ETL533 Assessment 4: Reference List

Allan, C. (2017). Digital fiction: ‘Unruly object’ or literary artefact? English in Australia, 52(2), 21-27.

Australian Curriculum, Assessment and Reporting Authority [ACARA] (n.d.a). Literacy (Version 8.4). https://www.australiancurriculum.edu.au/f-10-curriculum/general-capabilities/literacy/

Australian Curriculum, Assessment and Reporting Authority [ACARA] (n.d.b). Information and communication technology (ICT) capability (Version 8.4). https://www.australiancurriculum.edu.au/f-10-curriculum/general-capabilities/information-and-communication-technology-ict-capability/

Australian Curriculum, Assessment and Reporting Authority [ACARA] (n.d.c). Personal and social capability (Version 8.4). https://www.australiancurriculum.edu.au/f-10-curriculum/general-capabilities/personal-and-social-capability/

Australian Curriculum, Assessment and Reporting Authority [ACARA]. (2021a). Elderslie High School school profile. My School. https://www.myschool.edu.au/school/41597

Australian Curriculum, Assessment and Reporting Authority [ACARA]. (2021b). Elderslie High School NAPLAN student progress. My School. https://www.myschool.edu.au/school/41597

Bjørgen, A. (2010). Boundary crossing and learning identities – digital storytelling in primary schools. Media, Technology & Life-Long Learning, 6(2), 161-178.

Cahill, M., & McGill-Franzen, A. (2013). Selecting “app” ealing and “app” ropriate book apps for beginning readers. Reading Teacher, 67(1), 30–39.

Combes, B. (2016). Digital literacy: A new flavour of literacy or something different? Synergy, 14(1).

Common Sense Media (2015). Landmark report: U.S. teens use an average of nine hours of media per day, tweens use six hours. https://www.commonsensemedia.org/press-releases/landmark-report-us-teens-use-an-average-of-nine-hours-of-media-per-day-tweens-use-six-hours#:~:text=Other%20key%20findings%3A,than%208%20hours%20with%20screens

Chooseco & Hofmann, M. (2016, May 19). Choose your own adventure books increase kids’ reading comprehension and literacy rates more quickly than linear stories. Choose Your Own Adventure [blog]. https://www.cyoa.com/blogs/press/117605637-choose-your-own-adventure-books-increase-kids-reading-comprehension-and-literacy-rates-more-quickly-than-linear-stories

Cull, B. W. (2011). Reading revolutions: online digital text and implications for reading in academe. First Monday, 16(6). http://firstmonday.org/ojs/index.php/fm/article/view/3340/2985

Dockter, J., Haug, D., & Lewis, C. (2010). Redefining rigor: Critical engagement, digital media, and the new English/Language Arts. Journal Of Adolescent & Adult Literacy, 53(5), 418-420.

eSafety Commissioner (2021). The digital lives of Aussie teens. https://aifs.gov.au/media/australian-children-spending-more-time-screens

Farber, M. (2015, August 14). Interactive fiction in the classroom. Edutopia. https://www.edutopia.org/blog/interactive-fiction-in-the-classroom-matthew-farber#:~:text=Research%20suggests%20it%20only%20holds,for%2010%20to%2020%20seconds.

Figueiredo, M., & Bidarra, J. (2015). The development of a gamebook for education. Procedia Computer Science 67, 322-331.

Foley, C. (2012).  Ebooks for leisure and learning. Scan 31, 6-14.

Goodwin, B. (2013). The reading skills digital brains need. Educational Leadership, 71(3), 78-79.

Hall, T. (2012). Digital renaissance: The creative potential of narrative technology in education. Creative Education, 3(1), 96-100.

Hendrix, G. (2011, February 17). Choose your own adventure: How The Cave of Time taught us to love interactive entertainment. Slate. https://slate.com/culture/2011/02/choose-your-own-adventure-books-how-the-cave-of-time-taught-us-to-love-interactive-entertainment.html#pagebreak_anchor_2

Jabr, F. (2013). The reading brain in the digital age: The science of paper versus screens. Scientific American. http://www.scientificamerican.com/article/reading-paper-screens/

Jamison, L. (2022, September 12). The enduring allure of choose your own adventure books: How a best-selling series gave young readers a new sense of agency. The New Yorker. https://www.newyorker.com/magazine/2022/09/19/the-enduring-allure-of-choose-your-own-adventure-books

Kearney, M. (2011). A learning design for student-generated digital storytelling. Learning, Media and Technology, 36(2), 169-188.

