ETL533 Assessment 1: Online Reflective Journal Blog Task

Using your readings and interaction with the subject to date, develop a statement about your current knowledge and understanding of concepts and practices in digital literature environments, tools and uses, within the context of your work or professional circumstances.

As I start ETL533, I’m already struck by its relevance to my experiences as a secondary English teacher. Digital literature is exciting and full of potential, but also fraught with uncertainty due to its complexity and relative obscurity when contrasted with the traditional literary forms familiar to classroom teachers. 

Even understanding the definition of digital literature is more complex than it first appears. Rowland (2021, para.2) notes that digital literature is difficult to determine, while Heckman and O’Sullivan state that it is “ambiguous because it is amorphous” (2018, para.1), evolving as new technologies, forms, and uses emerge. Hayles defines electronic literature as “digital born” (2007, para.10), while the Electronic Literature Organization states it combines literary elements alongside computer technology (Rowland, 2021, para.2) – though this seems outdated, since computers aren’t the only (or even the most popular) tool used to create and access digital resources. I personally like Groth’s focus on digital literature showcasing innovation and creativity via technology (Groth, via Rowland, 2021, para.3). However, users should be aware of the distinction between “the digitised and digital literature” (Heckman & O’Sullivan, 2018, para.4), with traditional printed texts which have been digitised (e.g. eBooks) often not making the cut as digital literature (Wright, 2019, para.2).

Part of the difficulty in defining digital literature is that understandings of traditional literature are also hotly debated (Krystal, 2014, para.1). When exploring this concept with my English Extension students, I often show them a variety of different definitions:

Screenshot from my introductory “Texts, Culture and Values” PowerPoint

We have great fun discussing what counts as “lasting artistic merit” and whose values are evident in the judgment of texts as “beautiful” or “excellent”. I imagine many traditional defenders of the Western Literary Canon would find it difficult to accept that digital literature meets these criteria, despite their potential as tools to engage and extend students in our classrooms (Wall, 2016, p.35). Yet these preconceived notions of what constitutes ‘literature’ also extend to our students. Hayles argues that readers approach texts with expectations formed by their knowledge of print works, and “electronic literature tests the boundaries of the literary and challenges us to re-think our assumptions of what literature can do and be” (2007, para.11). Clearly, the emergence of digital literature requires a paradigm shift as we expand our understanding of literature to include new forms reliant on new technologies and literacies. 

Yet where do we draw the line? If wordless picture books can count as literature, then why not immersive games with textual elements, such as The Witcher 3 or Horizon: Zero Dawn? Hayles notes that the line is far from clear, but perhaps depends on the ways users configure or interpret texts: “with games the user interprets in order to configure, whereas in works whose primary interest is narrative, the user configures in order to interpret” (2007, para.16).

The Witcher 3 allows players to explore and read in-game books – often with cheeky intertextual nods to pop culture. But is it digital literature?

Another challenge in pinning down digital literature emerges from the plethora of potential forms such storytelling can take. In addition to those listed previously (Lysaught, 2022, para.2-5), Rowland (2021) discusses four types of digital literature:

  1. Twitterature
  2. Hypertext
  3. Generators
  4. Video poetry

Several of my Year 10 students have recently raved about Markiplier, who uses YouTube to create exciting, interactive choose-your-own-adventure style narratives. 

As my students’ obsession reveals, digital storytelling can be a powerful way of engaging today’s students.

 

Words: 550

 

Reference list:

Hayles, K. (2007). Electronic literature: What is it? https://www.eliterature.org/pad/elp.html

Heckman, D., O’Sullivan, J. (2018). Electronic literature: Contexts and poetics. Literary Studies in the Digital Age: An Evolving Anthology. https://dlsanthology.mla.hcommons.org/electronic-literature-contexts-and-poetics/

Krystal, A. (2014, March). What is literature? In defense of the canon. Harper’s Magazine. https://harpers.org/archive/2014/03/what-is-literature/1/

Rowland, R. (2021, July 8). What is digital literature? Understanding the genre. Book Riot. https://bookriot.com/digital-literature/

Wall, J. (2016). Children’s literature in the digital world: How does multimodality support affective, aesthetic and critical response to narrative? by Alyson Simpson and Maureen Walsh. An extended abstract by June Wall. Scan 35(3), 34-36.

Wright, D. T. H. (2019, July 10). From Twitterbots to VR: 10 of the best examples of digital literature. The Conversation. https://theconversation.com/from-twitterbots-to-vr-10-of-the-best-examples-of-digital-literature-110099

One thought on “ETL533 Assessment 1: Online Reflective Journal Blog Task

  1. kgagen-spriggs says:

    Hi Danielle, what a great starting point for this subject! Your reflection is well supported with literature and correct in-text referencing. I like that you have included information from your current context to support your thinking. Just one little thing, where you use “” to indicate emphasis, I was confusing it with direct quotes. I would suggest using either the singular ‘ ‘ or italicizing text to show emphasis. I look forward to seeing what you end up defining digital literature as! K 🙂

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