the development of vital digital citizenship skills, including fair use and copyright issues (Kingsley, 2007).

 

Fit with the Current Collection and Value for Program Implementation

GGPS is undergoing a transition towards a balanced, hybrid collection. The school has recently supplemented the physical collection with an eLibrary of eBooks and audiobooks. Additionally, the teacher librarian has introduced a shared physical space for iPad viewing and listening stations. This DS project reflects the adaptive nature of the school library, challenging students to engage with literature in a way that responds to a rapidly changing information landscape (Combes, 2019). The DS project will enable the community to recognise the GGPS library as an innovative space that promotes both information literacy and student wellbeing (Australian Library and Information Association [ALIA] and Australian School Library Association [ASLA], 2016; Child, 2018). As a multimodal text, the DS website will offer a level of interactivity and engagement for families not previously utilised during school orientation materials, adding value to current programs.

 

Influences and Factors for Consideration

A recent influence that has impacted storytelling in digital environments is the idea of a non-linear narrative. By navigating with the visual map through the eyes of the main character, the young reader is able to explore the school, according to their interests. Lamb (2011) notes that interactivity is likely to increase enhance reader engagement by assisting the reader to be immersed in the virtual narrative setting. Additionally, multimodal texts may enhance the meaning making occurring. For students, the combination of visual, auditory and textual elements simultaneously engaged in the transmedia reading process may enable a deeper understanding of what is being read (Allan, 2017; McDonald, 2023; Tan & Chik, 2022). The potential educational impact that transmedia storytelling offers is an area that teacher librarians must continue to explore with their students and further expound with teacher colleagues.

 

References:

Allan, C. (2017). Digital fiction: ‘Unruly object’ or literary artefact? English in Australia, 52(2), 21-27. https://search-informit-org.ezproxy.csu.edu.au/doi/epdf/10.3316/aeipt.216171

 

Australian Library and Information Association (ALIA) and Australian School Library Association (ASLA). (2016). Statement on Information Literacy. https://read.alia.org.au/alia-asla-joint-statement-library-and-information-services-schools

 

Canva (2024) Canva [Web App]. https://www.canva.com/

 

Child, J., (2018). School libraries enhancing student wellbeing. SCIS Connections (105), 8-9. https://www.scisdata.com/connections/issue-105/school-libraries-enhancing-student-wellbeing/

 

Combes, B. (2019). Digital Literacy: A New Flavour of Literacy or Something Different? (2019). Synergy14(1). https://slav.vic.edu.au/index.php/Synergy/article/view/v14120163

 

Gol Gol Public School. (2024). Strategic improvement plan 2021-2025. https://reports.sparo.schools.nsw.gov.au/plan-report/2021/2027/2021-2025_Gol_Gol_Public_School_SIP.pdf

 

Kingsley, K. V. (2007). Empower diverse learners with educational technology and digital media. Intervention in School and Clinic 43(1), 52-56. https://journals.sagepub.com/doi/10.1177/10534512070430010701

 

Lamb, A. (2011). Reading redefined for a transmedia universe. Learning and leading with technology39(3), 12-17. https://scholarworks.iupui.edu/bitstream/handle/1805/8636/39-3.pdf?sequence=1&isAllowed=y

 

McDonald, L. (2023). A new literature companion for teachers; teaching mentor texts (3rd ed.). Primary English Teachers Association (PEETA).

 

NSW Education Standards Authority (2024) English K–10 Syllabus. https://curriculum.nsw.edu.au/learning-areas/english/english-k-10-2022/content/stage-3/fae233967c

 

NSW Education Standards Authority (2015) Geography K–10 Syllabus. https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/hsie/geography-k-10

 

Raising Children Network Australia Limited. (2024). Social Stories. https://raisingchildren.net.au/autism/therapies-guide/social-stories

 

Tan, L. & Chik, A. (2022). Between worlds: Extending students’ multimodal literacy practices with augmented reality. Primary English Teachers Association (PEETA).

 

Transmedia Storytelling. (2016, January 26). Ep 71: Learning in the wild with transmedia storytelling: How to use transmedia storytelling for informal and blended learning [Audio podcast]. Podomatic.

 

Weibye, A. (2024, August 26). I really like the sound of your proposal! Creating a website that families can access from home is a clever. [Comment on the blog post “ETL533 Digital Storytelling Project Proposal: Starting School Social Story Website”]. Talk Wordy to Me. https://thinkspace.csu.edu.au/bbertalli/2024/08/12/etl533-digital-storytelling-project-proposal-starting-school-social-story-website/#comment-13

The ‘why’…

Why incorporate digital texts and storytelling into your programs?

As I have begun to discuss with subject with colleagues back at school, I have struggled to articultate the ‘why’ of digital storytelling. Of course it is engaging, it is dynamic and its fun- but beyond that I realised I needed to be able to describe the educative value that exploring digital literature could open up.

For our context at a rural school, I think that digital storytelling presents the opportunity for students to gain a much deeper understanding of the experiences of people from other places. Our students may not have tried different cuisines, heard music from other cultures, been exposed to any languages other than standard English. Many have not ridden elevators, walked past a skyscraper or ridden on a train. Most would not have seen intercultural atire, navigated a crowded space or had a conversation with a migrant or refugee. Digital storytelling has the benefit of supporting students to create layered and complex schemas of understanding, through multimodal texts. If done well, digital storytelling could assist students to access contextually approriate background knowledge that they need to better understand unfamiliar settings, characters and situations. It may help to build empathy, intercultural understanding and enhance social relationships. This is certainly something I would like to explore more in future.

