When I began this subject my knowledge of game based learning was very limited. I was not an active player and was mostly oblivious to the complexities of games, gaming culture and educational use of games. I think other teacher librarians may also be in the same situation. My chapter proposal reflects my own need to learn more about game based learning in school libraries and I feel it could be of value to others in the profession too.
Title: Game based learning in secondary school libraries: Getting teacher librarians on board
School libraries are a communal space where students can read, study, research, discuss, use technology and socialise. Secondary school libraries provide access to a variety of print, digital and multimedia resources to support the curriculum and recreational needs of students and staff. Access to a range of multimodal resources promotes and develops multiliteracies (O’Connell, 2012). Traditional games have been used in school libraries for a long time and are recognised as instructional media (Elkins, 2015). Digital games have not always been embraced as enthusiastically due to negative perceptions by teacher librarians, parents and school administration however this is starting to change. Recent research on game based learning (GBL) notes the positive effects games have on learning and the promotion of twenty-first century skills (Qian & Clark, 2016). School libraries that restrict particular technology, such as digital games are at risk of alienating students that are exposed to diverse learning opportunities outside of school. Teacher librarians who are willing to learn about and incorporate GBL into the school library have the opportunity to meet the diverse learning and social needs of their students (Elkins, 2015).
- perception of game based learning (GBL) amongst teacher librarians
- exploration of any negative views held about GBL
- school libraries’ role in providing access to multimodal resources to support the curriculum and recreational needs of students and staff
- school library as a social place
- positive features of GBL for literacy and general capabilities (twenty-first century skills)
- ways in which GBL could be implemented in secondary school libraries
- barriers that may be encountered and possible suggestions for overcoming them
- professional learning required by teacher librarians to support GBL in libraries
Elkins, A. J. (2015). LETS PLAY! Knowledge Quest, 43(5), 58-63.
O’Connell, J. (2012). Learning without frontiers: school libraries and meta-literacy in action. Access, 26(1), 4-7.
Qian, M., & Clark, K. R. (2016). Game-based Learning and 21st century skills: A review of recent research. Computers in Human Behavior, 63, 50-58. doi:http://dx.doi.org/10.1016/j.chb.2016.05.023
Everyday when I search Google I see the knowledge graph. I had never considered how it was put together until now. It is a good example of linked data. I can see how data has been drawn from various sources so that relationships an be explores. Being more aware of linked data, I spotted the following reference via an RSS feed. Ending the Invisible Library: linked data
. The article discusses Google’s Knowledge Graph in relation to libraries. MARC records cannot be read in the current search engine environment so most library data is not available via search engines. Kevin Ford was the project coordinator in the Network development and MARC Standards Office of the Library of Congress and he said “What we need to do is not just talk amongst ourselves better, but we need to start communicating or formatting our data in such a way that we can be visible and seen by…other large organizations, such as the Facebooks and the Yahoo!s and the Bings and the Googles” of the world. (Enis, 2015) The article argued that libraries should support linked data because it produces better results for users and improves library web visibility. I will be watching with keen interest how libraries and linked data develop.
Example of Google’s Knowledge Graph
By Google (Google web search) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons
Enis, M. (2015). Ending the invisible library: linked data. Library Journal. Retrieved from http://lj.libraryjournal.com/2015/02/technology/ending-the-invisible-library-linked-data/#_