Part D- Critical reflection Technology continues to expand at exponential rates, changing the landscape of literature and literary studies. With new forms of technology constantly emerging, it is more important than ever that teachers are in sync with the world of 21st learners. The evolution of contemporary storytelling has dominated the way students read and […]
Category: ETL533
Assessment 4- Part A & Part B
Part A- Lou’s dreamy adventure My storytelling project Lou’s dreamy adventure is geared towards Stage 2 students and aligns with the Stage 2 K-10 Geography Syllabus. It will be a useful resource to support teachers when exploring the “Places are similar and different” unit of work (NSW Educational Standards Authority, 2020) . This unit […]
Assessment 3- Let’s explore Australia!
Topic: Let’s explore Australia! Platform or tool for the creation of the digital storytelling project: This project will be created via Canva Edu. Canva is a web design tool that allows teachers and students to create and share interactive stories, lessons, and assignments. Rationale: The project will be a digital story in the […]
Part B- Critical reflection
Prior to beginning this assessment, I believed to have possessed a solid understanding of what quality digital literature entails. It needs to be digital, perhaps interactive and it must be animated! However, as I sifted through the plethora of digital literature available online, I realised that not everything “digital” qualifies as authentic and quality literature. […]
Part A: Digital literature review 3- Wonderscope- Clio’s cosmic world
Wonderscope is an augmented reality (AR) app that was developed by Within Unlimited, Inc. It is designed for children aged between 6 and 8 years old and has received a rating of 3.3 stars. Wonderscope uses AR technology to fully immerse children in an interactive, narrative adventure (Wonderscop, 2022). AR refers to a technology that integrates […]
Part A: Digital literature review 2- Meanwhile
Meanwhile is an interactive digital comic developed by Jason Shiga. It follows the adventures of a young boy named Jimmy who discovers the invention of a mad scientist (Shiga, 2012). Meanwhile takes advantage of the hyperlinked nature of the web as it is built on Scott McCloud’s “infinite canvas” model which is a concept that […]
Part A: Digital literature review 1- The Cat in the Hat
The The Cat in the Hat application (app) is a classic example of traditional literature represented in digital form (Walsh, 2013). It is based on the popular print book the The Cat in the Hat written by Dr. Seuss but is presented in an electronically enhanced literary format. The app is available on the App […]
Assessment 1- ETL533
Assessment 1 As I scrolled through the list of electives available for my degree, I did not hesitate to immediately select ETL533, as judging by the subject name it combines two of my favourite specialties as a TL- Technology and Storytelling. I figured I had a fairly strong grasp of what Digital Literature entails, its […]