The other benefit that comes to mind, is that a digital narrative can be responsive to a student in many ways. Text features can enhance comprehension through pronunciation demonstrations, embedded definition and glossary functions or via screen settings. Accessibility can be improved for students with specialised learning needs, provided they have access to internet and a device.

Digital stories can also respond to students innate curiosity through interactivity, allowing them to drive the plot, assume the role of main character or influence other elements of the text. For our students who are familiar with gaming or have experienced reading as a reciprocal process in another context, digital stories may be one of the ways to deliver the benefits of quality literature and to spark creativity and imagination.

As a teacher, I am still learning the full potential of digital literature and as this field is in constant evolution, perhaps that will alwasy be the case. I think the most important thing for me professionally, is that I continue to bring my teacher colleagues on this journey and be open to learning alongside my students.

ETL533 Digital Storytelling Project Proposal: Starting School Social Story Website

Topic:

Students will create an interactive website allowing preschool students to follow a character around a map of their prospective primary school (GGPS), introducing them to spaces and routines.

 

Platform:

This digital storytelling project will utilise Canva’s website building function, which is free to access, able to be published and made accessible for viewing with a URL.

 

Rationale:

This digital storytelling project will support learning in both English and Geography for Stage 3 (Year 5 & 6 students). The English creating written texts outcome of EN3-CWT-01 English will be addressed as students ‘…choose multimodal features suited to a target audience and purpose… [and create] hybrid texts for target audiences, use print or digital tools…’ (NSW Education Standards Authority [NESA], 2024). Further, students will use Geographical tools such as maps, photography, satellite images, multimedia and web tools to work towards the Stage 3 Geography Outcomes of GE3-1 and GE3-2 (NESA, 2024).

 

The proposed audience is children, and families, new to GGPS. The websites will be used as social stories that support students’ transition to the primary school learning environment. The digital story will be able to be accessed online, as well as face-to-face in a library open day event where Year 6 buddies and preschool students will be able to navigate the web page together.

 

While students have previously used Canva to create posters, this will be the first time they have engaged in a small-group, collaborative project to co-create a multimodal text. While engaging in this project, students will learn to hyperlink content, insert and format their own photography and text, and maintain a consistent character voice throughout.

 

References:

Canva (2024) Canva [Web App]. https://www.canva.com/

 

NSW Education Standards Authority (2024) English K–10 Syllabus. https://curriculum.nsw.edu.au/learning-areas/english/english-k-10-2022/content/stage-3/fae233967c

 

NSW Education Standards Authority (2015) Geography K–10 Syllabus. https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/hsie/geography-k-10 

Review 3: Twisted Tales- Digital storytelling to develop empathy.

Synopsis:

While fractured fairy tales have long been a way for students to examine known plots from alternate perspectives, Twisted Tales, an app developed by the Institut Za Transmedijski Dizajn Murska Sobata (Institute for Transmedia Design/ ITD, 2023) aims to support children to develop ‘…empathy [and] … recognise, understand and accept others’ feelings and needs…’, (para. 7, Apple Inc., 2024). McDonald (2023) explains that although fairy tales have been linked to quality children’s literature over the past two centuries, these stories were originally an oral traditional, generally shared with an educative purpose. Following this custom, the Twisted Tales (ITD, 2023) app was first developed as a set of audiobooks that children can independently access, by clicking on aesthetically rendered character icons. Stories indicate a target age of between 6 and 12 years and run for 10-20 minutes each. The 5 twisted fairy tales include Cinda Real– the story of a girl experiencing bullying for a physical disability, New Hansel and Gretal– the tale of how two siblings cope with the grief, Allen and the Magic Lamp- the journey of the boy who wished he was a fashion designer, instead of a footballer, Desiree and the Snow Queen– detailing how a child with Down’s Syndrome learns to forge new friendships and Little Red (Bianca) and the Wolf- the fable of a young woman overcoming intimidation. McDonald (2023) acknowledges the value in students assuming a text analyst role to compare and contrast fractured fairy tales with their traditional counterparts, and examine complex themes such as gender, power or justice, through quality children’s literature. Interestingly, the app’s development was funded by the European Union’s Erasmus+ program (in conjunction with the Ministry of Culture of the Republic of Slovenia and the Centre for Creativity) whose purpose is to support education, sport and youth, with a particular focus on social inclusion and digital transformation, among other progressive goals (European Commission, n.d.).

 

Value Added to the Narrative through Digital Delivery:

When evaluating the app as a digital literature artifact, Yokota & Teale (2014) suggest carefully examining the value that the digital platform adds to the narrative. In the case of Twisted Tales (IDT, 2024), the simplicity of the app suits the younger end of the recommended age range, allowing them to access the story easily. The audiobook format provides opportunities for modelled reading, complex vocabulary and a narrative structure that supports learning to read (Haines, 2015). The latest version of the Twisted Tales (IDT, 2023) app has also integrated a ‘create’ option, allowing users to develop their own story or oral response. While this feature is only a basic recording tool that allows users to recount their own oral version of the story of up to 10 minutes and save it within the app, Kearney (2010) suggests that by transferring the role of ‘listener’ to the parent or teacher, and ‘storyteller’ to the child, children are able to engage in ‘…reflective dialogue…’ that deepens their understanding of complex themes, such as those in Twisted Tales (ITD, 2023) (para. 2, p.182).