Kitson, L. (2017). Exploring opportunities for literary literacy with e-literature: To infinity and beyond. Australian Literacy Educators’ Association. Literacy Learning, 23(2), 58-68.

Kuhlthau, C., Maniotes, L., & Caspari, A. (2012). Guided Inquiry Design: a framework for inquiry in your school. Libraries Unlimited.

Lambert, J. (2012). Digital storytelling: capturing lives, creating community. Routledge.

Leu, D. J. et al (2011). The new literacies of online reading comprehension: Expanding the literacy and learning curriculum. Journal of Adolescent & Adult Literacy, 55(1), 5-14.

Leu, D. J, Forzani, E., Timbrell, N., & Maykel, C. (2015). Seeing the forest, not the trees: Essential technologies for literacy in the primary-grade and upper elementary-grade classroom. Reading Teacher, 69(2), 139-145

Maniotes, L. (2017). Guided inquiry design in action: high school. Libraries Unlimited.

Matthews, J. (2014). Voices from the heart: The use of digital storytelling in education. Community Practitioner, 87(1), 28-30.

McGeehan, C., Chambers, S., & Nowakowski, J. (2018). Just because it’s digital, doesn’t mean it’s good: Evaluating digital picture books. Journal of Digital Learning in Teacher Education, 34(2), 58-70.

McGuire, H. (2015, April 22). Why can’t we read any more? Can books save us from what digital does to our brain?  Medium. https://hughmcguire.medium.com/why-can-t-we-read-anymore-503c38c131fe

Mills, K.A., & Levido, A. (2011). iPed: pedagogy for digital text production. The Reading Teacher, 65(1), 80-91.

Monsen, Y. (2016, December 16). Brave new literature; Digital textuality, technology, and cyborgian humanity. Medium. https://medium.com/publishizer/brave-new-literature-digital-textuality-technology-and-cyborgian-humanity-5d8f40bf3094

Morra, S. (2013). Eight steps to great storytelling. EdTeachTeacher [Blog]. http://edtechteacher.org/8-steps-to-great-digital-storytelling-from-samantha-on-edudemic/

NSW Education Standards Authority [NESA] (2012). History K-10 syllabus.

NSW Education Standards Authority [NESA] (2019). English K-10 syllabus.

Reid, K. (2013).  Creating e-books in the classroom. In J. Bales (Ed.), E-books in learning – a beginner ‘s guide. Australia: Australian School Library Association.

Sentral (2021). Elderslie High School: wellbeing. Retrieved September 24, 2022.

Serafini, F., Kachorsky, D. & Aguilera, E. (2015). Picture books 2.0: Transmedial features across narrative platforms. Journal of Children’s Literature, 41(2), 16-24.

Skaines, R. L. (2010). The shifting author-reader dynamic: online novel communities as a bridge from print to digital literature. Convergence: The International Journal of Research into New Media Technologies, 16(1), 95–111.

Smeda, N., Dakich, E., & Sharda, N. (2014). The effectiveness of digital storytelling in the classrooms: a comprehensive study. Smart Learning Environments 1(6), 1-21.

Stepanic, S. (2022, May 20). ‘Dracula Daily’ reanimates the classic vampire novel for the age of memes and snark. The Conversation. https://theconversation.com/dracula-daily-reanimates-the-classic-vampire-novel-for-the-age-of-memes-and-snark-183084

Sukovic, S. (2014). iTell: Transliteracy and digital storytelling. Australian Academic & Research Libraries, 45(3), 205–229.

Stuart, K. (2011, January 11). Interactive fiction in the ebook era. The Guardian. https://www.theguardian.com/technology/gamesblog/2011/jan/11/interactive-fiction-ebooks-apple-kindle

Tackvic, C. (2012). Digital storytelling: Using technology to spark creativity. The Educational Forum, 76(4), 426.

Towndrow, P. A., & Kogut, G. (2020). Digital storytelling for educative purposes: providing an evidence-base for classroom practice. Studies in Singapore Education: Research Innovation & Practice 1. Singapore: Springer.

Unsworth, L. (2006). E-literature for children: Enhancing digital literacy learning. Routledge.

Walker, S., Jameson, J., & Ryan, M. (2010). Skills and strategies for e-learning in a participatory culture (Ch. 15). In R. Sharpe, H. Beetham, & S. Freitas (Eds.), Rethinking learning for a digital age: How learners are shaping their own experiences. New York, NY: Routledge

Weigel, M. (2009). The best of both literacies. Educational Leadership, 66(6), 38-41.

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