This collaboratively developed compendium is a shared open resource relevant to game-based learning. It represents the work of students whose essays may offer foundational concepts, examples, explanatory theories and guiding principles, coupled with a questioning of burning issues, to encourage a passion for game-based learning.  It provides a stimulus for further #gbl discussion.

Part 1: Motivation

Emerging readings, research, environments & change factors that require or validate a move into game-based learning.

Part 2: Provocation

Case studies, environmental scans, situational analysis, or other activities that illustrate games-based learning in action.

Part 3: Invitation

Inviting organisations, systems or workplaces to meet, respond & adopt the challenge of game-based learning.

Master of Education (Knowledge Networks and Digital Innovation).
Developed by the School of Information StudiesCharles Sturt University, 2015.
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