 

User Experience and Functionality:

Haines (2015) Story Apps evaluation rubric suggests that children’s apps must be assessed for their functionality as well as the quality of the narrative itself. The app presents as an uncluttered and easy to navigate format that and accessibility is further enhanced with adjustable font size settings. Simple icons help children (and their grown up) to navigate home, or to app and privacy information, support and settings. In the settings, the app acknowledges the privacy concerns faced by parents and reiterates the commitment to not collect and share privacy data  outlined in Apple’s review (Apple Inc., 2024). Accessibility is also enhanced with the Twisted Tales (IDT, 2023) app itself is free to download with no in-app ads or purchases. It can also be used in an offline setting without a Wi-Fi connection.

 

Limitations and Areas for Further Consideration:

While there are many positive features, the app does have some constraints. The most obvious is that the app does not engage multimodal elements or include interactivity, while the story is being told. While this may enhance the focus of the reader, it also has the potential to limit opportunities to further build digital literacy.  (Combes, 2016; Yokota & Teale, 2014). Given the app originates in Slovenia, the stories are available in English, Slovene, Croatian and Sebian, which Yokota & Teale (2014) argue may enhance children’s intercultural understanding through exposure to various languages. That being said, at times the English transition of the story results in some grammatical errors such as mixed tense or ambiguous translations. Finally, although the Apple Inc. (2024) app review boasts that Twisted Tales (IDT, 2023) includes a toolkit for parents and educators to have meaningful conversations and explore the complex themes together, there is no feature in the app that prompts this to occur.

 

Evaluative Summary:

Overall, Twisted Tales (IDT, 2023) is a simple digital storytelling app that encourages children to examine the experiences of diverse characters, in the hopes of fostering social inclusion. The app has scope in which to expand and improve upon its interactivity and engagement, but on the whole the user experience is straightforward and entertaining.

 

References:

 

Apple Inc. (2024). App Store Preview: Twisted Tales. https://apps.apple.com/us/app/twisted-tales/id6449082379

 

Combes, B. (2016). Digital literacy: A new flavour of literacy or something different? Synergy, 14(1).  https://slav.vic.edu.au/index.php/Synergy/article/view/v14120163

 

European Commission. (n.d.). Erasmus+ EU programme for education, training, youth and sport. https://erasmus-plus.ec.europa.eu/about-erasmus/what-is-erasmus

 

Haines, C. (2015).  Evaluating Apps and New Media for Young Children: A Rubric. https://lib.nckls.org/wp-content/uploads/2017/11/05_Evaluating-Apps-Rubric.pdf

 

Kearney, M. (2011). A learning design for student‐generated digital storytelling. Learning, Media and Technology36(2), 169–188. https://doi.org/10.1080/17439884.2011.553623

 

Institut Za Transmedijski Dizajn Murska Sobata. (2023). Twisted Tales (Version 6). [iPad App]. Apple Store. https://apps.apple.com/us/app/twisted-tales/id6449082379

 

Yokota, J. & Teale, W. H. (2014). Picture books and the digital world: Educators making informed choices. The Reading Teacher, 67(8) 577-585.

 

 

Review 2: Dark Citadel- The interactive story forging its own path.

Synopsis:

Choose Your Own Adventure novels, described by publisher Chooseco (n.d.) as ‘…the original and best-known gamebooks…’ (para. 1), offered readers the chance to influence the plot, however the rapidly changing infosphere has triggered the emergence of new literary genres and a previously unseen level of literature interactivity (McGill, 2022; Tan & Chik, 2022). Dark Citadel (LC Publishing, n.d.) is an interactive fiction (IF) that preserves the oral tradition of storytelling- with a contemporary twist. The audio story is delivered digitally through the Amazon Alexa speech AI platform. Designed by Ryan Jordan, pen-named Lincoln Cole, Dark Citadel (LC Publishing, n.d.), is a byproduct of technology and the arts, which Alderman (2015) believes is a signifier of brilliant contemporary digital literature. Cole, a science-fiction and horror writer first, attributes his love of gaming in leading him to a career as a software developer (Amazon.com, Inc, 2022). Cole used the Amazon Alexa platform to combine his creative writing and computer skills in a 2016 competition and created a digital storytelling experience that has grown beyond what he had ever imagined (LlitD, 2024). Initially a simple interactive audiobook, Dark Citadel (LC Publishing, n.d.), has evolved into a multimodal, immersive narrative experience.

 

Value Added to the Narrative through Digital Delivery:

Dark Citadel (LC Publishing, n.d.) is referred to by Cole interchangeably as a novel and a game, indicating the difficulty that some might have with classifying this digital literature artefact. However, McGill (2022) believes that debate should no longer centre around whether games can tell stories, but rather how well it is done. As an intersection between IF and gameplay, narrative based video games challenge traditional definitions of quality literature (Alderman, 2015; McGill, 2022). Dark Citadel (LC Publishing, n.d.) reads like an IF story; it is released in chapters and narrated in the second person and is defined by opportunities for the reader to make decisions and influence the plot. It is also enhanced with character voices, sound effects and epic music. However, the trait that truly sets this digital literature apart, is its evolutionary arc as a digital format; Dark Citadel (LC Publishing, n.d.) is driven by user analytics. As readers provide feedback and suggestions to Cole, updated versions of the story are expanded. More recent updates include adding game based options such as real time viewable leaderboards, a chat function to allow readers to interact while playing, 2,000 bespoke sound effects, 7,000 exclusive images and various monetised add-ons to enhance individual character strengths and alter play (Alexa Developers, 2023). Dark Citadel (LC Publishing, n.d.) can certainly be described as a transmedia storytelling experience that places the reader as the protagonist (Transmedia Storytelling, 2016). Currently, readers can choose to remain playing in an aural only context, engage in the story on screen or broaden their experience to a metaverse inhabited by reader avatars. Combes (2016) recognises that information complexity and density are a ubiquitous characteristic of the World Wide Web, and Dark Citadel (LC Publishing, n.d.) has certainly evolved to layer many modes of meaning; building the narrative for, and in response to, its readers.

