The prompt for this blog post is a reflection on how my views, knowledge and understanding of the work of an education professional in digital environments has changed and/or developed. I think however, a lot of my most tangible learnings have not been in the digital realm at all – they have been on me, as a person, and in the physical world.
Here are some of the ways I’ve grown, my knowledge has grown, and my professional understandings have grown. It’s a highlights reel of my most key learnings from this course:
A rekindling of my creative confidence! Being creative is rarely that one off “lightbulb” moment, where you are struck with inspiration – you need to work hard to be creative (Gladwell, 2008; Dyson, 2011). Knowing that I didn’t need to get creative pursuits right, or perfect the first time really opened me up to just giving things a go and getting started. Creativity is an amorphous beast though, and takes many forms for many different people.
Bringing more ideas out into the real world – making them visual, moveable, actual items – frees them from a range of digital and mental constraints. Elements of thinking can be collected in a Project War Room, where the whole picture, rather than individual snippets can be seen (Kolko, 2010). Links can be made, and patterns can be found. Different organisations or sorting of the elements can occur (such as in a hexagonal thinking activity).
Growing a bias towards action (Kelley, 2012). Design is about turning ideas into action (Brown, 2009). I feel empowered now that I understand, and have had practise with, the process.
An affinity for collaboration. Much of creative culture, and the Design Thinking process, is enhanced when with, or around others (Siedel & Fixson, 2013). Connect with others, talk things through, share your ideas. But also, don’t be afraid to go it alone when you need to (Thornburg, 2001).
Welcoming feedback. Feedback is the gold dust of learning and improving (Hattie, 2013). Be open to feedback, get it early and often, and when giving feedback, make sure it is kind, specific, and helpful (Berger, 2003).
Keeping the ‘user’ at the centre. Teaching isn’t about you, it’s about the students. Co-design, and involving students at every stage in learning will lead to more meaningful outcomes. In contrast though, your role as a knowledgeable expert is no less important (Hatte, 2013).
Setting my eyes on the horizon. Let your big, audacious, Moonshot ideas out. Experimenting allows unexpected outcomes to emerge, rather than sticking with the same old status quo. Frame your thinking on what could be possible; don’t be daunted by the blocks in the way. At the same time, don’t be afraid to start small (Doorley & Whithoft, 2012).
Knowing space is a powerful change agent. It communicates the kinds of relationships you value (Kelley, 2012) and facilitates the kinds of learning experiences – collaborative, creative, flexible, real-life, feedback-laden that are the pillars of effective learning (Claxton, 2009; Hattie, 2013).
In reflection, this is probably the first time over my whole academic career that a paper or course I’ve taken has been so shifting. Mostly, in my experience, papers throughout University are the ‘regurgitate in your own words’ style of showing your learning. Actual, brain-chomping learning however, comes from tackling weighty issues, not pseudo ones (Claxton, 2009). It involves those intense moments of confusion and chaos when everything seems to be too much and you can’t see light at the end of the tunnel. But then you stop, you reflect, you start making connections and finding patterns and a glimmer of hope appears. The sense of accomplishment, at knowing you’ve waded into complexity and turned up on the other side is very fulfilling. And there is NO way this isn’t good learning. And that is one of my central takeaways from Designing Spaces For Learning – the power of this kind of learning process. It’s hard, it’s exhausting, but so much learning comes from the struggle.
Berger, R. (2003). An Ethic of Excellence: Building a Culture of Craftsmanship with Students. Heinemann, a division of Reed Elsevier Inc., 361 Hanover Street, Portsmouth.
Brown, T. (2009). Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. HarperBusiness
Claxton, G. (2009). What’s the point of school?: Rediscovering the heart of education. Oneworld Publications.
Doorley, S. & Whithoft, S. (2012). Make space: How to set the stage for creative collaboration. John Wiley & Sons.
Dyson, J. (2011, August 4). No innovator’s dilemma here: in praise of failure. Wired.com. Retrieved from: http://www.wired.com/business/2011/04/in-praise-of-failure/
Gladwell, M. (2008). Outliers: The story of success. Penguin UK.
Hattie, J. (2013). Visible learning: A synthesis of over 800 meta-analyses relating to achievement. Routledge.
Kelley, D. (2012). IDEO Founder David Kelley: Bias Toward Action. Retrieved 12th October, 2014 from http://washingtonexaminer.com/ideo-founder-david-kelley-bias-toward-action/video/gm-4965755
Kolko, J. (2010). Abductive thinking and sensemaking: The drivers of design synthesis. Design Issues, 26(1), 15-28.
Seidel, V., & Fixson, S. (2013). Adopting design thinking in novice multidisciplinary teams: The application and limits of design methods and reflexive practices. Journal of Product Innovation Management, 30, 19–33.
Thornburg, D. D. (2001). Campfires in Cyberspace: Primordial Metaphors for Learning in the 21st Century. Ed at a Distance, 15(6), n6.