ETL501: A Reflection On Learning

ETL501: A Reflection On Learning

In the first week of ETL501, we were asked to create a definition reflective of our emerging understanding of dynamic learning environments (Wilson, 2024, July 2). After all I have learned this semester, I would not change my answer. However, I now have a greater depth of understanding that underpins this definition. In this blog post, I unpack the key strategies I used to create a research guide and outline my understanding of the technological skill set necessary to be…

Read More Read More

Teaching Information Literacy

Teaching Information Literacy

This blog post is a reflection on my experience with teaching information literacy. I identify the changes needed in my own teaching practice and the challenges I see facing the profession as a whole.   How is information literacy currently taught to students in your context? Reflecting on my six years teaching Year 1 and Year 2, information literacy was barely touched upon. The only thing I can recall is teaching our students how to paraphrase information they had read…

Read More Read More

Smart Searching Infographic

Smart Searching Infographic

In Module 4.2 of ETL501, we were encouraged to create a smart searching infographic that could be used to develop students’ search skills. I chose to adapt Caulfield’s (n.d.) SIFT method into an simple, eye-catching infographic. The SIFT method is comprised of four steps that aid in the evaluation of information sources that students may encounter. These steps are: Stop, Investigate the source, Find better coverage, and Trace claims, quotes and media to the original context. Further learning about the…

Read More Read More

A participatory designing approach

A participatory designing approach

At the onset of a school library’s build or refurbishment, it is crucial that the needs of the people who will be using the facilities are considered in the design. A participatory designing approach ensures that a space is not just aesthetically beautiful, but also works well for the end user by including them in the designing process (Hughes et al., 2019, p. 331). The most favourable time for the school community to have an impact on the design process…

Read More Read More

The dynamic school library: My emerging understanding

The dynamic school library: My emerging understanding

Module 1 of ETL501 The Dynamic Information Environment has made it clear to me that a dynamic school library does not only exist within the space where the school’s books and resources are held. It is present in every classroom, with collaboration and co-teaching happening between the teacher librarian and classroom teachers. A dynamic school library is responsive to the learning needs of the students upon which it serves. It is ever evolving, keeping pace with the changing information environment…

Read More Read More

ETL533: A Reflection on Learning

ETL533: A Reflection on Learning

Literature in Digital Environments (ETL355) has introduced me to new forms of literature that I had not experienced before and has helped me in reclassifying literature that I had engaged with in the past. Reflecting back on my initial understandings at the commencement of this unit, I had already been using digital literature sporadically within my classroom teaching, I just did not realise at the time. In my initial blog post, I mused as to whether the app Scratch Jr…

Read More Read More

Context for Digital Story Telling Project

Context for Digital Story Telling Project

Growing Up in the 1960s (Wilson, 2023) is a non-fiction digital narrative that centres around a young boy named Frank. Using a first-person perspective to tell the story, Frank shares facts, photos and videos of what life is like for him growing up in the Victorian town of Yarrawonga. Reading about Frank’s family, home, school, and the fun he has, students can gain a glimpse into what life was like for Frank as a child in the 1960s. After interacting…

Read More Read More

Digital Storytelling Topic Proposal

Digital Storytelling Topic Proposal

For my digital story, I am creating a non-fiction narrative of the life of a child in the 1960s. The story will centre around a seven-year-old girl and share stories and artefacts about what life was like for her during this time. Digital artefacts, such as videos and photographs containing hotspots, will be created using artefacts and stories from my mother’s childhood. This digital story is inspired from an interview that my 2018 Year 1/2 class conducted with my grandmother…

Read More Read More

Digital Literature Review: Space Frog!

Digital Literature Review: Space Frog!

Space Frog! (npckc, n.d.) is a piece of hypertext fiction that embodies a Choose Your Own Adventure style of reading. The story is about a frog called Space Frog, who is on a quest to find a star. The simplicity of the story line and the use of anthropomorphic animals makes it a suitable option to use as an introduction to hypertext fiction for a younger audience.   The first Choose Your Own Adventure book was published in 1979, with…

Read More Read More

Digital Literature Review: K’gari

Digital Literature Review: K’gari

K’gari (SBS, n.d.) is a digital documentary that challenges Eliza Fraser’s account of events from when she became shipwrecked on the island of K’gari (previously known as Fraser Island) in 1836. This review will apply the cognitive theory of multimedia learning (Mayer, 2021, p. 34) to analyse the effectiveness of the digital elements used within this digital documentary.   The cognitive theory of multimedia learning outlines that learners actively process incoming information through multimedia when it engages both the visual…

Read More Read More

Step 1 of 2
Please sign in first
You are on your way to create a site.
Skip to toolbar