 

User Experience and Functionality:

When assessing the digital storytelling platform against evaluative criteria that attends to the user experience, such as Haine’s (2015) story app evaluation rubric, Dark Citadel (LC Publishing, n.d.) performs well. Although the rubric is directed towards apps for young readers, the evaluative criteria is applicable to a broader variety of digital storytelling formats. According to Cole (LlitD, 2024), the program has undergone thousands of updates in response to user analytics, including debugging suggestions from readers, ensuring that it is a mostly glitch free experience. Dark Citadel (LC Publishing, n.d.) is accessible in a variety of formats to suit user needs and abilities and an unintended benefit of the voice AI platform is exceptional accessibility for readers with a visual impairment or low-level literacy (Alexa Developers, 2023). Dark Citadel (LC Publishing, n.d.) remains free to use as both an Alexa voice AI IF story and an on-screen experience maximising access.

 

Evaluative Summary:

In terms of its ability to use the digital platform to enhance the story, McGill (2022) explains that the nature of the decision making embedded within the game, should logically increase reader engagement. This rings true for Dark Citadel (LC Publishing, n.d.) which has users from around the world, engaging in more than 4000 virtual places and spaces within the story, as well as the real world. Additionally, over time the IF characteristics of the story have evolved from deciding on varying plot paths, to deciding where and how to be immersed in the story as a complex multimodal, virtual environment. Lincoln Cole has produced a stellar example of digital literature. Dark Citadel (LC Publishing, n.d.) is reflective of the evolving nature of literature in a dynamic information environment, while still ensuring that captivating narrative is at the heart of the transmedia storytelling experience.

 

References:

 

Alderman, N. (2015, October 13). Dark Citadel (LC Publishing, n.d.) https://www.theguardian.com/technology/2015/oct/13/video-games-digital-storytelling-naomi-alderman

 

Alexa Developers. (2023, Sep 28). Creating interactive stories with Alexa: LC Publishing. https://www.youtube.com/watch?v=gzF66OG_xog

 

Amazon.com, Inc (Staff Writer). (2022, Mar 24). How LC Publishing used the Alexa Web API to take The Dark Citadel to the next level. https://developer.amazon.com/en-US/blogs/alexa/alexa-skills-kit/2022/03/lc-publishing-web-api-2022

 

Choose Your Own Adventure. (n.d.) Choose your own adventure: about us. https://www.cyoa.com/?srsltid=AfmBOop7sAclJXLLjaDEBYxosSaMh0cZ4YD58q0QQxzfxDgPbPJ61exs

 

LC Publishing. (n.d.). The Dark Citadel [Alexa Skill Game]. Amazon Skills. https://www.amazon.com.au/LC-Publishing-The-Dark-Citadel/dp/B079MH4L12

 

LlitD. (2024). Last light in the dark: horror, sci-fi, & fantasy stories by Lincoln Cole. Will we find our way through? https://llitd.com

 

McGill, K. M. (2022). The digital lineage of narrative: analyzing interactive fiction to further understand game narrative. In Bostan, B. (2022). Games and narrative: theory and practice (pp. 77-90). Springer.

 

Tan, L. & Chik, A. (2022). Between worlds: Extending students’ multimodal literacy practices with augmented reality. Primary English Teachers Association.

 

Transmedia Storytelling. (2016, January 26). Ep 71: Learning in the wild with transmedia storytelling: How to use transmedia storytelling for informal and blended learning [Audio podcast]. Podomatic. https://www.podomatic.com/podcasts/transmedia/episodes/2016-01-26T05_46_28-08_00

 

Two-Gun Pixie. (2020, Apr 6). Gaming with Alexa – the Dark Citadel (Chapter 1). https://www.youtube.com/watch?v=Va_zhvNscZs

 

University of Houston. (2013). Educational uses of digital storytelling: What is digital storytelling? http://digitalstorytelling.coe.uh.edu/page.cfm?id=27&cid=27

 

Review 1: The Beehive- “Can an artwork also be classified as digital literature?”

Synopsis:

This was the question that I found myself asking as I happened upon Zany Begg’s (2018) provocative video installation, The Beehive. I had ducked into a pop-up exhibition by the Australian Centre for the Moving Image (AMCI), while sheltering from an inclement storm, when I found an artwork that offered me headphones to listen, a screen to watch and a printed caption which offered me further context for the experience I was about to be immersed in. The Beehive (Begg, 2018)  presents the audience, or perhaps ‘reader’ given that Munro (2018) labels the installation as a ‘…narrative by algorithm…’ (para. 7), with a true crime recount of events unfolding around Australian activist, and unsolved murder victim, Juanita Nielsen. The AMCI (2018) describes the artwork as an ‘…experiential documentary…’ (para. 1), due to its most distinguishing attribute; the artwork’s video sequence is driven by a bespoke software algorithm that randomly selects from a large bank of scripted scenes, archived interviews, and curated settings. This results in the viewer actively constructing meaning from one of 1344 possible versions of the story, as the viewer interprets the chance visual symbolism and figurative language presented in their viewing (ACMI, 2018).

 

Literature Redefined:

When considering the evolving definition of literature, it is vital to remember that quality literature has traditionally been classified as such by the complex themes woven through its narrative structures as well as its potential to engage readers’ imagination, develop their inferential comprehension and reflect the enduring human experience (McDonald, 2023). The Beehive challenges viewers to consider themes including justice, feminism, activism, corruption, gentrification, colonisation and violence through layered and non-linear storylines, various characters, settings and dialogue. With these characteristics in mind, The Beehive, certainly fits within the realm of quality literature. Additionally, as Lamb (2011) redefines reading as the process of constructing meaning from symbols across various media, it could be argued that reading is actually an integral process embedded into The Beehive (Begg, 2018), despite limited printed words.

 

Value Added to the Narrative through Digital Delivery:

This artwork, and its quality as a piece of digital literature, must be assessed by evaluating what is gained by the reader experiencing Juanita Neilsen’s story through this transmedia format, rather than the traditional print format. Feslier (2018) explains that the ‘… fragmented, non-linear approach prevents the viewer from seeing the whole picture, or fully resolving their own interpretation of events; after all, the case remains open…’ (para. 2) and perhaps it is this deliberately unresolved experience that elicits an emotional unease that may not have been fully possible in a traditionally linear, print text. As suggested by McDonald (2023), the multimodal nature of the artwork works to enhance the readers’ experience and engage the senses. It also allows the reader to accumulate inferential understanding of the time and place the story occurred and the broader socio-political context of Sydney in the 1970’s (Munro, 2018). Another interesting choice of the artist was to cast 12 women of varying nationalities as the protagonist, Juanita Neilsen. Munro (2018) believes this allows the viewer to extend their reflection of the social issues faced by Neilsen, to today’s diverse communities of women. This creative choice, and additional layer of meaning, was only possible due to the multimodal nature of the digital text.

 

Limitations and Areas for Further Consideration:

While I would consider The Beehive (Begg, 2018)  an exemplar of digital storytelling, there are also some limitations to it. Firstly, the story is unlikely to be experienced by anyone who does not enter a contemporary art gallery space and is therefore subject to the matter of equity of access. Citizens in remote areas, older generations, First Nations peoples and those from low-socio economic cohorts are statistically more likely to be considered digitally excluded from various forums and the inclusion of this artwork within a specific cultural space may exacerbate this isolation (Bentley & Naughtin, 2024). Similarly, Alderman (2015) points out that location- based storytelling is generally a limiting characteristic of non-digital literature and while Zany Begg’s (2018) artwork is digital, it is in fact limited by physical location.

Secondly, while it is likely a deliberate choice of Begg’s, the reader has no control in navigating the story at any point- even having to begin the narrative at whatever point in time they enter the exhibition. There is essentially no user functionality beyond choosing to participate. The viewer cannot turn a page or pause the video to engage in the story at their own pace. They cannot choose to explore characters or revisit settings that may intrigue them. This lack of interactivity and control may result in the reader feeling disempowered or disengaged (Lamb, 2011).

Finally, given that there are 1344 versions of The Beehive (Begg, 2018) to view, readers may be unable to share their interpretation with other participants and enhance their understanding through social discourse, for example, to the same extent that two people viewing the same film together or two people reading a book in a book club might do (Huang, 2012). As case in point, Munro (2018) describes the 3 extremely different stories she was presented with, during her own 3 viewings of The Beehive (Begg, 2018).

 

Evaluative Summary:

Overall, The Beehive (Begg, 2018) is a powerful story, carefully told across multiple modes. While a piece visual art may have previously been considered as a cultural object reflective of its context in its own right, transmedia literature has challenged readers to reimagine an artwork such as Begg’s (2018) The Beehive, to also be classified as quality, contemporary digital literature.

 

References:

 

Australian Centre for the Moving Image. (n.d.). Digital storytelling [Video]. http://www.acmi.net.au/dst_about.htm

 

Australian Centre for the Moving Image. (n.d.). Zanny Begg: The beehive exhibition. https://www.acmi.net.au/whats-on/zanny-begg-beehive/

 

Begg, Z. (2018). The beehive. [Digital video, stereo sound, variable duration]. Artbank + ACMI Commission. Australia.

 

Bentley, S. & Naughtin, C. (2024, March). The ‘digital divide’ is already hurting people’s quality of life. Will AI make it better or worse? CSIRO. https://www.csiro.au/en/news/all/articles/2024/march/digital-divide-ai

 

Feslier, L. (2018, October 3). Zanny Begg’s “The beehive”. ArtAsiaPacific. https://artasiapacific.com/shows/zanny-begg-s-the-beehive

 

Huang, H. (2012). E-reading and e-discussion: EFL learners’ perceptions of an e-book reading program. Computer Assisted Language Learning26(3), 258–281. https://doi.org/10.1080/09588221.2012.656313

 

Lamb, A. (2011). Reading redefined for a transmedia universe. Learning and leading with technology39(3), 12-17. https://scholarworks.iupui.edu/bitstream/handle/1805/8636/39-3.pdf?sequence=1&isAllowed=y

 

McDonald, L. (2023). A new literature companion for teachers; teaching mentor texts (3rd ed.). Primary English Teachers Association (PEETA).

 

Munro, K. (2018, September 18). The Beehive, a documentary in 1,344 versions, explores the unsolved murder of Juanita Nielsen. https://theconversation.com/the-beehive-a-documentary-in-1-344-versions-explores-the-unsolved-murder-of-juanita-nielsen-103156

ETL533- Literature in Digital Environements: Stories Set in a World of Endless Possibilities

Literature trends in schools have changed significantly in my time as a teacher. Over the past decade I have watched as Joy Cowly style ‘big books’ have slowly been stripped from infant classrooms, along with their silly storylines and shared reading style, as the whole language approach to literacy has been deemed obsolete. At the same time eBoards began to take centre stage for modelled decodable reading experiences and synthetic phonics lessons. On book shop shelves and online, new genres have emerged and grown in popularity to respond to new interests. However despite literature options and formats broadening outside the classroom, early reading instruction in many schools now seems so focused on the ‘how to of decoding’ print. Lamb (2011) suggests that for students’ overall reading skills, stamina and engagement with texts for enjoyment to continue to improve, the old definitions of ‘reading’ and ‘books’ must be reassessed.

In 2012, as an eary career teacher of Kindergarten teacher, I experienced a cohort of students that tried to swipe their mini whiteboards to switch them on- much like Jabr’s (2013) ‘A Magazine is an iPad’ child. The group of 5 year olds were almost perplexed that I was requiring them to make their own meaning with a whiteboard marker. It became a professional core memory as I began to ponder the implications of students who may have been exposed to iPads earlier, and at a greater rate, than physical books. I wondered how this would impact thier literacy aquisition, and in the back of my mind, I worried whether physical  books were becoming a thing of the past. As an inner city public school teacher, I also began to consider how the ‘digital divide; would further fuel inequality. I struggles with how to harness technology to enhance learning, as suggested by Felvegi & Matthew (2012), rather than for the sake of iterating change.

Fast forward to 2023, where my initial reflections as a teacher librarian in training where I was confronted with the way that the role had changed to reflect the information landscape (Bertalli, 2023). Shockingly (to me at least) I wasn’t entering into a profession that sourced and organised physical books, inspiring a deep and transformative love of literature,  but rather the role now demanded that I innovativly enable the free flow of information to diverse library patrons, through an ever evolving scope of media. To be honest, I wasn’t sure I was suited to the task. Transliteracies and transmedia were unfamiliar concepts. and although I am now halfway through the course, I still continually grapple with how I can bring a truly hybrid collection to fuition in our own rural, school library.

This course has continually required me to reflect on my own reading and learning habits as well as my professional practice. As I have learnt about how storytelling and literature have evolved over time, I have begun to realise that narratives are structured to reflect the social context of their time, as suggested by Mills (2006). The internet age has allowed us to not only easily consume information but also instantly create content. This has enabled literature to be reimagined as an interactivce process. I have only just begun to scratch the surface of the technical platforms and applications that support literature in digital environments, however my first ‘ah-ha’ moment occured as I realised that we must stop limiting our notion of quality literature to narratives with a linear orientation, complication and solution pattern in our classroom discussions. Lamb (2011) points out that it is not unusual for stories to start at the ending and slowly uncover critical elements, allowing the reader to reconstruct the plot. Digital stories can provide alternate endings or hyperlinked narrative pathways. Characters can tell their stories concurrently, with point of views exsisting side by side or across time. Augmented or virtual reality may allow the reader to set the pace, or experience the setting in a unique way. Multimodal texts purposefully and deeply layer meaning through carefully curated, multisensory experiences.

Perhaps the reading skills and stamina of my students are not stagnant or on the decline, and instead students are interacting with literature in ways I hadn’t thought to look for. How do I tap into this as a teacher librarian through both a responsive and supportive collection development cycle? This is the first subject that seems to tie together my love of literature and bring it to a place that meets the needs and interests of so many of my students. It is exciting, daunting and also freeing.

 

References:

Bertalli, B. (2023). Teacher librarians its time to renew our role. https://thinkspace.csu.edu.au/bbertalli/2023/03/08/teacher-librarians-its-time-to-renew-our-role/

Flevegi, E., & Matthew, K. I. (2012). eBooks and literacy in K-12 schools. Computers in the Schools, 29(1-2), 40-52. https://doi.org/10.1080/07380569.2012.651421

Jabr, F. (2013). The reading brain in the digital age: The science of paper versus screens. Scientific American. http://www.scientificamerican.com/article/reading-paper-screens/

Lamb, A. (2011). Reading redefined for a transmedia universe: Once upon a time, reading was as simple and straightforward as decoding words on a page. No more. Digital age technologies have made such an impact on the way we interact with content that the old definitions of reading and books no longer apply. Learning and leading with technology39(3), 12-17. https://scholarworks.iupui.edu/bitstream/handle/1805/8636/39-3.pdf?sequence=1&isAllowed=y

Mills, K. (2006). Critical Framing in a Pedagogy of Multiliteracies. In Rennie, J (Ed.) Voices, Vibes, Visions: Hearing the Voices, Feeling the Vibes, Capturing the Visions – Proceedings of the AATE/ALEA National Conference 2006. Aust. Assoc. for Teaching English/Australian Literacy Educator’s Association, CD Rom, pp. 1-15.

CDP- The Tool for Change.

This semester of learning has reframed my understanding of how purposeful collection development can achieve the broader goals of school libraries as well as address challenges arising from a contemporary information context. By deeply engaging with the policies and collection management guidelines from peak bodies such as ALIA (2024), ALIA & ASLA (2016) and IFLA (2015), I have come to understand that through the articulation of clear guidelines that drive robust decision making, the teacher librarian (TL) has the power to enhance both the functionality and the reputation of the school library (Mitchell, 2011; Kimmel, 2014).

When I first began working in the TL role and recognised the scope of change needed within my own library collection in order to allow students to gain true information fluency and engage in the critical consumption and creation of information, I felt completely overwhelmed (Bertalli, 2023; NSW Department of Education 2022). I had naively thought that my role would be centred around literacy in the traditional sense, until I learnt what true transliteracy might look like for students today (Bertalli, 2023; O’Connelle & Oddone, 2023). It soon became clear that while our current library collection was considerable in size, it was not balanced in terms of format, and I realised that substantial changes to the collection would need to be made if I was to truly support our students to gain 21st Century skills (Bertalli, 2024; Newsum, 2016; Mitchell, 2011). Once I began to engage with ETL503 subject content, I started to understand the way in which a robust CDP would become the transformative tool that would assist me to make the changes I needed to move towards a collection that truly reflected the needs of my school context. Understanding the role of the collection development policy felt like finding the missing link that had finally bridged the theoretical knowledge I had been collecting in earlier subjects and the practical way to perform my role effectively.

ETL503 also enabled me to reflect upon my own ad-hoc collection management decisions in the past, inherited as custom and practice from the previous teacher librarian. I realised that at times, during my first year in the TL role, I had agonised over various acquisition choices due to self-censorship and fear of local community reactions to new and diverse perspectives. I now understand that this apprehension is preventable by applying selection criteria, that is supported by the school leadership and developed in consultation with the wider learning community (Bertalli, 2024; Morrisey, 2008). Although Johnson (2009) states that “collection development … [is]… a combination of knowledge, experience and intuition”” (2009, p.108), ETL503 assisted me to understand that in order to ensure that the collection was truly reflective of, and responsive to, changing curriculum and information needs, a more structured process was required (Bertalli, 2024).

Finally, in line with Kimmel’s (2014) findings, I have come to realise that developing a rigorous CDP has the potential to raise the status of the school library and ensure it is seen as central to student achievement, in the local community. A CDP is in fact a new way to advocate for my TL role that I hadn’t previously considered (Bertalli, 2023). ETL503 has been a rewarding learning experience that will be useful to my work, and beneficial for my students, each and every day.

References

Australian Library and Information Association. (2024). ALIA core values policy statement. https://read.alia.org.au/alia-core-values-policy-statement-0

 

Australian Library and Information Association (ALIA) & Australian School Library Association (ASLA). (2016). Joint Statement on school library resource provision. https://asla.org.au/resources/Documents/Website%20Documents/Policies/policy_School_Library_Resource_Provision.pdf

 

Bertalli, B. (2023, March 8). Teacher Librarians- It’s Time to Renew Our Role. Talk Wordy To Me. https://thinkspace.csu.edu.au/bbertalli/2023/03/

 

Bertalli, B. (2024, March 6). 99% there- yet so far to go! Talk Wordy To Me. https://thinkspace.csu.edu.au/bbertalli/2024/03/

 

Bertalli, B. (2023, March 22). Literacy- Is it more than just reading and writing? Talk Wordy To Me. https://thinkspace.csu.edu.au/bbertalli/2023/03/

 

Bertalli, B. (2023, May 20). Looking back on chapter one. Talk Wordy To Me. https://thinkspace.csu.edu.au/bbertalli/2023/05/

 

Bertalli, B. (2024, March 29). F*@! Do we face the same school library censorship challenges? Talk Wordy To Me. https://thinkspace.csu.edu.au/bbertalli/2024/03/

 

Bertalli, B. (2024, April 26). Show me the money! Library budgets and the role of the teacher librarian. Talk Wordy To Me. https://thinkspace.csu.edu.au/bbertalli/2024/04/

 

International Federation of Library Associations and Institutions School Libraries Section Standing Committee. (2015).  IFLA school library guidelines.  https://www.ifla.org/wp-content/uploads/2019/05/assets/school-libraries-resource-centers/publications/ifla-school-library-guidelines.pdf

 

Johnson, P. (2004) Fundamentals of collection development and management. American Library Association.

 

Kimmel, S. C. (2014). Developing collections to empower learners. American Association of School Librarians.

 

Mitchell, P. (2011). Resourcing 21st century online Australian curriculum: The role of

school libraries. FYI: the Journal for the School Information Professional, 15(2),

10-15.

 

Morrisey, L. J. (2008). Ethical Issues in Collection Development. Journal of Library Administration, 47(3–4), 163–171. Education Research Complete. https://doi.org/10.1080/01930820802186506

 

New South Wales Department of Education. (2022). Information fluency framework. https://education.nsw.gov.au/content/dam/main-education/teaching-and-learning/curriculum/media/documents/Information_fluency_framework.pdf

 

Newsum, J. M. (2016). School Collection Development and Resource Management in Digitally Rich Environments: An Initial Literature Review. School Libraries Worldwide, 22(1), 97–109. https://doi.org/10.29173/slw6908.

 

O’Connelle, J. & Oddone, K. (2023). Information Literacy [Module 3]. ETL401, Interact2. https://interact2.csu.edu.au

 

 

 

 

 

Show me the money! Library budgets and the role of the teacher librarian.

Talks about finance can be a tricky and sensitive subject. In the context of chronically underfunded public schools in New South Wales (NSW Teachers Federation, 2022), talks of where a very limited budget should be spent within a busy school can cause competitive angst . Lamb & Johnson (2012) suggest that before tackling the finance talks with school leader ship. that teacher librarians must first act as ‘collaborators’ who build partnerships with their teacher colleagues. This vital step of collaboration  lays the foundation for the TL to better understand the curriculum requirements and reading interests of the school community and ensure that acquisition and collection development reflects these needs. It sets the library up as a space that is useful, relevant and a contributor to student achievment. Through mutual respect and trust, TLs can advocate for the significance of the library and its qualified staff within the wider school community.

When considering whether teacher librarians should have the responsibility of submitting a budget proposal to fund the library collection to the school’s senior management and/or the school community or whether such proposals should come from a wider group such as a school library committee NSW TL’s should be guided by a strong, local Collection Development Policy (CDP) that is supported by school leadership, reflects the context of the school and follows both NSW Department of Education and ASLA policy. The NSW Department of Education Library Policy (2019) describves the TL as a ‘…a specialist teacher who develops, manages and evaluates, on behalf of the principal, systems and procedures that include…library budgeting’ (para. 11) and while this indicates that the overall responsibility lies with the TL, the policy also indicates that ‘…Principals and teacher-librarians are responsible for… a detailed description of the support each library provides to meet the particular needs of the students of the school…’ (para. 4) and that TLs must ‘…collaborate with teachers in planning, implementing and evaluating teaching and learning programs…’ (para. 6).While some schools have developed custom and practice that the funding for the school library collection be distributed to teachers /departments so they have the power to determine what will be added to the library collection, it is the TL who knows what the overall composition of the collection needs to be. Further, to ensure that resources meet the future needs of a library in the context of a rapidly changing information landscape, ultimately final budgeting decisions should be the repsponsibility of the TL.

By working together as a collective group, overseen by the TL, to develop a CDP with criteria that reflects the needs of the school, Teacher Librarians can ensure that money spent through library acquisitions support the needs of the whole school community. ASLA’s (2016) Statement on School Library Resource Centre Funding states that TL’s should consult with school leaders to develop a budget that meets the learning needs of the school and ALIA (2017) suggests that the final authorship of a school’s budgeting policy should include school library staff, the Principal, and the finance department.

 

References:

Australian School Library Association. (2016). Statement on School Library Resource Centre Funding. https://asla.org.au/resources/Documents/Website%20Documents/Policies/policy_school_library_funding.pdf

Australian School Library Association & Victorian Catholic Teacher Librarians. (2017). A manual for developing policies and procedures in Australian school library resource centres. (2nd ed.). https://asla.org.au/resources/Documents/Website%20Documents/Policies/policies-procedures-manual_ed2.pdf

Lamb, A. & Johnson, H.L. (2012). Program administration: Budget managementThe School Library Media Specialisthttp://eduscapes.com/sms/administration/budget.html.

NSW Teachers Federation. (2022). Coalition’s $10bn in sweeteners for private schools while public schools remain underfunded. https://www.nswtf.org.au/news/2022/04/28/coalitions-10bn-in-sweeteners-for-private-schools-while-public-schools-remain-underfunded/

F*@! Do we face the same school library censorship challenges?

The debate over selection versus censorship raised by Jenkinson (2002) holds a mirror up to our own practises as a teacher librarian as well as our personal beliefs. How committed are we to the free flow of information? Are we active in the inclusion of a diverse range of perspectives in our collection? Do we mindfully consider a balance of formats to enable all students to access the curriculum? And then this… Do we self- censor when evaluating a new resources? Are we scared of the increasingly polarised communities we serve and the stories of book bans we hear about overseas?

 

These questions have certainly been formulating in my mind as I engage with the ETL503 content. In the current context of a referrendum that fostered racism and hate speech and vocal pockets of community outrage against drag queen book readings, and perhaps sexual diversity itself,  it is to be expected that as teacher librarians we pause to consider how we develop our collections. This pause may be fear or it may be the opportunity to prepare. Through robust selection criteria and a lens through which we can examine resources for their own merit outside of current socio-political contexts we can maintain a library that serves its purposes as a hub of inclusion, information and imagination.

 

Jenkinson (2002) is clear that we must arm ourselves with clear and practical policy around collection development in order to continue the vital role of school libraries in enabling students to access information. It is the armour we can wear against challenges from patrons or community members or others who may seek to impose their values upon collection development. Further, we must also advocate for our uniquely qualified position, lest someone without the same commitment to library principles, such as those outlined in the ALIA-ASLA policy on school library resource provision (2016) is placed in charge of the selection (or censorship) of materials.

 

So yes, at times as teacher librarians, we pause in the collection development cycle. At times it may be fear or apprehension but within this we also self reflect on our practices, our prejudices, our pedagogy and our shared principles. In doing so, when I pause to consider whether I will select (or deselect) a resource for our library I do so with the considerations of the rights of my students as unique individuals, as patrons of their library, and also as future citizens, at the forefront of my mind.

 

Australian Library and Information Association (ALIA) and Australian School Library Association (ASLA) (2016) Statement on school library resource provision.

Jenkinson, D. (2002). Selection and censorship: It’s simple arithmeticSchool libraries in Canada, 2(4), 22.

 

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